Parasol Star Memories
Or that physical skills are Cast from Hit Points. Up and up into the sky.
edited 18th Mar '12 7:30:46 AM by hnd03
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave Johnson
Oh, right, there's that. I think Kanji's Primal Force move started costing me over 200 HP at one point. As for personalities... I don't really care. If you get an abnormally large amount of lines, these lines are spoken, and you're higher pitched than the brakes on an old car, then that's when I bench you, I find.
I make video games. They're not the most interesting video games, but they're video games nonetheless.
The Cast from Hit Points in the Persona games (at least) are a percentage-based thing, so they're going to annoy you equally no matter what.
All Guns Sparking
What JRPG character types do I love? Anyone overflowing with manliness! The Cool Old Guy is, almost inevitably, either in my party or the character I'm playing. The Tales series is chock full of them — Regal, Will, Jade, Raven, and Malik are prime examples, but I'd also nominate Kaim, Ghibari, and Ziggy. Also whoever I think is a total bro — Yosuke, Junpei, Kanji, and Atsuro from the Shin Megami Tensei games are a prime example. Which JRPG characters do I bench? I wish I could say anyone who acts like Alfina from Grandia III. Unfortunately, by virtue of being indispensable healers you're regularly forced to bring them into the fray. Dammit. Also anyone who substitutes stoicism/"badass" flip-de-loops for having a personality or contribution to a story. Looking at you, Lightning.
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The older male characters in the Tales series are usually pretty cool, but I wouldn't call them Cool Old Guys myself. Maybe the cast would, but not me. Either way, they do tend to stick around as well. MMMM Malik...
I wasn't a big fan of Regal. He just seemed...superfluous. Like, really, the plot wouldn't have suffered very much if he didn't exist.
One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
That's Manlik to you.
I tend to like using the youngest characters. That is a type right? Absurdly young but very powerful has to be a trope or archetype or something. Someone like Eiko, MOMO or Porom. The chipper female party member also usually gets a spot. (Selphie, Vanille) Although the ice queen or very serious and tough female also gets a lot of love from me. (Savyna from Baten Kaitos, Lulu) I guess what I'm saying is my favorite types tend to be girls of different dispositions although I do like younger male leads too. The only types I hate are Idiot Heroes. They all need to be purged from fiction.
edited 19th Mar '12 10:34:20 PM by Nikkolas
edited 20th Mar '12 2:00:04 AM by MyGodItsFullofStars
It generally depends on what type of battle system the game has. Off hand, the only example I can think of is Star Ocean: The Last Hope. The combat system makes it worth having an agile character like Meracle on my team. I never liked using Lymel because she's not the fastest when it comes to moving or attacking. She's a Child Mage so she's weak and her attacks are all long range or directional. D-79 had potential, being a cyborg and all, but his attacks were mostly ranged too. Arumat I kept on the bench because I didn't care for his brooding Death Seeker personality.
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I tend to prefer specialist characters who do one thing well over more well rounded party members, especially if the party size is large enough to accommodate them. I also tend to prefer characters who don't have ridiculously outlandish weapons (I prefer them to be vaguely conceivable as a weapon if nothing else). For benching, I almost always bench kid characters. The only exception to this is Genis from Tales of Symphonia since he's the best option for blowing a variety of stuff up with magic. I also tend to not use characters focused around support (beyond healing) unless I'm playing an Atlus game.
Male mages with access to Earth, Dakrness, and/or Thunder always gets a permanent place in my team. As for the rest, I'm quite fond of Mega Manning type characters and summoners (male ones slightly more) and neutral for the rest. I tend to bench purely physical fighters the most if they don't have any worthwhile skills.
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Maybe half of my translated RPGs let the player choose characters. When this is an option, I like to have balanced parties. But to be more specific... Final Fantasy 1 and Dragon Quest 3 have character types, but they don't speak a single line of dialogue. I usually choose one non-magic combat character, one healer, and one mage for attack spells. The fourth character is whatever I want at the time. In Final Fantasy 6, characters range from "reliable" to "gimmicky." Umaro is almost useless, but I can usually give the others at least a chance. After some time in Persona 4, it's possible to rotate characters in and out of the party. I almost always include Yukiko or Teddie, because of their healing abilities. Otherwise, I just try to keep others' levels up. It's a lot of work to level up less-important characters in Suikoden games. I try to focus on the story-relevant characters. In Shining Force, even if I find Jogurt, I never use this blatant joke character.
Hmmm... this is an odd question for me to answer, because I have a tendency to not finish games I start. It doesn't hurt that the last "straight" JRP Gs I played were FFIII and FFIV DS which are hard as f and I didn't get to finish either. Really, the key here is whether I like the character as a personality or as a unit. I suppose The World Ends with You is in there somewhere, but there really isn't a character I don't like in that game... As far as FE goes, however, I have a weakness for Mages (particularly ones that can use Light and/or Darkness, which isn't to say I won't bench a Light user if he sucks (looking at you, Lucius!)) and Myrmidons, but try to have some semblance of army balance. The only FE I've actually finished is Radiant Dawn, which was of course terrible with regards to army balance.
edited 20th Mar '12 8:58:08 PM by AweStriker
"Only now, after being besieged by a flock of talking ponies, did he really understand what he'd lost. "
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Generally I'll give every character a chance or override my dislike to use some tactical advantage. Still, character types I tend to enjoy include the Boisterous Bruiser types. I also enjoy taking the quiet, uncertain, humble characters and powering them up immensely. In the beginning, they were nervous and uncertain, but eager to help. Now, they're tanking hits from the Eldritch Abomination and giving in kind. I only wish their conversations had them toughening up at least a little. Compared to the above, though, one character type I get annoyed with is the soft-spoken, quiet individual who is supposedly incredibly strong-willed, but so quiet you barely notice. The only example I can think of is Priscilla from Fire Emblem: Blazing Sword. The contrast between being so quiet and humble, yet we're told they're stubborn and brave, just rankles me. Weird, compared to the above, and how similar the two character types can be.
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