Armstrong is my favorite MGS villain, actually. Not necessarily because he's the most well-written one or anything, I just find him to be hilarious.
He's just so enjoyable. As are Sam and the WO Ds. It's just a game you have fun playing, even outside the combat.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.I HAVE A DREAM
PSN ID: FateSeraph Congratulations! She/TheyI can't play Sam. Send help.
I can play this game well enough to waltz through Revengeance mode with most of my arms and legs intact(no wig/foxblade), but I can barely crawl through Jetstream Sam DLC on Normal. I just don't get him. In theory, his parry is worthless and he needs to use the taunt-dodge-charge, but I just cannot. I play on PC with keyboard/mouse, so the default button for dodge is Z(which sucks) or Space + Left Mouse(which only makes me ask "WOT"). I can dodge as Raiden enough to S-rank Armstrong on Revengeance, but as Sam I just get hit again, again, and again. Which is very unfortunate because, it appears, I need to beat his DLC on Very Hard and Revengeance to unlock what I want - boss rush on those difficulties.
Not to mention, the Mastiffs. My fucking lord, the Mastiffs. Their grabs just end my charge attacks.
Is it hopeless for me? Or is there a way to map the dodge to make it somewhat bearable?
Armstrong feels more climatic than Skull face that's for sure.
Mileena MadnessNot sure what advice I can give other than watching a Jetstream Sam tutorial and "Git Gud Scrubby Yummy."
Here's a YT video that may help.
Kojima deliberately designed the showdown with Skullface to be underwhelming and shallow. He said so in the artbooks and official strategy guide.
It also serves to highlight how pointless your revenge is afterwards.
"Analay, an original fan character from a 2006 non canon comic. Do not steal!"So it's like a videogame version of the Sopranos. All suffering and anticlimax.
Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.You have no idea how pointless the entirety of Act 2 and the ending feels...
Haven't played V on accounts of PC not gud enuf(so feel free to correct me), but such an ending always strikes me with a feeling of "how pointless it was to buy the game", rather than complementing the artistic statement. And I'm always suspiscious of the "we deliberately designed this part to suck". Well... it still sucks, tho. Reminds me of No More Heroes 2 and how stupid the similar claim for the Jasper Batt Jr battle sounded.
I wanted to know if there is a key that works better with the dodge. I play on keyboard, so... yeah.
edited 12th Apr '16 5:04:50 AM by Luminosity
Yeah you're supposed to act this way it's part of the plan...
Mileena MadnessI've seen the anticlimax work well before as an artistic statement, mostly in the Souls series. Can't comment on V since I haven't played it.
In MGSV it's not so much that it's anticlimactic but that there is a climax, you just expect another one after that never comes. At least not one as big as Sally. It's like if Armstrong was the third boss.
Sam, Monsoon, and Mistral ubiquitously decide that they need to kill each other off to collect a bigger reward. Which one survives?
I'M MR. MEESEEKS, LOOK AT ME!Sam. He was good enough to kick Armstrong's ass. He only lost his arm because Armstrong took him by surprise. Monsoon could be problematic, but Sam might be able to slice faster with his gun-sheath than Monsoon can separate his body parts.
Mistral, although cool, was probably one of the easier bosses in MGR and Sam is roughly equal to Raiden in skill. Moreover, Sam's blade is much better than Raiden's and thus Mistral might not even be able to block his attacks.
I remember that vid.
You cannot firmly grasp the true form of Squidward's technique!Since there was a topic about character versus, I might as well continue my post from the MGS thread here. Are all the MGR bosses beyond our previous heroes? Raiden had to get a suped up body to fight them. Evidently, being able to stop a submarine with one arm wasn't good enough.
Has the age of the Badass Normal gone? Basically, could Solid or Naked Snake defeat the Winds, Sam or Armstrong?
With enough prep and the element of surprise, maybe the Winds; Solid could fight Grey Fox despite his cyborg enhancements, so the idea of taking down a Desperado cyborg through good weapon management isn't infeasible, though he'd probably be better off against Mistral, Sundowner, or Khamsin than against Monsoon and his absurd body.
Armstrong is completely out of Snake's league, though; none of his weapons would even leave a scratch on the senator. And the only way he would ever defeat Sam in combat would be like, with a sniper round to the head when he isn't looking or something, taking advantage of the fact that he's got a normal head. In a straight fight his CQC just wouldn't stand up to Sam's swordplay and reflexes.
edited 9th Jun '16 8:15:31 PM by Anomalocaris20
You cannot firmly grasp the true form of Squidward's technique!I mean, I haven't played any mainline MGS games, but aren't the boss fights usually on the Puzzle Boss side? Because on a straight fight the normals get slaughtered.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.Well, if Snake managed to get his hands on some nanomachine inhibitors...
Eating a Vanilluxe will give you frostbite.
MGR's story is about as well written as the rest of MGS, which is to say it's not very good, but I felt like there was a sense of deliberate camp to it, which was a good fit, and helped mask the main story of the game; Raiden descending into madness and becoming what he's spent every minute since MGS 2 struggling against.