I always hate switching between Halo and Modern Warfare. The jarring difference in the left trigger's function messes me up pretty badly.
Support Gravitaz on Kickstarter!The Homing Attack control scheme in the HD version of Sonic Unleashed vs.... pretty much every post-1998 Sonic title before and since. There have been a huge number of times I tried to do a Homing Attack, like I usually with a Sonic game, only to either fall flat on my face or boost-jettison myself a couple miles away into a bottomless pit when I finally remember that you have to, in the case of the 360 version, press X in the air instead of just A again in order to do it. Still love the game to bits, though, don't get me wrong, but that little change was rather... jarring.
Experience has taught me to investigate anything that glows.going from Nocturne NTSC-U to PAL
they switch around the auto button, and change the way you cancel it. causing a lot of accidental game overs throughout the entire game.
now that my PAL version no longer works and ive had to switch back to NTSC-U, its just happening in reverse.
edited 4th Sep '11 1:55:43 PM by Tarsen
Bouncing around the control schemes for Team Fortress 2, Garrys Mod, Deus Ex Human Revolution and Spiral Knights gets a little confusing.
"Hipsters: the most dangerous gang in the US." - Pacific MackerelI really want to know the genius at Bioware that thought making the X Button both skip and select dialogue options in Mass Effect was a good idea. And the worst part is that they did it TWICE!
A corpse should be left well enough alone...Anything where the analog stick points in one direction and can't be changed compared to anything where it points in the other direction and can't be changed. My preference is for the Y-axis to always be inverted, and the X-axis to be inverted in third-person games.
Switching between DS models has cost me about 6 hours worth of playtime when I accidentally hit the power switch when playing Pokemon White.
Sorry, I can't hear you from my FLYING METAL BOX!I've lost matches in Marvel Vs Capcom 3 because I was trying to block Mortal Kombat style.
You guys like Let's Plays? You guys like shameless plugs? Well, come on down!That's not really a case of Damn You, Muscle Memory!, but it is a pain in the ass! At least give us a bigger window between skipping and interruption!
#IceBearForPresidentINB 4 switching to and fro between DevilMayCry 1 and 3. Fucking jump button.
ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.They placed the power button right where the start button was on the 3DS. Just why? Why Nintendo?
DeerThe original Splinter Cell uses left-mouse to fire lethal rounds and right-mouse to fire nonlethal rounds. Most missions give you only lethal rounds, and require you to kill, but some missions give you both lethal and nonlethal rounds, and require you not to kill (but let you use the lethal rounds to destroy parts of the environment.) It is very, very frustrating to line up a headshot, then immediately fail the level because I accidentally fired a lethal round instead of a nonlethal round.
That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awfuljumping from Marvel Versus Capcom 2 to Guilty Gear X2 felt like this. So much.
edited 4th Sep '11 6:15:31 PM by VertigoHigh
Recently restarted playing to Demon's souls and just before that I was playing Bayonetta, so for the first 2 or 3 hours of De S, I kept pressing Triangle to attack. Not so bad against the individual enemies. On a boss like Tower Knight or against an invading player ? Might mess you up a bit.
Who's an angry moth? You are! Yes you are! You're the fuzziest and angriest moth! Original pic.Going to Star Fox 64 from any game that gives me an invert axis option.
edited 4th Sep '11 9:47:34 PM by KitsuneInferno
"It is better to remain silent and be thought a fool than to open one’s mouth and remove all doubt." - Some guy with a snazzy hat.Going from Mario to Little Big Planet is a little jarring to say the least.
Apocalypse: Dirge Of Swans.Etrian Odyssey 3....
I was at a branching path. I wanted to see what the path I'm not planning to choose looks like(dialogues etc.), so I chose it with the intent to close the game and choose the right one after wards.
When I went to the inn(game save) to talk to the NPC there, I saved by accident due to constantly mashing the "a" button...so doesn't matter if the game asks if I'm sure I want to save, I never read that message to begin with.
When dark overlaps with dark, the doors of the underworld will open to a world without light!Oh yeah. Overwriting my sisters Harvest Moon: Friends Of Mineral Town save was bad. (Its not my fault that it's so darn easy to save over both slots!)
Apocalypse: Dirge Of Swans.Rune Factory 3.... Got confused with the eat/keep/give buttons. I was to give my last flower of the season to Raven. Instead, I ACCIDENTALLY pushed the "eat" option.
...a little brother should belong to his older sister, right? - Orimura ChifuyuI died 5 times in DX:HR's tutorial level because I couldn't get used to the cover mechanics and confused the crouch key, and the first time I played Mass Effect 1, I accidentally threw a frag grenade inside the Normandy.
I usually have a standard control scheme for every shooter I play, "E" would always be crouch, "C" or "Q" would be the Use key, "F" for zooming or grenade throwing, and "Shift" or "Z" for sprinting.
Going from Devil May Cry 4 to No More Heroes: Heroes' Paradise was a pain. Mostly because X is kick in NMH and dodge in DMC, meaning I would end up standing still kicking at the air while a boss murdered me. Good thing NMH is a fairly easy game.
This thread is for those time where you confuse the control scheme of two similar yet different games and do something that might work there, but not in this game, and it actually screws you over badly.
Describe your worst case of Damn You Muscle Memory here.
It's more frustrating waiting for the asskicking than the asskicking itself.