Anyways, I was thinking...how does this sound:
The events of SBURB ultimately ended in disaster. Although accounts differ, and details are obscured, it seems that a group of heroes took part in a complex drama centering around the entity known as Lord English. And although English's motives are debated to this day, it is known that the ensuing conflict wounded Paradox Space itself. The details of what happened next are unrecorded and mostly speculated, but it seems, one way or another, reality began to fray and fall apart. Every universe, every timeline, began to die. The Green Sun was gone, and many heroes had perished. Desperate to save what remained of existence, those left standing ultimately gave themselves to Paradox Space, merging themselves with it. With their intimate knowledge of how the game functioned, they were able to fix Paradox Space, so to speak, but in the process were bound to it. In a sense, they became Paradox Space itself.
And so, to begin things anew, they each created their own plane of reality, a distinct and individual set of timelines and universes, connected only by a central hub universe. This central hub was where the heroes, now seen as Eldritch Old Gods, were able to take physical form and try to live lives somewhat resembling their old ones. This hub is where they would retire after long days of managing their planes, but as they grew more disenfranchised and bored with their infinite universes, more time was spent in the hub. Until, one day, the Old Gods left and did not return. It is in the abandoned universe of one Jake English that a new session is made- a "nostalgia session" of Earth, connected to a similarly created Alternia.
Is that crap, or does it have potential?
EDIT: I'm just gonna pile a few more ideas on top of that, because why not?
So, thanks to a series of intersession connections once fostered by Jake (not to mention the many supercharged Hope-powered First Guardians left over to activate them) sessions are expanding into each other, sometimes before the game even begins.
This particular hypothetical session (I am not too sure if this is the game plan I want to follow, but it ranks up there), humanity has exploited the First Guardian to allow for galactic expansion, and, eventually, expansion into the Alternian universe, the connected nostalgia session. The two galactic empires, running on remnants of game mechanics and artifacts never meant for these purposes, are sent smashing into each other by strange set of events having to do with time shenanigans and the assassination of a mother grub. This trouble simply worsens as the troll players are stuck with a void session, reaching the end of the game easily before running out of things to do.
Essentially, the idea is that the trolls, stuck with a barren session but a number of bored, angry players, invade the human session not to save themselves, but to vent some frustration by dooming their 'enemy's' session. I just like the idea of two players groups actually crashing each other's sessions and creating all sorts of havoc.
edited 3rd Oct '12 12:39:42 AM by TimurAmir