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T448Eight XBOX: Turn on. XBOX: On. XBOX: Buy me a PS 4 from In Your Living Room Since: Jan, 2013
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#376: May 29th 2013 at 8:30:33 PM

As much criticism as I’ve given Dead Space in the past, I actually like the original game. It had some really cool ideas. Its just that none of those ideas were conducive to horror, and every time it hiked up its pants and actually tried horror, it fell flat on its face (there were certain parts that were tense, but that's mostly due to frustration). If you can ignore that and just look at it like a fun space romp, then its really fun. Stuff like the fight against the Leviathan, and the rooms with no gravity were crazy fun. The core concept is still a bit cliche.

The second was obnoxious with the pretense of horror, but a good setting and decent lore fix it. The story is a bit weak, though. Ellie appears too late in the game, the evil lady dies to early for any care to be given. The characters were underused, uninteresting (except Stross and Isaac) and felt like they belonged in a more FPS type game.

Dead Space 3 is probably the best of the franchise. It doesn't leave much room for a sequel, though. I really enjoyed Carvers character, and Dinik was okay. The plot is...a bit too similar to National Treasure, but considering how the original was more similar to an exploitation film, that's a hefty improvement.

The world isn't ready for giant T4 combustion. http://www.youtube.com/watch?v=2GbpGiYmBSs http://www.youtube.com/watch?v=lKm9
T448Eight XBOX: Turn on. XBOX: On. XBOX: Buy me a PS 4 from In Your Living Room Since: Jan, 2013
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#377: Jun 12th 2013 at 12:30:20 AM

So, whats the best part of the game?

The world isn't ready for giant T4 combustion. http://www.youtube.com/watch?v=2GbpGiYmBSs http://www.youtube.com/watch?v=lKm9
MCE Grin and tonic from Elsewhere Since: Jan, 2001
Grin and tonic
#378: Jun 12th 2013 at 4:22:05 AM

Hmmm, there is lots of good parts but no best part I can think of.

Something I had in mind I though people could give a go, re-imagine a certain chapter/ sequence that makes it better without changing the overall story. Here's my idea

The decent to Tau Volantis: Ellie is in the driving seat rather than Isaac, from here it can go several ways.

version one: The player controls Ellie, only controlling Isaac to fix the tanks and for the final descent when Ellie has to take over her dead crew mates job.

version two: The player controls Isaac only, having him do multiple repairs and fire missiles while Ellie drives the ship. Isaac drives for the final descent when Ellie has to take over her dead crew mates job.

version three: Isaac's big repair job, Carver handles the missiles, Ellie hands the driving, Isaac stops the ship falling apart, nearly getting sucked out at one point and repairing something via a vicious kick in one case. Isaac drives for the final descent when Ellie has to take over her dead crew mates job.

In all three Isaac is driving at the end to preserve the seat position during the crash. In all versions they fix the stupid expressions that Isaac and Ellie pull. There would of course be a classic version of the sequence for people who prefer it. Here is the co-ops version of that sequence for reference.

edited 12th Jun '13 4:44:35 AM by MCE

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T448Eight XBOX: Turn on. XBOX: On. XBOX: Buy me a PS 4 from In Your Living Room Since: Jan, 2013
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#379: Jun 12th 2013 at 6:42:39 AM

The Feeder segments are particularly interesting, even if all you have to do is crouch walk past them and then shoot the ones that inevitably find you.

The world isn't ready for giant T4 combustion. http://www.youtube.com/watch?v=2GbpGiYmBSs http://www.youtube.com/watch?v=lKm9
Soble Since: Dec, 2013
#380: Feb 13th 2016 at 1:24:39 PM

[up](x4)

You're the polar opposite of my sibling: Dead Space 1 > Dead Space 2 > Dead Space 3.

I'M MR. MEESEEKS, LOOK AT ME!
Soble Since: Dec, 2013
#381: Feb 13th 2016 at 1:38:04 PM

Ah, but I came to ask if anyone's tried to play Dead Space 3's DLC on the Playstation - it says you have to log into Playstation Network just to access it. What, what is, I don't even? Is the game forcing you to play online-

Then, he realized, all he had to do was go to another menu, and that the DLC menu on the front was just to access the store. Imagine that!

edited 13th Feb '16 2:49:48 PM by Soble

I'M MR. MEESEEKS, LOOK AT ME!
LE0Night Since: Jul, 2011
#382: Oct 17th 2017 at 2:01:50 PM

Visceral Games has sadly gone the way of EA the dodo.

theLibrarian That all you got? from his own little world Since: Jul, 2009
That all you got?
#383: Oct 17th 2017 at 2:58:30 PM

Fuck you, EA.

That is the face of a man who just ate a kitten. Raw.
fredhot16 Don't want to leave but cannot pretend from Baton Rogue, Louisiana. Since: Jan, 2015 Relationship Status: Too sexy for my shirt
Don't want to leave but cannot pretend
#384: Oct 30th 2017 at 12:37:13 PM

Will we ever get an actual conclusion to the story of Dead Space?

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Beatman1 Since: Feb, 2014 Relationship Status: Gone fishin'
#385: Oct 30th 2017 at 12:47:30 PM

[up]Probably not, which puts Dead Space in the same company of Mass Effect. At least Ultima got an ending even if it was a horribly rushed and blundered piece of crap. Thanks EA.

LE0Night Since: Jul, 2011
#386: Oct 30th 2017 at 3:00:28 PM

Kotaku did one of their extensive behind-the-scenes exposes about Viscerals final project and demise, by the way, it's incredibly illuminating and informative but christ alive game development sounds so stressful.

theLibrarian That all you got? from his own little world Since: Jul, 2009
That all you got?
#387: Oct 30th 2017 at 4:05:57 PM

As someone who took a video game development class his freshman year of high school? It is. Tons of shit has to be perfect in order to make the code work properly, and if there's even one mistake you have to comb through the rest of it in order to find the bug and make it work properly.

edited 30th Oct '17 4:06:31 PM by theLibrarian

That is the face of a man who just ate a kitten. Raw.
SgtRicko Since: Jul, 2009
#388: Oct 30th 2017 at 4:39:38 PM

[up]Yep. There's a reason why some people will credit those who focus strongly upon making the coding and game engine both flexible and reliable FIRST before making the game proper as the wiser sort. Or why so many would rather just buy a proven engine like Unreal or Unity and avoid that hassle.

Soble Since: Dec, 2013
#389: Jun 29th 2018 at 7:59:20 PM

-nostalgic sigh-

I'M MR. MEESEEKS, LOOK AT ME!
Soble Since: Dec, 2013
#390: Jun 29th 2018 at 8:01:35 PM

What are the odds that Capcom or somebody else will buy the Dead Space IP and finish the series? I'm getting depressed thinking about how much I enjoyed the second game. I won't play the third because I hate starting a story with no conclusion.

I'M MR. MEESEEKS, LOOK AT ME!
Wispy Since: Feb, 2017
#391: Jun 29th 2018 at 9:09:53 PM

Sadly I seriously doubt it will happen. EA would likely hold the license for the franchise hostage if any other company tried to buy it off them.

EA are money grubbing bastards after all.

ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#392: Jun 29th 2018 at 10:10:55 PM

No other company has reason to buy the Dead Space franchise. It has fans (Myself among them of course.) but not enough brand recognition to make it seriously tempting. On top of that, EA is extremely reluctant to let anything they can milk slip through their fingers. They have no real reason to sell, especially after how much they did invest in the series.

Best-case scenario is a smaller dev approaches EA about a sequel and gets the go-ahead. EA is, apparently, pretty easy to work with according to indie devs so it's not completely out of the realm of possibility.

Bleye knows Sabers.
Emperordaein Grant us eyes from Australia Since: Jan, 2001 Relationship Status: Hugging my pillow
Grant us eyes
#393: Jun 29th 2018 at 10:22:40 PM

Or they turn it into a Microtransaction fuelled clicker game.

A corpse should be left well enough alone...
ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
theLibrarian That all you got? from his own little world Since: Jul, 2009
That all you got?
#395: Jun 29th 2018 at 10:28:37 PM

But they've deliberately made it unmilkable. They killed the series, they shut down Visceral...

That is the face of a man who just ate a kitten. Raw.
ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#396: Jun 29th 2018 at 10:40:47 PM

"Dead Space Remastered releases October 24th"

"Dead Space Trilogy Collection now available"

"Dead Space part of EA's new crossover mobile game"

"Dead Space available for 1$ in new humble bundle"

Bleye knows Sabers.
Wispy Since: Feb, 2017
#397: Jun 29th 2018 at 11:09:08 PM

[up][up]I have seen this done by another shitty publisher before. They see that one of the companies under their banner isn't a total cash cow so they try to insert microtransactions into that franchise. If that doesn't meet their expectations, realistic or not they destroy the company, destroy any hope of the franchise coming back, and then hold the license of the game hostage and milk it with cameos in other games or rampant sales.

The publisher I saw this occur with before was NC Soft with City Of Heroes. When they realized that City Of Heroes wasn't a cash cow unlike their other big multiplayer games they decided to shut it down very suddenly, kill the company, and kill the game. They then took it a step further where they held the license of that game hostage and then decided to use it by forcing in characters of City Of Heroes into some moba game called Master x Master.

Suffice to say people were not pleased, multiple companies tried to buy the City Of Heroes license from NC Soft before hand and they never budged. By that point they knew why and were not happy.

EA is just as shitty as NC Soft is, if not worse. If they can get anything out of the Dead Space franchise, they will. And they don't give a shit that they killed Visceral and that Visceral won't receive a penny despite doing all the work I guarantee you.

The only reason why EA hasn't done this to Bioware and DICE yet is because right now they would completely ruin any last scraps of reputation they had with the gaming community if they were to delete Bioware and DICE out of existence and leech off the spoils of their work.

Edited by Wispy on Jun 29th 2018 at 11:15:03 AM

Emperordaein Grant us eyes from Australia Since: Jan, 2001 Relationship Status: Hugging my pillow
Grant us eyes
#398: Jun 30th 2018 at 12:02:30 AM

[up]And even then, I don't see them keeping Bioware alive if Anthem flops. Which, after that last E3 showing... Hoo boy, hopes are not high for that game.

A corpse should be left well enough alone...
ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#399: Jun 30th 2018 at 12:09:08 AM

That game honestly looks great. Giant stompy mechsuits, tons of weird aliens, massively lush environments... All wrapped around what looks like a solid shooter with lots of special fun abilities.

And I ain't gonna play it for a second because there's no way it's not a microtransaction hungry grindfest.

Edited by ShirowShirow on Jun 30th 2018 at 3:09:34 PM

Bleye knows Sabers.
Wispy Since: Feb, 2017
#400: Jun 30th 2018 at 12:25:26 AM

That game isn't Bioware's specialty which is setting off a shitload of red flags and genuinely makes me think that EA is intentionally trying to find some reason to can Bioware. Turning the public against Bioware would be an very easy way to do it.

DICE has also very clearly under the gun from EA too. They didn't always have microtransactions or predatory shit in their games.

Visceral sadly just drew the short end of the stick as their games while good were sadly not as popular as the other companies EA has. I don't remember where but I could of swore that I read somewhere that an former Visceral dev said that EA forced them under the gun to put in microtransactions into Dead Space 3 and to change their original vision of what they wanted to do for Dead Space 3 to try to appeal to a larger audience.

This of course backfired heavily on Visceral despite it being not what Visceral wanted and EA being the money grubbing assholes they are just took it as a reason to kill the company even though I imagine if they just let Visceral do their own thing that Visceral would of built up an good consumer base over time.

The only people whom complained about Dead Space 2 were idiots that insisted that the jumpscares in the first game were the scary part of the game and the only drawing point of the game. No, the scary part of the Necromorphs was the fact that they were specialized zombies that butchered hundreds to millions of people including children without mercy to make more of them to combine into more grotesque forms of Necromorph. And thats only the human death count.

The scary part of Dead Space to me was how the necromorphs operated in the universe and as Dead Space 2, Dead Space 3 and other supplementary materials showed the world of Dead Space was an horrible and lonely place were you are likely to die horribly alone or via strangers losing their goddamned minds.

Edited by Wispy on Jun 30th 2018 at 12:29:36 PM


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