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Deadlock Clock: 17th Jun '12 11:59 PM
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Suggestion: Trial And Error Gameplay get usage counts

Dragon Writer
Just realized. Maybe we can do something like what we did for Xanatos Gambit?

[1]

A rough draft, obviously, but does it have potential?
[up]I like it. It's clear, concise, and funny enough. Oh, and very true.

I think flow-charts have a clear starting point, and that isn't the best way to represent this anyway. It is "Trial And Error Gameplay is what happens when a game developer decides the best way to punish a player's incorrect action is to to kill his character, end the mission in failure, or otherwise force him to repeat that part from the beginning again." I think the current image says that quite clearly**:


Also: http://tvtropes.org/pmwiki/posts.php?discussion=1330531644091680100

edited 19th Mar '12 12:06:09 AM by rodneyAnonymous

Becky: Who are you? The Mysterious Stranger: An angel.
Huck: What's your name? The Mysterious Stranger: Satan.
 4 Willbyr, Mon, 19th Mar '12 4:00:04 AM from North Little Rock, AR Relationship Status: Pining for the fjords
Anime-ted
I like the suggestion a lot.
Dragon Writer
I'm aware of the previous discussion, I just didn't think of this before it stalled out.
 6 Spark 9, Mon, 19th Mar '12 1:26:43 PM from Castle Wulfenbach Relationship Status: Too sexy for my shirt
Gentleman Troper!
I really like Stratadrake's suggestion!
Special trousers. Very heroic.
Very belatedly, as someone who's never played the game, that image means absolutely nothing to me. I like the flow chart idea as well; it's funny, and (I think) clearer for those of us out of the Mario-related loop.
"Good god, can you go anywhere without setting something on fire?"
Don't have to know Mario I don't think. Does "the text is important" help?
Becky: Who are you? The Mysterious Stranger: An angel.
Huck: What's your name? The Mysterious Stranger: Satan.
Dragon Writer
On the current Mario pic, I think I should steal a line from DQZ and say "the key elements are too small".
 10 Willbyr, Fri, 8th Jun '12 4:06:41 AM from North Little Rock, AR Relationship Status: Pining for the fjords
Anime-ted
Clock is set. I still like the OP suggestion.
 11 peccantis, Fri, 8th Jun '12 5:32:44 AM Relationship Status: Pining for the fjords
the flies will find you
I really don't get the pic on #3.

This said, I love the OP suggestion.
before the darkness arrives
The flowchart is much better than the current image. While someone not familiar with SMB could probably figure out that it's a warp back to an earlier area from the text, unless you know the game is 100% linear there is no way to know that's a bad thing. Lots of games use such shortcuts to avoid excessive backtracking.

If the flowchart needs a clear starting point, it's easy enough to add "press start" or something above the "try anything" box.

 13 jkbeta, Fri, 8th Jun '12 10:00:03 AM from right behind you Relationship Status: You cannot grasp the true form
The OP's picture is good.

1. Flow charts have a "start".
2. "Trial And Error Gameplay is what happens when a game developer decides the best way to punish a player's incorrect action is to to kill his character, end the mission in failure, or otherwise force him to repeat that part from the beginning again." Suggestion does not illustrate definition.

edited 8th Jun '12 1:36:40 PM by rodneyAnonymous

Becky: Who are you? The Mysterious Stranger: An angel.
Huck: What's your name? The Mysterious Stranger: Satan.
 15 Final Starman, Fri, 8th Jun '12 5:18:40 PM from Clinton, Massachusetts
This image was pulled on the 30th of January last year for Just a Face and a Caption, and if there was a thread about it then it must have been deleted (though I think old IP threads were no longer being deleted at that point; I might be wrong on that):

Back when the image was still up I understood it immediately and found it hilarious. I have never played the game and I disagree with it being Just a Face and a Caption. It shows a room where you would immediately die, but there has to be a way out; first time you enter the room there's no way you'd know about the spiked floor or the ridiculous means of getting out, so it's die, restart, and try stuff until you don't die. Not at all hard to figure out, honestly. All the caption does is help, yet the image doesn't rely entirely on it.


It's possible to get out of this situation alive. Good luck figuring it out on the first try.

edited 10th Jun '12 8:18:50 PM by FinalStarman

 16 Willbyr, Fri, 8th Jun '12 8:58:35 PM from North Little Rock, AR Relationship Status: Pining for the fjords
Anime-ted
[up] As far as game pics go, that combination works well enough for me, but I still think I prefer the flowchart.
 17 peccantis, Sat, 9th Jun '12 4:33:19 AM Relationship Status: Pining for the fjords
the flies will find you
[up][up] Although the image without the caption looks like Unwinnable or something, or a screencap of a moment you've fallen off something. You have to know the work to know there are invisible platforms.
before the darkness arrives
Dragon Writer
@rodney: I fail to see how a flowchart fails to depict what you're describing in your post. The SMB screenshot is as much a JAFAAC as the IWBTG screenshot.

^ And actually, no. One of the spikes on the left-hand wall is loose, so you shoot it while falling, double-jump so the spike lands on the floor before you do, creating a safe platform. THEN you deal with timed appearing/disappearing platforms ... whose pattern changes halfway through while jumping over them.
 19 Final Starman, Sun, 10th Jun '12 8:17:41 PM from Clinton, Massachusetts
[up][up] No you don't. I didn't know the game. I didn't even know there were invisible platforms, all I knew was that the trope applies. Well, there's the important part.

[up] Oh yeah, now I remember reading that in the examples section. I had a laugh over that. smile
The problem with the flowchart is that it shows a player's style of gameplay, not the game forcing you into a situation where you'd fail the first few times until you find out just what crazy acrobatics you have to perform, or whatever the game requires of you. rodneyAnonymous is right.
I prefer the IWBTG screen over the flowchart. Flowcharts, while interesting in their own, make for dull page images. Most of the time. And as mentioned, it's a little bit off. A flowchart should not be a little bit off.
The Internet misuses, abuses, and overuses everything.
 21 Willbyr, Thu, 14th Jun '12 9:52:53 AM from North Little Rock, AR Relationship Status: Pining for the fjords
Anime-ted
Crowner's hooked; hitting the snooze.
Bumping for a couple more votes so we can make this official.

I'd like to think we can go ahead and call this. There's only one suggestion in the positives, and though a couple more votes would be nice, I think it's largely a formality at this point.

 24 Septimus Heap, Tue, 19th Jun '12 1:12:41 AM from Zurich, Switzerland Relationship Status: Mu
Another Wizard boy
[up]In IP crowners, if they are stable, have sufficient consensus and no close runners-up, you can put the pic up without formally calling the crowner.

 25 Willbyr, Tue, 19th Jun '12 3:56:50 AM from North Little Rock, AR Relationship Status: Pining for the fjords
Anime-ted
I'd planned on calling it today if it didn't shift any, so it's up, potholed, captioned, and tagged. Locking up.
The system doesn't know you right now, so no post button for you.
You need to Get Known to get one of those.

Image Pickin: Trial And Error Gameplay
14th Jun '12 9:50:41 AM
Nominations for replacement images:
At issue:
Total posts: 25
1


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