Hyrule: Total War :
edited 21st Oct '11 5:48:34 PM by Heatth
- The Kingdom of Hyrule
- Few troop types, although each one is quite versatile. Has a good mixture of high-number troops (Hyrule soldiers) to strong elites (Hylian knights). With some tech, they can also excel at magical support.
- The Forces of Darkness
- Ganondorf and his minions. Includes a high variety of specialist troops and boasts strong magical offense. With the exception of some occult entities, this force tends to lack elites, although plenty of troop types have special attributes that make them a bit more troublesome than one might otherwise assume.
- This force can be taken to include all kinds of undead, as well as warriors like Dinofos, Wolfos and other nasties. In addition, it includes the sort of units that would be Ganondorf's lieutenants, such as Gerudo faithfuls, renegade sorcerers and warriors seeking arcane augmentation.
- The Gerudos
- A high-mobility force with an emphasis on hit-and-run tactics due to their fragility. Otherwise, they deal good damage and can even come in numbers. They also have unique access to certain tools and treasures that are very context-specific, but powerful.
edited 21st Oct '11 6:22:40 PM by Heatth
edited 21st Oct '11 6:39:57 PM by Tarsen
edited 21st Oct '11 6:54:39 PM by Heatth
A) Several people have requested I compile the descriptions in one place and I've been putting them into a text file. I'll upload it once I manage to finish that. B) Majora's going to be one of the main antagonists. Other then that he's largely under wraps much like Link at the moment. C) I'll likely have scripted events if I can pull them off in the engine (It could probably easily be done by just having a cinematic pop up when the event is triggered rather then in-game cinematics). D) This is pretty much spot on. E) Each race will have their own styles of cities and castles. Generally each race will have a large central castle or fortress surrounded by smaller cities.
edited 22nd Oct '11 3:21:25 PM by Colonial1.1
edited 22nd Oct '11 4:28:30 PM by Heatth
edited 22nd Oct '11 5:26:54 PM by Kostya
edited 22nd Oct '11 5:46:59 PM by Heatth
Ahh, thank you. Very interesting indeed. Next set of questions: A) Since the Darknuts seemingly have a partly Greco-Roman cultural basis, would it not be logical for them to bring in auxiliaries from other races/tribes to fill their deficiencies (and actually be able to bring their terrifying strength to bear in-game)? B) This is from a colleague, related to the Ikana/Twili: Will they be triggered using the "Rebellion" mechanic in critial areas? Ikana in the Stone Tower or some element of the Termina verse either parallel to Hyrule or that shouldn't be in Hyrule and the Twili either by the discovery of a mirror or a similarly parallel/misplaced location creating a pseudo Mongols event? C) Also from him: Will there be anything alluding to how the Darknuts are most related to a flooded Hyrule of WW as opposed to the TP canon? D) Also also: Is there a reason [this mod] is not more super-imposed over a traditional map of Hyrule? E) Will all factions have naval units? Expanding on that, do you plan on expanding the map so that those can actually have a reason to be used?
A) The Darknuts will have access to mercs that make up their deficiencies. B) Both Ikana and the Twili will be indeed be factions spawned by events. C) I personally just always pictured the Darknuts as jackal-like ever since WW, even in TP. Their helms in TP actually have quite an elongated snout. D) The map is actually based largely on Oo T and TP, it's just expanded to accommodate so many races and to portray the vast battlefields. E) I have no real plans for naval units at the moment.
Any other questions you lot want to ask? Thoughts on this?
edited 22nd Oct '11 6:27:07 PM by Kostya