Played the Demo. I think it's a statement of how immersive the game is when I played all the way until the end, looked at the clock, and went, "Wait, I finished the demo already and didn't notice?"
I find the premise intriguing in a way, as well as the question of what turned a battalion of more or less decent US soldiers into the antagonists you see. And I rather like the characters; Nolan North's Captain Walker is a cool customer, Lieutenant Adams is a humorous boisterous bruiser who nontheless gets shit done, and Sergeant Lugo is the commo specialist/sniper who's always annoyingly amusing - or amusingly annoying...
Until they discover that things are going BAD, and then they get their game faces on.
From what the demo has shown, it looks like things aren't quite as clear cut as Konrad setting himself up as an oppressive warlord, given that the recorded distress signal has him sounding like a tired old man who's past the Despair Event Horizon
. The Radioman, on the other hand... and CIA is stirring the pot, but are they responsible for how things are going to hell, or are they fighting fire with fire?
Ammo is a bit less than other shooters, though the figures seen are reasonable for a lightly armed Delta team that's just being sent in for recon and not expecting to be in pitched firefights.
Anyhow, I'm definately getting this, hook or by crook, alongside Ghost Recon: Future Soldier. I guess I'll make a trope page for starters.