Ambiguous Name: Non Interactivity get usage counts
Deadlock Clock: 17th Jan 2013 11:59:00 PM

Total posts: [56]
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edited 26th Jan '13 4:33:49 AM by lu127

26 JMQwilleran20th Sep 2012 10:55:28 PM from Dayton, Ohio , Relationship Status: Singularity
What's this about us not spending much time on kids' kids' shows?

edited 20th Sep '12 10:55:52 PM by JMQwilleran

27 Ironeye24th Sep 2012 01:10:16 AM from SoCal , Relationship Status: Falling within your bell curve
With Mod Hat On
No offense to whoever made the crowner (ok, maybe just a little offense wink), but it's a crappy crowner. Page action crowners don't decide the name, they decide whether or not a rename needs to happen. Rename options don't suggest a name. Also, it's missing two key components:
  • Should this trope description be kept as Self-Demonstrating or not? (And if not, should the current version be sent to the Self Demonstrating namespace?)
  • Should this trope be broadened to not just include fake interactivity to get preschoolers involved, should there be a supertrope made to cover the broader situation, or should we just cut the examples that don't fit the current definition?
So, yes, I can call the crowner for you, but I'm not going to pretend that that's going to fix the problems with this page. Are we actually serious about fixing this, or are we just going to get our hand all over it, make a change to say we did something, and call the effort a success?
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
So should we start a new crowner that does have those components?
As for Video Game examples, if there's any that use it sarcastically in a cut scene, they should be noted.

And I agree, the name should be more descriptive. "Faux Interactivity" maybe.
"It's not that simple. We are all both, good and evil, we have rage and compassion, we have love and hate...murder and forgiveness."
30 Noaqiyeum14th Oct 2012 09:47:18 PM from Kcymaerxthaere , Relationship Status: Showing feelings of an almost human nature
The it-thingy
[up] You beat me to saying that. :P I can imagine there's at least some game out there with a cutscene that pretends to be a quick-time event for fun.
Take everything with you you want to lose.
Freshly sponged spatial vectors enable propelling through sensory implosion default.
31 KarjamP20th Oct 2012 04:53:44 AM from South Africa , Relationship Status: [TOP SECRET]
The imaginative Christian Asperger
We may need to replace the picture if the trope title would be changed, as the pic contains the trope title.
Dragon Writer
No we wouldn't.
33 Cider25th Oct 2012 02:55:29 PM from Not New York , Relationship Status: They can't hide forever. We've got satellites.
The Final ECW Champion
A page only needs fourteen wicks. 35 is well above that. If you want more examples then take it to special efforts or trope talk. Nothing really needs repairing there.

If you want to change the name anyway then go ahead I don't care but health of the page is not an issue.
Modified Ura-nage, Torture Rack
[up]We're talking about the misuse the trope's catching due to the name.
"It's not that simple. We are all both, good and evil, we have rage and compassion, we have love and hate...murder and forgiveness."
35 Spark927th Oct 2012 01:45:52 PM from Castle Wulfenbach , Relationship Status: Too sexy for my shirt
Gentleman Troper!
Okay, I've added options to the crowner about limiting this to pre-school shows, and about self-demonstratingness. Please vote on them.
Special trousers. Very heroic.
I put in a vote for the changing the name.
"It's not that simple. We are all both, good and evil, we have rage and compassion, we have love and hate...murder and forgiveness."
Dragon Writer
Me too, Fake Interactivity works better.
I think I kind of like Faux Interactivity a little better because it avoids creating a parallel with Fake Difficulty.
Rhymes with "Protracted."
39 JMQwilleran18th Dec 2012 09:21:25 PM from Dayton, Ohio , Relationship Status: Singularity
I like Faux Interactivity also.
40 NativeJovian19th Dec 2012 10:44:31 AM from Orlando, Florida
Io vs Jupiter
I think something like Faux Audience Participation would be better, since noninteractivity/fake interactivity/faux interactivity sounds more like redirects for Controllable Helplessness than anything like the actual trope description.
41 Noaqiyeum20th Dec 2012 02:26:11 AM from Kcymaerxthaere , Relationship Status: Showing feelings of an almost human nature
The it-thingy
[up] How do you mean? Controllable Helplessness involves genuine interactivity... It's just useless interactivity.
Take everything with you you want to lose.
Freshly sponged spatial vectors enable propelling through sensory implosion default.
42 NativeJovian20th Dec 2012 06:54:42 PM from Orlando, Florida
Io vs Jupiter
That's what makes it fake. If you can interact with things such that you can't actually affect any of it, then that would be fake interactivity. Faux/Fake Audience Participation is clearer and more accurate without being particularly wordier.
43 AnotherDuck20th Dec 2012 08:01:13 PM from Stockholm , Relationship Status: In season
No, the other one.
[up]You can interact with the game and your character. It just doesn't have any effect on whether or not you'll succeed at your task. It's really more similar to some cases of Hopeless Boss Fight. Fake is not the same as useless.

edited 20th Dec '12 8:02:13 PM by AnotherDuck

Check out my fanfiction!
44 NativeJovian20th Dec 2012 08:31:03 PM from Orlando, Florida
Io vs Jupiter
Not literally, no, but if your actions have no effect, then you would be justified in saying that the interactivity is "fake" in the figurative sense.

Regardless, "interactivity" is wider than what the Non-Interactivity trope is actually talking about. Indeed, you could argue that call-and-response is interactive. So I thing using "audience participation" instead of "interactivity" would be better.
45 Noaqiyeum21st Dec 2012 11:01:30 AM from Kcymaerxthaere , Relationship Status: Showing feelings of an almost human nature
The it-thingy
I can't quite believe I'm saying this, but that seems needlessly pedantic to the point of interfering with successful communication of the idea. 'Audience participation' sounds both more inclusive than 'interactivity' - call-and-response is definitely audience participation - and simultaneously rules out game examples like the 'fake QTE' mentioned before.

edited 21st Dec '12 11:07:54 AM by Noaqiyeum

Take everything with you you want to lose.
Freshly sponged spatial vectors enable propelling through sensory implosion default.
Dragon Writer
Non-Interactivity is about a work attempting to do be interactive in a media where, by definition, interactivity is impossible. You can't lump it with cases in where the interactivity is cosmetic.
47 Noaqiyeum24th Dec 2012 11:32:26 AM from Kcymaerxthaere , Relationship Status: Showing feelings of an almost human nature
The it-thingy
Is this ready to be called?
Take everything with you you want to lose.
Freshly sponged spatial vectors enable propelling through sensory implosion default.
48 lu12714th Jan 2013 01:53:04 AM from 七夜 , Relationship Status: Loves me...loves me not
Setting clock for crowner call.

This one has an overarching majority, but there was a suggestion about Faux Interactivity, though the rename option didn't catch on. Is everyone okay with Fake Interactivity?
We could run an alt-titles crowner as a runoff?
Rhymes with "Protracted."
50 SeptimusHeap14th Jan 2013 11:37:28 AM from Valle di Muggio, Switzerland , Relationship Status: Mu
Tadpole
If you have a runoff between 2 names, it's better to use a Single Prop for runoff.

Page Action: Non Interactivity
23rd May '12 4:29:56 AM
What would be the best way to fix the page?
At issue:
Note the options below are not (necessarily) mutually exclusive.

Total posts: 56
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