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Total posts: [58]  1  2
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QTE's and Action Commands: What do you think of them?:

 51 Demongodofchaos 2, Mon, 26th Mar '12 7:07:30 AM from Reality Relationship Status: 700 wives and 300 concubines
I am become death, Destroyer of worlds
if it very flashy then good

Quoted for truth.
I don't fight for good, and I don't fight for evil, I JUST FIGHT!

 52 hnd 03, Mon, 26th Mar '12 7:35:09 AM from [REDACTED]
Parasol Star Memories
I'm jealous of flashy ones because they just make me say, "Hey game, wouldn't it be cool if I could do that myself?"

Doing something awesome yourself is much more rewarding than pressing a button and watching the game do something awesome for you.

edited 26th Mar '12 7:36:12 AM by hnd03

So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave Johnson
 53 Demongodofchaos 2, Mon, 26th Mar '12 7:47:24 AM from Reality Relationship Status: 700 wives and 300 concubines
I am become death, Destroyer of worlds
Except sometimes, its nearly impossible for game designers to make the flashy stuff into actual gameplay without compensating for something.

Look at Onimusha or Devil May Cry, or even Bayonetta for instances where None of the characters are capable of doing anything in cutscenes in gameplay, thus, Q Te's involve more people because justg watching the flashiness without doing anything with your controller is boring.

Another example I like:

edited 26th Mar '12 7:48:18 AM by Demongodofchaos2

I don't fight for good, and I don't fight for evil, I JUST FIGHT!

I HATE it, I'm very slow and I don't have good coordination so it's too hard(frankly impossible in my case) to do it in a game where they are an actual challenge, but if it's in a game where I can do it just fine it means that there's no point in having them in first place.
:)
 55 X 2 X, Mon, 26th Mar '12 10:13:32 AM from the Darkness Beyond Time Relationship Status: Sinking with my ship
[insert quip here]
Flashiness doesn't necessarily equate to good, y'know. And that applies to everything, not just QTEs. The phrase "style over substance" comes leaping to mind.
"I am become Death, spouter of pretentious quotes and catchphrases." - Beary Scary
 56 Demongodofchaos 2, Mon, 26th Mar '12 10:24:01 AM from Reality Relationship Status: 700 wives and 300 concubines
I am become death, Destroyer of worlds
And sometimes people prefer Style depending on the genre, though.
I don't fight for good, and I don't fight for evil, I JUST FIGHT!

 57 X 2 X, Mon, 26th Mar '12 10:28:16 AM from the Darkness Beyond Time Relationship Status: Sinking with my ship
[insert quip here]
You can have style with substance, but you can't make a game on style alone.
"I am become Death, spouter of pretentious quotes and catchphrases." - Beary Scary
 58 Demongodofchaos 2, Mon, 26th Mar '12 10:31:47 AM from Reality Relationship Status: 700 wives and 300 concubines
I am become death, Destroyer of worlds
I know that.

But the thing is QTE's help in some way to do something without feeling like your not using a controller for entire cutscenes after cutscenes.

Depending on how they are used, it tends to help avoid Gameplay and Story Segregation as well.

That's when I feel it's okay to use them.

edited 26th Mar '12 10:31:56 AM by Demongodofchaos2

I don't fight for good, and I don't fight for evil, I JUST FIGHT!

The system doesn't know you right now, so no post button for you.
You need to Get Known to get one of those.
Total posts: 58
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