...All right, might as well pick three.
1: Microsoft SideWinder Force-Feedback 2 Joystick. It's a Cult Classic
piece of hardware in the flight sim community, and for good reason-it's precise, reliable, and the centering forces are smoother, tighter, and generally better than just about any other force-feedback stick on the market. While it doesn't have a lot of buttons (8 buttons + hat switch) and is a far cry from a full-fledged HOTAS setup, it does the basics very well.
2: Spacetec SpaceOrb 360. Haven't found a better input device for Descent
, not just because it's a 6DoF 3D motion controller, but because it actually removes the turn speed limits in the original DOS releases of the first two Descent
games to the point where it's considered cheating
to use it in multiplayer. (The Mac port has similar reception due to the turn speed limits being lifted with mouse input, from what I've read.)
3: The Steel Battalion
controller. Not just because of the controller itself, but what it represents: a time in the gaming industry when people were clearly Doing It for the Art
, even if it had a niche audience.
...What, you didn't like my unusual choices
? Fine, have some console gamepads, though this won't be so easy for me.
1: Xbox 360
gamepad, just for ergonomic reasons.
Fits my hands like a glove. However, there are drawbacks: the face buttons are no longer pressure-sensitive like the original Xbox
pads (and the Dual Shock 2/3), the analog sticks have too much center play for my liking (sometimes exceeding the software deadzone), the D-Pad is bad (thankfully not SideWinder Freestyle Pro-level abysmal, but still worse than the Xbox Controller S), and DirectInput support is lacking unless you use the XBCD drivers instead of Microsoft's default drivers.
Still, its ergonomics win me over from the technically-superior DualShock 3
2: Sega Saturn
analog pad. Has a 6-face-button layout that suits some games better, and for the analog controls, it uses contactless Hall effect sensors instead of potentiometers, thus you don't have to worry about it spiking eventually. The triggers have way too much firmware-imposed deadzone, though.
Remote Plus and Nunchuk. The IR pointer provides the most precise aim on consoles short of connecting a computer mouse, MotionPlus allows for some of the best sword combat I've had since Die By The Sword
, and it's generally a great input device when utilized properly. Too bad it's paired with an underpowered console for the time being...
edited 21st Mar '12 10:40:43 AM by NamelessFragger