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![]() The 11th Grover
It looks like both of the positive options are for some variety of hard split (and my sadly unloved option... *sniff*). But the problem is that it seems folks are overall split as to what variety of hard split is appropriate.
I think that the problem comes down to whether we want to make the hard split based on what each ailment is called or based on what each ailment actually does. (And, to give my own claim one last gasp of air, just how granular we want to be about it).
The real catch is that it seems that there seems to be very few that actually prefer one over the other.
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edited 4th Jun '12 11:28:44 PM by Feather7603 ![]() The 11th Grover
I think it's because Status Buff is actually the inverse of Stat Reduction - it raises stats instead of lowering them. It's not often that you see a buff do more than that, unless you count curing status ailments as a buff. Although technically they are (since they improve your character), as is in-game healing.
Reminder: Offscreen Villainy does not count towards Complete Monster.
![]() The 11th Grover
What's the difference between Stat Reduction and Ability Drain? I don't think there's much at all.
Reminder: Offscreen Villainy does not count towards Complete Monster.
![]() The 11th Grover
I think nearly every single item on Standard Status Effects is preexisting from Dungeons & Dragons. There's a reason that said page is listed on Role-Playing Game under the "tropes commonly found" section.
...And now, the votes have sunk every option below the 2:1 barrier. I think calling attention to the crowner backfired.
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![]() ![]() The 11th Grover
How is that different from Native Jovian's proposal?
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![]() The 11th Grover
@63 I was specifically asking about what Dark Confidant had in mind. Yours actually reminds me much of what I had proposed.
Reminder: Offscreen Villainy does not count towards Complete Monster.
edited 5th Jun '12 1:12:20 PM by DarkConfidant ![]() The 11th Grover
Okay, near as I can tell (admittedly, the crowner could be better worded):
Native Jovian proposed dividing the different status ailments into pages based on what they were called. There would be a page for poison, a page for blindness, a page for paralysis, and so on.
I proposed dividing the different status ailments into three broad categories - Encroaching Death (direct threat of losing all your health), Action Prevention (prevents the full range of available abilities from being used), and Stat Reduction (for anything taht reduces stats below their usual value).
Muninn proposed dividing the different status ailments into more granular categories than what I proposed.
I'm not sure what the newest option on the poll actually represents. Near as I can tell, it's a suggestion of what to do once we actually settle on how to split the page.
Reminder: Offscreen Villainy does not count towards Complete Monster.
![]() The 11th Grover
I'm still of the belief that the different status effects are similar enough that they could all get lumped into three categories. That said, I'm fine with using the more granular categories based on effect. It might feel like hair-splitting, but at least it makes consistent sense.
Reminder: Offscreen Villainy does not count towards Complete Monster.
![]() With Mod Hat On Calling crowner: YKTTW the subtropes and move the examples off the page as they launch.
Waiting on a TRS slot? Finishing off one of these cleaning efforts will usually open one up.
![]() Ravenous Sophovore
So... how are we splitting this up?
edited 16th Jul '12 9:47:55 AM by ccoa Waiting on a TRS slot? Finishing off one of these cleaning efforts will usually open one up.
![]() "Learning without thinking is labor lost. Thinking without learning is dangerous."
![]() Ravenous Sophovore
That lost in the crowner, actually.
Waiting on a TRS slot? Finishing off one of these cleaning efforts will usually open one up.
![]() "Learning without thinking is labor lost. Thinking without learning is dangerous."
![]() Ravenous Sophovore
Maybe? Would other "slip damage" effects fit on there, like burn from Pokemon?
It seems everything thought this needed split, but no one agreed how.
Waiting on a TRS slot? Finishing off one of these cleaning efforts will usually open one up.
![]() Dragon Writer
^ Pokemon's "burn" status being a combination of Damage Over Time + Attack reduction. We do have that one at least (not always a status effect, but frequently overlaps)....
Always late to the posting party....
What would be the best way to fix the page?
At issue:
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