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TVTropes builds a campaign setting!:

 1151 Exelixi, Tue, 6th Mar '12 12:36:53 PM from Alchemist's workshop Relationship Status: Armed with the Power of Love
Lesbarian
Well, we can't include something that's missing component pieces.
Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-
 1152 God of Awesome, Tue, 6th Mar '12 2:23:02 PM Relationship Status: In Spades with myself
Fiery Hair Explosion
Well, Anima Elfs didn't get a time on the ballot still.

Is there some way they could be edited to be more acceptable? The primary idea was that various family, subracial and/or cultural groups can look like all kinds of weird things (Animals bits, sometimes in the wrong place, odd colors) while still being the same race. Secondary, I also tried placing an elfin connection to it all (Everyone has pointy ears or ear-like things).

 1153 Exelixi, Tue, 6th Mar '12 2:25:47 PM from Alchemist's workshop Relationship Status: Armed with the Power of Love
Lesbarian
Didn't get a slot on the ballot because new races are not permitted right now.
Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-
 1154 God of Awesome, Tue, 6th Mar '12 2:33:09 PM Relationship Status: In Spades with myself
Fiery Hair Explosion
Huh, let's just put it on hold for now.

◥▶◀◤
[up][up] Technically that order was never on the ballot either.
Rarely active, try DA/Tumblr Avatar by pippanaffie.deviantart.com
 1156 Sijo, Tue, 6th Mar '12 7:19:39 PM from Puerto Rico
Hmm...
Ok, update done. However I have some points I want to bring up:

  • Some of the *approved* new entries refer to the Sylvan and the Anima Elfs. The status of both is currently under question. Not wanting to delay the update any further, I decided to include them and then modify the entries later depending on which decisions are taken.

  • I am wondering if the order of the items in the Campaign Description section of the page is the most practical. It never was officially decided, it just fell into place. Should we change it? If so, to what? Alphabetical order? The style in which such subjects are usually covered in RPG books eg. the character-creation stuff first (races, classes, magic etc.) then campaign material (history, organizations, prominent characters etc)? This is our current scheme:
    • Races
    • Subraces
    • Creatures
    • Deities
    • Magic
    • Abilities
    • Locations
    • Items
    • Artifacts
    • Events
    • Characters
    • Organizations

  • Finally, I think we NEED an official definition of what is a "race". Is it any creature that's sentient? Humanoid beings only? (playing a Dragon might be cool, but it would have all sorts of logistical problems eg. using items, fitting in buildings etc.) Do we go for fairness or playability? Remember this is for ORGANIZATIONAL purposes.

edited 6th Mar '12 7:23:50 PM by Sijo

Forum talk is just casual talk. It's not a debate you have to win.
 1157 Exelixi, Tue, 6th Mar '12 7:23:00 PM from Alchemist's workshop Relationship Status: Armed with the Power of Love
Lesbarian
A race is a species of sentient, sapient being with the rough shape of a humanoid or a variable shape.

The list. . . Switch the location of items and locations. That way everything a player needs is up front and everything a m needs is behind it.

I think we should add a "culture" folder.

edited 6th Mar '12 7:24:49 PM by Exelixi

Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-
 1158 God of Awesome, Thu, 8th Mar '12 4:01:13 PM Relationship Status: In Spades with myself
Fiery Hair Explosion
Demi Ogres

Titans were the first humanoid race to receive the dire treatment but after Ogre Oriphael's first mad experiment it was not long till others gave it a go too. Instead of having the prefix of 'Dire' in front of their kind, humanoid subraces had 'Ogre' appended to their front. 'Ogre Titans' were often just called 'Ogres', but you also had 'Ogre Orcs', 'Ogre Dwarfs', 'Ogre Trolls', etc, although you had creative slang terms like 'Orgs', 'Dorfs' and 'Trolgs' to name a few.

Unfortunately for everyone, Demi Ogres are usually created for much the same reason Ogre did it first, conquest with your new super race. Unfortunately for such endeavors, and fortunately for everyone else, it seems that not just in Ogre Titans but in Demi Ogres the Ogre traits are extremely recessive. Sometimes, mistakes are made and instead of perfect specimens a mad man would hope one may end up with some combination of misshapen, stupid and mad. Their are small populations of these resentful creatures scattered about in the wilderness, although some aren't so bad, others are. Most of the really bad ones have been dealt with and more would-be Ogre Oriphael's stopped before their ambitions could be fulfilled.

So much room though, so much room in the New Lands, so little oversight down the Spine of the World. One could get away with just about -anything-.

 1159 Exelixi, Fri, 9th Mar '12 6:00:31 PM from Alchemist's workshop Relationship Status: Armed with the Power of Love
Lesbarian
Apologies for not saying anything for the past couple of days. I've come down with a pretty severe sinus infection, and the fever and pain mean that I am neither in my right mind or capable of articulating much.
Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-
 1160 God of Awesome, Fri, 9th Mar '12 8:11:08 PM Relationship Status: In Spades with myself
Fiery Hair Explosion
Treasure Drakes

Esmegog, Lord of the Hoard, a Terrestrial God of Greed, desired to gather all the riches of the world and to that end he imitated the creation of dragons by grabbing drakes and modifying them to his purpose. Instead of creating greater, more brilliant creatures, he created beings who would gather treasure for him with an instinctive knack for value appraisal. Along with all their normal behaviors, these Treasure Drakes will now seek to hoard valuable things and can accrue quite a collection. Esmegog considers these drakes to be his and any treasure they hoard to be his by succession.

He took several breeds of drakes of different colors, brown, gray, black, marigold, red and green and instilled into each of them a desire for different kinds of treasure. Brown drakes desire works of art, marigold works of academic knowledge, gray things of practical use, blacks want actual money, that is things used as money by whoever lives nearby, reds want jewels and greens want livings things, personages of importance and value.

The more a drake hoards, the greater its blessing from Esmegog. The drake grows larger and more powerful. Those who grow to be as mighty as a dragon, and some do, have a treasure of vast wealth. Their power is equaled only by the number of treasure hunters who wish to kill them for their hoard.

edited 10th Mar '12 9:47:56 AM by God_of_Awesome

 1161 Sijo, Sat, 10th Mar '12 4:09:38 AM from Puerto Rico
Hmm...
@Exelixi: That's OK, we all have problems. I wasn't feeling that well myself last weekend.

[up]Hey, I think that's the best explanation for "What do Dragons want treasure for?" that I've ever heard! cool

New Voting list coming soon!

edited 10th Mar '12 4:10:36 AM by Sijo

Forum talk is just casual talk. It's not a debate you have to win.
◥▶◀◤
Rephrased my idea for dire as Progenitor
Rarely active, try DA/Tumblr Avatar by pippanaffie.deviantart.com
 1163 Exelixi, Sat, 10th Mar '12 1:00:10 PM from Alchemist's workshop Relationship Status: Armed with the Power of Love
Lesbarian
Hm. . . The drakes that kidnap people could make for some sweet plots.

I'll have to use another term for what I was going to call the Progenitor Engines then, Vyc. Primogens, perhaps? Protogenoi?

I'm not complaining, mind, just trying to come up with something.
Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-
 1164 God of Awesome, Sat, 10th Mar '12 3:05:30 PM Relationship Status: In Spades with myself
Fiery Hair Explosion
Spells

Through various means, often meditation, a wizard may insert a prepared program in his brain that once activated will instantly shape motes of aetherial energy into an effect, commonly called a 'casting a spell'. The spell will be tied like a 'password' to a word, phrase, gesture, whatever the hell the wizard wants, though a careful wizard may combine several things to prevent accidental discharge.

Their two particular disciplines of Spellcraft, the craft of preparing said spells. Their is the Evocation Discipline, setting up more of a temporary mental construct in the brain that disintegrates upon a single use. It quicker and easier to build and allows for broader customization, but the wizard needs to rebuild his arsenal after every use. Then their is the Invocation Discipline which has the Wizard lay a permanent construct in their mind. These take time to create however and take up 'room' in the mind, so customization is limited, but the wizard has that spell for good and never has to worry about not having it.

The Evocation Discipline creates bullets with the Wizard as the gun and the Invocation Discipline creates guns with the wizard providing bullets.

-Mancy

The suffix '-mancy' comes from an old word for 'Magic' (Because we get to make up our own language.). Therefore, Fire Magic is Pyromancy, Ice Magic Cryomancy, etc.

-Urgy

The suffix '-urgy' is the real world proper suffix for a discipline of magic, Pyrurgy, Cryurgy, etc. Doesn't slip off the tongue as well.

Until we decide what, I'm using '-mancy' and I'll go back and edit as necessary.

Sorcerers

Sorcerers are specialist wizards, those who get '-mancy' appended to their titles somewhere. The practice of Sorcery is similiar to Evocation and Invocation, the Sorcerer has built a mental infrastructure that allows for easier casting of certain kinds of spells. But Sorcery is not a third side to Invocation or Evocation, in fact it can help either or. It is more loose and less well-defined, covering a whole range of similar effects rather then a single specific one. It is also based on ideas, thoughts, emotions, beliefs, making it part Mysticism just as much as it is Wizardry.

Their are Mystical side-effects, but not the ones you might expect. Fire, for example, is closely tied to the ideas of rage and passion. Pyromancers control fire and their disciplines ties them intro controlling their temper and passion better as well. The idea of a blind or forgetful seer is popular, but most seers find all their senses, including sight, and their memories actually sharpen. On the other hand, their are disciplines more Mystical then Wizardry that allow sacrifice fore great power, such a pyromancer sacrificing his ability to control his temper for greater power over fire or a seer sacrificing his sight or his memory for increased ability to accumulate knowledge.

Although, to get these side effects, one must be a sorcerer pyromancer, rather then just a pyromancer. A pyromancer is anyone who who practices fire magic and some do so exclusively. A sorcerer is someone who has gone through mental surgery to actually attune their minds better to fire magic.

Biomancy The Medicine Man's Magic

Biomancy is a complicated disclipine based on several other disciplines, circling entirely around all the functions of the body. Aquamancy is a big one, but so is electromancy and geomancy, divination is incredibly important, but their are also spells taken from pyro and cryomancy and even necromancy has found a place in it and more. It requires hefty knowledge of the anatomy of whoever you're working with. This is called Elegant Biomancy, and is more reliable and less energy intensive then its cruder cousin.

Greater Biomancy pumps pure Life into the target, giving them regenerative abilities. It's a good kind of magic if you need something quick and stupid before Elegant Biomancy can be applied or before it needs to be applied. A good Biomancer practices both and applies them as necessary.

Biomancers are not all healers but to practice Biomancy, at least Elegant Biomancy, means you have moved beyond the title of 'Sage' as a scholar of any one discipline may learn but have combined several disciplines into one greater discipline and earned the title of 'Doctor'. Of course, the creatore of the dragons, the dire animals and the ogres and other such creatures were all Doctors of Biomancy and they would not be called healers.

Those who practice Greater Biomancy alone are called 'White Mages' or 'Nurses' (They have similar uniform either way) and while generally valued for their skills tend to be looked down upon. Their is a stereotype that they be women most of the time.

 1165 Exelixi, Sat, 10th Mar '12 3:08:28 PM from Alchemist's workshop Relationship Status: Armed with the Power of Love
Lesbarian
Yeah, no, you don't get to restructure the magic system on a whim.

The first bit could work, though, at least partially.

edited 10th Mar '12 3:10:58 PM by Exelixi

Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-
 1166 God of Awesome, Sat, 10th Mar '12 3:22:55 PM Relationship Status: In Spades with myself
Fiery Hair Explosion
Restructure? I had no idea we had a structure in the first place.

 1167 Exelixi, Sat, 10th Mar '12 3:32:47 PM from Alchemist's workshop Relationship Status: Armed with the Power of Love
Lesbarian
See my location? Click it. Scroll down to the magic folder. Read the entries. Several of said entries lay out a guiding structure. Some things are deliberately left a little bit vague, but there are set definitions and functions for several things.
Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-
 1168 God of Awesome, Sat, 10th Mar '12 3:37:55 PM Relationship Status: In Spades with myself
Fiery Hair Explosion
Hm, alright, 'Sorcerer' was taken. Maybe I could use 'Mage' instead, although I'll check if that's taken too.

Biomancy still works. I also would like to know if we're using '-mancy' or '-urgy'.

edited 10th Mar '12 3:38:03 PM by God_of_Awesome

 1169 Exelixi, Sat, 10th Mar '12 3:43:51 PM from Alchemist's workshop Relationship Status: Armed with the Power of Love
Lesbarian
-Urgy.

"Mage" sounds very nonspecific. "(something) Mage" could work though, with "Mage" as shortened slang for magician.

Possible names:

Focus Mage

Task mage

Disciples

Professors

Ovates

Just to throw a few out.

Now, as far as Evocation and Invocation goes, I'm down with that- for the most part. I don't think a wizard could discharge a spell on accident- that's more the Sorcerer's prerogative. The standard gestures and words and stuff could be explained as. . . Focus tools, so to speak, or to use the technical term for such a thing, mnemonics.

Also please make it clear that a wizard can use both disciplines- for instance, she might Invoke a few spells she uses a lot, and keep some mental space occupied by Evocations she thinks she'll need soon based in her situation.

edited 10th Mar '12 3:54:39 PM by Exelixi

Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-
 1170 God of Awesome, Sat, 10th Mar '12 3:54:00 PM Relationship Status: In Spades with myself
Fiery Hair Explosion
-Urgy, okay. I still think '-Urgy' slips off the tongue like dried plaque but okay.

Also, I assumed, and I got the impression a lot of other people were too, that we were operating with Wizardry vs Mysticism as one of the general overviews of magic, but I don't see it on the page and then I looked through the thread it never got a spot on the ballot. Still, a lot of later stuff that did get voted in references to it. What's up with that?

I like Disciple and Professor, although both also have connotations I don't like. I'll decide on which and repost that whole thing rewritten.

 1171 Exelixi, Sat, 10th Mar '12 3:56:33 PM from Alchemist's workshop Relationship Status: Armed with the Power of Love
Lesbarian
If you see something we missed, feel free to link it so we can throw it on the page.

Also see the comments I edited in in the obvious post.

Also, I appologise if I came off as being condescending. I wasn't my intention; this damned Infection is just making me irritable.
Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-
 1172 God of Awesome, Sat, 10th Mar '12 3:58:19 PM Relationship Status: In Spades with myself
Fiery Hair Explosion
I'm used to people being irritated and condescending to me on the Internet when I put forth ideas.

 1173 God of Awesome, Sat, 10th Mar '12 6:13:11 PM Relationship Status: In Spades with myself
Fiery Hair Explosion
Spells

Through various means, often meditation, a wizard may insert a prepared program in his brain that once activated will instantly shape motes of aetherial energy into an effect, commonly called 'casting a spell'. The spell will be tied to a 'password' to a word, phrase, gesture, whatever the hell the wizard wants, though a careful wizard may combine several things to prevent accidental discharge.

Their two particular disciplines of Spellcraft, the craft of preparing said spells. Their is the Evocation Craft, setting up more of a temporary mental construct in the brain that disintegrates upon a single use. It quicker and easier to build and allows for broader customization, but the wizard needs to rebuild his arsenal after every use. Then their is the Invocation Craft which has the Wizard lay a permanent construct in their mind. These take time to create however and take up 'room' in the mind, so customization is limited, but the wizard has that spell for good and never has to worry about not having it.

The Evocation Craft creates bullets with the Wizard as the gun and the Invocation Craft creates guns with the wizard providing bullets. Particular schools may use one, the other or a combination of both.

Compare to the Sorcery Art, which also finds as much use as Evocation and Invocation across various schools, which hastily puts together a molotov cocktail and lunges that thing as hard as one can.

Disciples

Disciples are specialist wizards, those who get '-urgist' appended to their titles somewhere. The practice of the Disciple is similiar to Evocation and Invocation, the Disciple has built a mental infrastructure that allows for easier casting of certain kinds of spells. But the Disciple is not a third side to Invocation or Evocation, in fact it can help either or. It is more loose and less well-defined, covering a whole range of similar effects rather then a single specific one. It is also based on ideas, thoughts, emotions, beliefs, making it part Mysticism just as much as it is Wizardry.

Their are Mystical side-effects, but not the ones you might expect. Fire, for example, is closely tied to the ideas of rage and passion. Pyrourgists control fire and their disciplines ties them intro controlling their temper and passion better as well. The idea of a blind or forgetful seer is popular, but most seers find all their senses, including sight, and their memories actually sharpen. On the other hand, their are disciplines more Mystical then Wizardry that allow sacrifice fore great power, such as a pyrourgist sacrificing his ability to control his temper for greater power over fire or a seer sacrificing his sight or his memory for increased ability to accumulate knowledge.

Although, to get these side effects, one must be a pyrourgy disciple, rather then just a pyrourgist. A pyrourgist is anyone who who practices fire magic and some do so exclusively. A disciple is someone who has gone through mental surgery to actually attune their minds better to fire magic.

Biourgy The Medicine Man's Magic

Biourgy is a complicated craft based on several other crafts, circling entirely around all the functions of the body. Aquaurgy is a big one, but so is electrourgy and geourgy, divination is incredibly important, but their are also spells taken from pyro and cryourgy and even necrourgy has found a place in it and more. It requires hefty knowledge of the anatomy of whoever you're working with. This is called Elegant Biourgy, and is more reliable and less energy intensive then its cruder cousin.

Greater Biourgy pumps pure Life into the target, giving them regenerative abilities. It's a good kind of magic if you need something quick and stupid before Elegant Biourgy can be applied or before it needs to be applied. A good biourgist practices both and applies them as necessary.

Biourgists are not all healers but to practice Biourgy, at least Elegant Biomancy, means you have moved beyond the title of 'Sage' as a scholar of any one craft may learn but have combined several crafts into one greater craft and earned the title of 'Doctor'. Of course, the creators of the dragons, the dire animals and the ogres and other such creatures were all Doctors of Biourgy and they would not be called healers.

Those who practice Greater Biourgy alone are called 'White Mages' or 'Nurses' (They have similar traditional uniforms either way) and while generally valued for their skills tend to be looked down upon. Their is a stereotype that they be women most of the time.

edited 23rd Mar '12 7:27:02 PM by God_of_Awesome

 1174 Exelixi, Sat, 10th Mar '12 6:14:47 PM from Alchemist's workshop Relationship Status: Armed with the Power of Love
Lesbarian
Hm, I have something I'd like to bring up.

Every setting needs traditionalists. Usually this space is taken up by Elves, and it's usually done poorly. However, it's something that should exist- a core part of the fantasy setting structure- and, call me arrogant, I think we can do it better than most.

That being said, it has to be deliberate and well-tuned. This isn't something we can just toss at the board. It requires some serious collaboration and careful consideration. So, I'd like to request that we put stuff on hold-just for a bit- to work on this, together. All in?

edited 10th Mar '12 6:16:45 PM by Exelixi

Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-
 1175 God of Awesome, Sat, 10th Mar '12 7:06:09 PM Relationship Status: In Spades with myself
Fiery Hair Explosion
Traditionalists?

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