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Endless Space:

Jonah Falcon
HOLY SHIT.

It's Master of Orion with Sins of a Solar Empire graphics.
Jonah Falcon
We just want to play ^_^
I know. The best part is that members of their forum community get to vote on aspects of the game, such as what hero units or ship models should be implemented in the game. We'll definetly need a Trope page for this one.
Your mind is a software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
 3 onyhow, Mon, 26th Mar '12 6:26:10 AM from Thaddis Sabbah, still fighting Vaygrs Relationship Status: Singularity
Mothership online...also adorable
Yeah, that's definitely a holy shit...

Boy it looks good...I really hope that it will not screw up...
 4 Rotpar, Mon, 26th Mar '12 8:04:29 AM from California Relationship Status: Armed with the Power of Love
Generic Evil Emperor
Is it turned based? Bet it's not.
DDC = Dyslexia Done Correctly - totlmstr
 5 onyhow, Mon, 26th Mar '12 8:12:42 AM from Thaddis Sabbah, still fighting Vaygrs Relationship Status: Singularity
Mothership online...also adorable
Strategic view yes, combat view no...
No matter how many space 4xs I play I always come back to Galactic Civilizations 2, hopefully this will be the game that will replace it for me.
:)
[up]If it manages to improve upon Gal Civ's combat system by eliminating the randomness/stat-crunchiness during combat as well as making players more involved during the battles, then it just might surpass it...
Finally uploaded myself an Avvie
We just want to play ^_^
Actually I know for a fact that you'll pick your combat actions before the real battle starts. battles will also be divided in long-range, mid-range and close range combat phases, with a different weapon type used for each. You'll also be able to use different "cards" to mix up your battle strategy by affecting your or the enemy fleet's stats in different ways.
Your mind is a software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
Jonah Falcon
According to the dev: "The game is a 4X turn-based strategy game with real-time space combats. It's more Master of Orion rather than Sins of a Solar Empire."
Jonah Falcon
 10 Spooky Mask, Mon, 30th Apr '12 1:23:07 AM from Corner in round room Relationship Status: Non-Canon
Insert title
Master of Orion 1 or 2? Because I preferred first one tongue
Time to change the style, for now
[up][up]...That makes no sense. Master of Orion was mostly turn based, and what was just described sounds exactly like a turn-based game. Care to elaborate, Jonah?
Finally uploaded myself an Avvie
Jonah Falcon
There are some real-time elements in the game. Read the description on the official site and you can see whee people might get confused.
Jonah Falcon
The ship to ship (Or ship to planet) combats are done in real time while empire management is done in the turn by turn structure.
We just want to play ^_^
Actually, you select your battle actions beforehand and then watch it play out. The Devs said they wanted the battles to feel epic, even for those who aren't mouse artists.
Your mind is a software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
It's now available for Steam pre-order, and the preorder comes with free Alpha access. No multiplayer and a couple of the races are disabled, but it'll let you play single-player games.

The game's heavily turn-based at the strategic level, with each turn corresponding to an in-game year. Set construction goals for each stellar system individually, a research goal for your entire empire, and set your fleets off to colonize new worlds, hit end-turn. There's some stuff you can fiddle around with — heroes can be hired and leveled up, population can move from one planet in a system to another, and ships can be customized or retrofitted — but for the most part turns pass pretty quick. Thankfully, the UI's very good at handling things; it has a great popup showing construction completion and research goals that mean you don't have to fiddle from system-to-system as often.

Combat, on the other hand, plays out in a time-based manner. Kinda. Your ships and (if present) hero control and automatically handle things like pew-pew or zoom-zoom. Instead, you have the ability to select separate tactics for each of the three combat stages. Select the tactic that counters your enemies, and you can add a lot of damage to your foe. It comes across as card-play with a timer rather than an RTS, but it's quick-paced enough to not be distracting or mindnumbing.

You can let the CPU automatically resolve battles if you prefer.

The music and graphics are very nice. More so out-of-combat than in it, but stunning none-the-less.

Complaints : I've not played much 4x since Alpha Centari, so this might just be my inexperience. While the user interface is pretty clean and crisp, it's not exceptionally intuitive and the tutorial is more walls of text than anything else — even Star Ruler has a better tutorial.

It's pretty crunchy, and more frustratingly, crunchy in non-obvious ways. Figuring out exactly what the best research path to take in order to get decent ship design together at an acceptable rate is not terribly intuitive.
 
How customizable is the game? Are we talking about Galactic Civilizations II levels of tweaking, or Sins of a Solar Empire "what you have is what you get" style?
Finally uploaded myself an Avvie
Eh, I'd rather a pure turn-based game.

 18 onyhow, Sat, 5th May '12 10:32:11 AM from Thaddis Sabbah, still fighting Vaygrs Relationship Status: Singularity
Mothership online...also adorable
@gattsuru: Are you refering to the old or new Star Ruler tutorial? Cause I think the new one's pretty okay...old one not so much...

Does sound a bit like Sword of the Stars except for the combat part though...also the thing is darn expensive...this is I think the first indie game that goes over $25 for the main game alone...
Given how fancy it looks the price tag isn't that surprising. Hell, I originally thought it would be going for $40+ the first time I saw it.
Finally uploaded myself an Avvie
 20 onyhow, Sat, 5th May '12 10:37:14 AM from Thaddis Sabbah, still fighting Vaygrs Relationship Status: Singularity
Mothership online...also adorable
Hard Reset's only $20 (although they say they'll raise its price after EE is released)...I don't remember Sins of a Solar Empire being that expensive either (although that might be because of my country's game price is lower) but yeah, it's pretty...

edited 5th May '12 10:41:56 AM by onyhow

@Sgt Ricko : you can set individual games to between 20 and 300 star systems with between 2 and 8 empires, with five races currently allowed. Ships are built from a handful (I've only unlocked six by turn 70, but there's probably twice that many) of chassis per race with set tonnage limits and advantages, after which you can select which guns, shield types, and other equipment goes into the thing. Can actually build some weird colonizer-military hybrids, but there's an autoupgrade button that kits out new ships decently enough for their role if you don't want to tweak them.

Heroes are a little more limited. You get a random selection of three heroes at the start, with an additional hero popping up every 50 turns (minus research bonuses). Heroes tend to have specific focuses when you hire them, emphasizing combat or civic bonuses or a mix of the above. They can be tweaked outside of that role or specialized within it through bonus points earned once per level, though.

@onyhow: The 1.1 Star Ruler tutorial, where it crashed half-way through. Endless Space tells you enough to get started, but you've got to pay a lot of attention reading the thing and it doesn't give you much in terms of advice or long-term understanding.

@Talby : If you don't want the combat pew-pew, it's entirely possible to set each and every combat to auto, which makes the game fully turn-based.
 
 22 onyhow, Sat, 5th May '12 11:00:14 AM from Thaddis Sabbah, still fighting Vaygrs Relationship Status: Singularity
Mothership online...also adorable
^ Oh, so the new one...I think it's still better than the 1.0 tutorial though...that one's absolutely terrible...

Also, how much can you customize your units and heroes?

edited 5th May '12 11:03:53 AM by onyhow

Ships, you choose a chassis and load it up with anything that chassis has the spare tonnage for. Shields, weapons, engines, colony tech, sensors, all use the same units, although some add more construction time or resource requirements than others. Can even put a boatload of missiles into the chassis that's normally used for colony transports or scouts. Most chassis do have specialization aspects — some reduce the tonnage requirement of weapons, others of engines, and yet others of colony tech, though.

Heroes get one ability point per level. Abilities generally fall into improving governing a sector (whether in labor and food, or money and research) or captaining a fleet (whether offensively or defensive). You can't undo their base hero results or specialization, so some heroes are always going to be better at certain things, but you can either generalize or specialize them. If there's a way to rename them or anything, I'm unaware of it.

edited 5th May '12 11:55:33 AM by gattsuru

 
We just want to play ^_^
So, do you think it's too early to create a Trope page for this? Because it definetly deserves one.
Your mind is a software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
Jonah Falcon
July 4th release date.

edit: Steam preorder deal, of course.

edited 26th Jun '12 10:34:54 AM by JAF1970

Jonah Falcon
Total posts: 104
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