If anything the image is the exact opposite of the trope as Chuck never does know when to fold em.
The image would be good on Schmuck Bait that's about it.
edited 4th Apr '12 3:51:22 PM by Raso
Sparkling and glittering! Jan-Ken-Pon!It's also JAFAAC as you'd have to be familiar with the football running gag in Peanuts
Bad pic, needs replacing.
I think I'm the wrong generation to be familiar with Peanuts.
Rhetorical, eh? ... Eight!read the comics on this page gives ya and idea on what it is about, and how it is the exact opposite of the trope. And here◊
edited 4th Apr '12 4:19:58 PM by Raso
Sparkling and glittering! Jan-Ken-Pon!He folded once... and Lucy talked him back into it before mocking him for not giving up.
The picture does not illustrate the trope even if you know the comic because he never folded.
From Gintama, would the second to last panel here with the last panel here and panel 1 and 2 here work well?
(Sudden forum herald pm for my first post in this section since the forum herald thing surprised me. -irrelevant-)
edited 27th Apr '12 4:14:44 PM by Rivux
mario is red, i am green, i try my best, but everyone's meanClock is set.
Motion to pull.
Does not illustrate the trope. If you're unfamiliar with Peanuts then it's meaningless, and if you are, then it's not an example of this trope in the first place.
Rhetorical, eh? ... Eight!Seconded.
Clock's up; anyone else for/against the pull?
I read three other people earlier in the thread agreeing that this pic isn't working here.
Rhetorical, eh? ... Eight!It's the exact opposite of what we need. Pull.
"If you aren't him, then you apparently got your brain from the same discount retailer, so..." - FighteerGood enough; locking up.
Know When to Fold 'Em is a trope about knowing when to quit. The page image is basically a Motivator image of two children playing football. I don't see how that has anything at all to do with the trope.
Rhetorical, eh? ... Eight!