TV Tropes Org

Forums

search forum titles
google site search
Total posts: [33]  1
2

Are Japanese players really that skilled at hard games?:

 26 Known Unknown, Sun, 11th Mar '12 7:35:13 PM from Here. There. Everywhere.
Fresh For 2014
I would say that the average intensive player of a certain sort of game will be at a certain mastery of it, and the more widespread the sort of game is the more people with that kind of mastery you find.

Say for Touhou, for example. Bigger in Japan. There are more players of it in Japan (I would think). Japanese players have been at it longer. Thus, a larger percentage of the most skilled players are Japanese.
"My final prayer: O my body, always make me a man who questions!" — Frantz Fanon
 27 Moe Dantes, Mon, 12th Mar '12 1:51:34 PM from the Land of Classics
cuter, cuddlier Edmond
I think you can blame the original Zelda for the Japanese ramping up difficulty when they export games. That series is more popular in the Western world than in Japan, and the original probably defined Nintendo Hard.

Uhhh... what?

However, that doesn't explain why Fire Emblem Radiant Dawn's (Path of Radiance?) Normal difficulty is the equivalent of Japan's hard. While the series is pretty popular in the West, I think it's still kind of niche.

It's more popular in Japan than in America, considering we never got the first six or so installments.

I just know we like Zelda more than they do, and the original two were brutal.

.... *Looks at his gold carts. Raises an eyebrow*

Are we talking about the original NES Zeldas?
 28 hnd 03, Mon, 12th Mar '12 1:56:09 PM from [REDACTED]
Parasol Star Memories
I thought Ao L was pretty tough around midgame and then the last dungeon was a bit rough.
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave Johnson
 29 Known Unknown, Mon, 12th Mar '12 1:56:12 PM from Here. There. Everywhere.
Fresh For 2014
It's worth noting that NES games (and to a lesser extent, SNES games) were in general harder than the average game we get these days anyway.
"My final prayer: O my body, always make me a man who questions!" — Frantz Fanon
 30 hnd 03, Mon, 12th Mar '12 1:56:45 PM from [REDACTED]
Parasol Star Memories
Oftentimes not for good reasons.
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave Johnson
The same could be said for that whole generation of games in general.

Wasn't until the saturn/n64/PS1 era did games on average decline in difficulty.

Japanese players aren't nearly as skilled as Koreans. This is known.
 
 33 Moe Dantes, Mon, 12th Mar '12 4:05:01 PM from the Land of Classics
cuter, cuddlier Edmond
[up][up]I could disagree with that. I felt a sharp decline in difficulty in the 8->16 Bit transition.

Although, it got worse in the 16->32-bit transition.

And... Decline in difficulty IS NOT the same as a decline in quality. That's a lesson I've learned all too well. Dude above is right in that most of the time, "challenge" is just a matter of poor design (screw you, Ninja Gaiden and Checkpoint Starvation. Just screw you).
The system doesn't know you right now, so no post button for you.
You need to Get Known to get one of those.
Total posts: 33
 1
2


TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy