Technically, it's probably The Majesty Of Colors. That said, this amateurish but well-intentioned game is still what I use to argue games as art—maybe not great art yet, but at least art that has the potential to someday be great.
edited 14th Feb '12 1:40:23 AM by feotakahari
That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something AwfulFPA: World 2. I've probably played other good flash games, but this one's my favorite. As well as Upgrade Complete, Epic Battle Fantasy, Pico's School, Level Up!, Newgrounds Rumble, Castle Crashing The Beard, etc
Oh, are you talking about impact? Well...
edited 14th Feb '12 1:58:59 AM by eternalNoob
If you wanna PM me, send it to my mrsunshinesprinkles account; this one is blorked.ROBOT UNICORN ATTACK
GRRRR BAM BAM BAM
ONLY GOD KNOWS I'M INNOCENT
MUST GET HIGH SCORE
Robot Unicorn Attack was a simple yet surprisingly effective idea. The random map generation meant that it could be played almost indefinitely, and the simple but effective competitive appeal (get the highest score to see whose e-peens is bigger!) really made the game enjoyable.
I am not kidding, I have spent hours just to see if I could get past 50/100/120k.
edited 14th Feb '12 2:58:33 AM by Nizbel
"Profound"?
...While it's tempting to name games the likes of One Chance, but I'd prefer to name something I actually enjoyed: Today I Die.
even though i havent actually read it, the fact that the post began with "ROBOT UNICORN ATTACK" compells me to agree with what nizbel says.
(btw, what exactly does the op mean by profound? profound as in meaningful or profound as in "i enjoyed the fuck outta this"?)
edited 14th Feb '12 3:38:31 AM by Tarsen
The latter, hopefully. Flash games don't really get profound.
Stick War. It's pretty fun. There all differnt units you have fight each other, you can upgrade them, ect. Probablly the best I've played in a while. A seqel is in the works too, and it looks AWESOME. It has an actually decent AI from the look of thing too.
I'm baaaaaaackAlthough it isn't really a full game, exploring the map and finding all the hidden stuff in [S] John: Enter village was pretty fun.
[S]Seer:Descend and [S]Past Karkat: Wake up. were also good. albiet less for the exploration and more for the banter and music and trying to find every bit of dialogue you can.
the latter can keep you occupied for over an hour.
edited 14th Feb '12 7:20:34 AM by Tarsen
[S] Seer: Descend is amazing mainly because the music is one of the best tracks in the entire comic. There isn't actually much to do in it though.
edited 14th Feb '12 7:21:35 AM by Swampertrox
i mainly liked the interaction between john and rose in it. especially when rose starts smothering herself with the random pillow.
edited 14th Feb '12 9:47:37 AM by Siralin
It really doesn't get any more profound than Achievement Unlocked 2.
Seconding One Chance.
#IceBearForPresidentYou haven't played enough then. :/
Omg, I didn't even know that One Chance had a tropes page! I second that one, so much. Like the page says, it's not the feel-good game of the year.
Others include Air Pressure, although that mostly comes from the interpretations of the symbolism of the plot more than the game itself.
I <3ed a game on Kongregate called... was it Music Catch 2? The beauty of the music and the visuals combined with the simple gameplay had a profound effect on me.
I liked it better when Questionable Casting was called WTH Casting AgencyMy brother suggests Madrid, a game about the Madrid train bombings in 2004. It has no win condition. (Or so he tells me)
I don't know about profound, but Every Day The Same Dream was...something.
Do you want to have sex? I think we should have sex. CASUAL SEX.Ganguro Girl.
Seconding The Company of Myself, also suggesting Tower of Heaven.
Heh-heh, now this was a game.
There were three flash games I found to had an impact on me in terms of certain factors.