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Firebert That One Guy from Somewhere in Illinois Since: Jan, 2001
That One Guy
#76: Nov 28th 2011 at 6:22:05 PM

Hell, the price of N64 games is probably why I have less than 10 of em, including some I got used at Gamestop. [lol]

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EarlOfSandvich Since: Jun, 2011
#77: Nov 28th 2011 at 7:16:56 PM

Gabe Newell reiterating his views on piracy.

And this is why I like what Valve stands for and why I consider Steam to be far preferable to say, UbiDRM.

edited 28th Nov '11 7:17:19 PM by EarlOfSandvich

I now go by Graf von Tirol.
Talby Since: Jun, 2009
#79: Nov 29th 2011 at 2:52:38 AM

I don't really know much about the whole DRM debate. I try to stay away from it as a result.

But please, anyone who doesn't like DRM, do not do this. It only makes things worse for everyone who hasn't committed theft. I would appreciate that not happening.

I mean I download cracks for games I already own, I don't pirate them. And using cracks is practically a requirement for certain kinds of DRM.

arks Boiled and Mashed Since: Jan, 2001 Relationship Status: Mu
Boiled and Mashed
#80: Nov 29th 2011 at 6:19:21 AM

That Gabe Newell post brought to my attention this link, which is one of the first times I feel I've heard a balanced overview of the issue. It brought up a few points that got me to rethink how I viewed things with regards to Steam, DRM, and piracy in general. I love Steam to bits, but I may have become a little too dependant on their service, which is never a good thing. I'm also one of those people who play a game like Assassin's Creed II and don't encounter any problems. I will be buying the sequels. I like the franchise.

Video Game Census. Please contribute.
Drakovicz Sad.... :( Since: Oct, 2010
Sad.... :(
#81: Nov 29th 2011 at 8:27:19 AM

[up]Now, that was a pretty interesting article.

While I think that the author was a bit biased, he still managed to make some rather interesting points about the Scale of Piracy and DR Ms which I have not heard before and which might make me revaluate my opinion on them.

However I strongly disagree about his PC vs. Consoles argument: He ignores many reasons why consoles are popular and almost outright states that the main reason of their success and why so many PC developers decide to create the games for them, is the lack of piracy, which is pretty ridiculous.

Has a compulsive editing and re-editing disorder.
VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#82: Nov 29th 2011 at 8:30:14 AM

[up]X3 That's a lot more justifiable, all right.

Nohbody "In distress", my ass. from Somewhere in Dixie Since: Jan, 2001 Relationship Status: Mu
"In distress", my ass.
#83: Nov 30th 2011 at 2:45:47 AM

Earl of Sandvich: Haven't $60 games, and perhaps even more expensive, been there forever?
I don't know about "forever", but they aren't recent developments by any stretch of the imagination.

All your safe space are belong to Trump
anathame I like tanks from Washington State Since: Mar, 2010
I like tanks
#84: Nov 30th 2011 at 4:15:34 AM

If the industry had its way, buying used would be piracy.

And a lifetime in Gitmo.

EarlOfSandvich Since: Jun, 2011
#85: Nov 30th 2011 at 11:03:37 AM

[up][up][up][up] That is a pretty interesting article, although as mentioned before I wouldn't consider piracy as being the reason of the consoles' popularity, as it has more to do with convenience and, yes, developers knowing exactly what to expect when developing for a console given the consistent hardware. I still don't like DRM, but may consider my view towards them (though I maintain that Securom is not quite as bad as they put it, activation limits aside). And yes, seeing the report, I agree that overdependence on Steam is not necessarily a good thing, although it's convenient.

I especially do agree that there should be more demos and developers should be more honest about implementation of DRM in their software (the From Dust fiasco is a good example of how NOT to present DRM). Also, I still maintain that piracy is still inevitable (DRM or otherwise), and you cannot directly fight it, so the best you can do is ensure that there is a convenience of use (part of the reason why programs like Steam and iTunes are successful), or even provide an incentive to pay (as seen on Mask's link). Also, implementation of always-on DRM on an exclusively single-player game is a dick move (there should be an extremely legitimate reason, and not "herp de derp there be pirates"), and even Steam in its early days doesn't get a free pass for this reason.

edited 30th Nov '11 11:28:14 AM by EarlOfSandvich

I now go by Graf von Tirol.
thefran Easily Amused from a microwave oven Since: Oct, 2011
#86: Nov 30th 2011 at 11:27:43 AM

If the industry had its way, buying used would be piracy.
If the industry had its way, lending your games to your friends would be piracy.

oh wait, it is.

STEALTH!!!
Delvarian Since: Apr, 2010
#87: Nov 30th 2011 at 11:59:28 AM

[up] It is? No it isn't. For physical versions, as long as you don't copy it, then it's alright. For the data-versions, then it's technically illegal or in a gray area.

Always looking for a good MMORPG with a great community...
hnd03 Parasol Star Memories from [REDACTED] Since: Jun, 2009
Parasol Star Memories
#88: Dec 2nd 2011 at 6:27:39 AM

Tell that to the games industry. They hate used games because they don't receive anything after the first sale. Apparently they feel that they need to make money off of one item more than once.

edited 2nd Dec '11 6:28:46 AM by hnd03

So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave Johnson
Saiga (4 Score & 7 Years Ago) Relationship Status: Getting away with murder
#89: Dec 2nd 2011 at 4:10:41 PM

The idea is that the person who bought the used copy isn't buying a new copy that they would get money off, it is not really an absurd idea. It really depends on how many people who buy used games would buy them brand new if that was an option.

metaphysician Since: Oct, 2010
#90: Dec 2nd 2011 at 8:49:56 PM

[up] That's vaguely irrelevant to the larger issue, though. Yes, a used copy bought may displace a used copy, but it is the right of the consumer to use the product as they wish. That includes resale.

Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.com
Firebert That One Guy from Somewhere in Illinois Since: Jan, 2001
That One Guy
#91: Dec 2nd 2011 at 8:54:24 PM

I'm not against bonuses for new copies as opposed to used ones.

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Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#92: Dec 3rd 2011 at 12:39:25 AM

I'm not opposed to them, either.

I am, however, opposed to store-specific bonuses. Uuuuuuggggghhhh.

"It's so hard to be humble, knowing how great I am."
INUH Since: Jul, 2009
#93: Dec 3rd 2011 at 12:50:38 AM

Depends on how it's implemented. When it's "here are a few neat little perks. Thanks for buying new!" that's great.

When it's "whoa, whoa, whoa, you wanted an entire game? Well what the hell did you buy used for, then?" that's another matter.

Infinite Tree: an experimental story
MrDolomite Since: Feb, 2010
#94: Dec 3rd 2011 at 12:52:43 AM

[up][up]That's the worst thing ever.

edited 3rd Dec '11 12:52:49 AM by MrDolomite

Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#95: Dec 3rd 2011 at 1:11:36 AM

@INUH: I've never seen it implemented the latter way. Examples?

"It's so hard to be humble, knowing how great I am."
MrDolomite Since: Feb, 2010
#96: Dec 3rd 2011 at 1:12:36 AM

Most sports games don't let you play the online mode unless you buy it new or get some fifteen-twenty dollar online pass on XBL/PSN.

INUH Since: Jul, 2009
#97: Dec 3rd 2011 at 1:17:07 AM

I've never actually played a game that did that, but as [up] said, they're out there.

Infinite Tree: an experimental story
metaphysician Since: Oct, 2010
#98: Dec 3rd 2011 at 7:59:05 AM

Being fair to sports games, they as a genre are apparently dealing with some significant transition issues. Apparently, the general player base actually *wants* to move to a subscription system.

Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.com
FuzzyBoots from Outlying borough of Pittsburgh (there's a lot of Since: Jan, 2001 Relationship Status: And they all lived happily ever after <3
#99: Sep 1st 2015 at 7:49:55 PM

Picked up the Tom Clancy bundle which unfortunately uses UPlay. I do, however, appreciate that it lets you enter in one activation code after another unlike Steam, which makes you pause for a good minute between each one as you have to click acceptance of their terms again and confirm that yes, this is your code.

InkDagger Since: Jul, 2014
#100: Sep 1st 2015 at 8:35:06 PM

[up]x5

Mass Effect 2 and Mass Effect 3 also used those. Basically, if you bought the game new, you got a Code to unlock the Cerberus Network which opened up allowing you to download DLC (the way it was phrased made it sound like you get the Zaeed DLC for free, when that's not technically right). If you bought the game used and, thus, DIDN'T get the code, it was $15-$20 just to get the option to download DLC and Patches.


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