I'd rather see the subtrope launch first.
Rough draft here:
Sometimes, a Tabletop Game
setting just has a metric boatload of playable races — significantly more than the standard Five Races
When making an RPG, game designers may want a lot of customization options. Classes may be restricted to the standard bunch
, so they allow players to select from a bunch of races too. Now your options for creating your character aren't just limited to Human, Elf, Dwarf, Hobbit, and Orc. You can also play a Werewolf, a Cat Person
, a Giant Monkey, a Robot, a Giant Robot Monkey
, a Dwarf Giant Robot Were-Monkey
This tends to develop as new content comes out. What's the simplest way to bring something new to the sequel or new edition? Add in more races! Alternately, the designers wish to have a subfaction which specializes in one aspect of their Planet of Hats
; this leads to speciation of the main faction into two or more subfactions. Editing game lore is always easier than editing canon
These races may be even further subdivided into every possible variation
This is a medium-specific subtrope of Loads and Loads of Races
Laconic: You have a ton of options when choosing your player-character's race.
edited 28th Feb '12 10:11:42 PM by ArcadesSabboth
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