I've had this character rough drafted for a long time, starting from my OC days with One Piece
. His name is Mach (yes his name is supposed to be stupid). He's fast. Very athletic guy. Running, and speed in general, is his thing.
However, his fights that I've planned are... lackluster. They lack certain qualities that the other fights in my planned series have, mostly, "How can I keep a guy who's schtick is running and going fast interesting?"
More about Mach: he fights with his hands and feet. No weapons, basically. He is not The Flash
kind of speedster. He has to actually build his momentum to start hitting ridiculous speeds, which means that, while he can start moving really fast and use that speed to build up strength, he needs time and space to actually get there.
Essentially, Mach doesn't know Flash Step
. He's not "teleporting" from place to place, he's actually running around, looking for the best path, gaining momentum, etc. The closest he comes to flash stepping is using a technique that lets him move much faster than usual, including his start-up speed, but he's at risk of over exhaustion. However, that technique isn't used for awhile, so I'm not intending on using that anytime soon.
So, back to my question. How do I give Mach interesting fights with all this in mind? I'd like to focus his fights on other speed-based fighters, but I won't limit myself primarily to that.
Here are some ideas I've had, but some of them are pretty... weakly made.
- Constructing a race track in mid battle. Basically, while Mach is running around and fighting and trying not to die, he's causing collateral damage with what he can in order to set up a course for him to keep his speed. Downside, this is really scenery based. I obviously can't do this in a very flat setting, and this can become repetitive quickly since there's not too many variations I can think of with this concept.
- Parkour. Going straight for the target, jumping over obstacles, roof jumping, etc. Again, I can't imagine a whole lot of variations of this.
- "Throwing" his momentum. After getting enough speed, Mach approaches the target and throws a powerful attack, stopping himself and letting motion do the rest. This is the basis for one of his first "huge" attacks, and essentially how I've established his fighting style this entire time.
I'd appreciate hearing some different running styles maybe he can use, different ways he can put his speed to use, and maybe some basic enemies/scenario he can fight in. I've never really read The Flash
, but I do know he deals with a lot of speedster-scenarios (obviously) and maybe a fan of his comics knows some ideas I've looked over? Anyway, thanks for the help.
I'm pretty sure the concept of Law having limits was a translation error. -Wanderlustwarrior