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Convert to Index?: Standard Status Effects get usage counts

Cure Candy
Charm is not enemy selection lock down though. Its taken over by the enemy aka Mind Control. (some games you dont control the character in the first place who gets Charmed, Also nothing stopping you from using the mechanic on the enemies giving you their menu, or they help you out.)

Enemy Selection lock down is Fear in most games (chance of skip a turn, or cant attack but can use items and such)

The list needs to be far more complex than that. As well as Subtropes too.

edited 30th Aug '11 1:38:46 PM by Raso

 27 32 Footsteps, Tue, 30th Aug '11 1:47:18 PM from Just north of Arkham Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
The 11th Grover
You're confusing cause with effect.

It doesn't matter what causes the status ailment - mind control, lies, sex appeal, whatever - what matters is the effect. This way, for example, we don't have to parse out how to write out a Burn Effect (not the show) page. We just look at the game and see what the practical effects of a burn are and trope accordingly.

The effect is that the character in question is limited from targeting enemies (it doesn't matter whether the CPU or the player is selecting the actions; enemies simply will not and cannot be targeted by that character). So Charm goes under that.

As for "fear", I've played several different games where it has come into effect in different ways. There are games where it results in a Full action lockdown (the only thing they can do is run away). There are games where it results in reduced stats (like in Disgaea: Hour of Darkness, when Laharl's weakness/fear causes him to have his stats halved during one story mission). There are games where it results in an Enemy selection lockdown. In short, there is no hard-and-fast guideline as to what a "fear" effect (no, not the game series)will be in a game .

This is why I sorted into practical effects rather than the cause of the effect on the screen - it's much more useful, from a troping standpoint, to know what effects are present by how they behave and not by what they're called in games.
Reminder: Offscreen Villainy does not count towards Complete Monster.
 28 Trigger Loaded, Tue, 30th Aug '11 5:10:27 PM from Canada, eh? Relationship Status: Healthy, deeply-felt respect for this here Shotgun
$50 a day, plus expenses
Yep, seems like a solid list to me.
Don't take life too seriously. It's only a temporary situation.
 29 Native Jovian, Tue, 30th Aug '11 5:40:24 PM from Orlando, Florida
Io vs Jupiter
I think you're grouping things a bit too broadly, there. After all, the point of splitting it into an index is to identify the individual tropes, not to create more articles with numerous softsplits.

Here's what I'd break it down into:

  • Damage Over Time: Does HP damage at set intervals. Most commonly called poison.
  • Instant Death Effect: Immediately kills the effected character, regardless of current HP or other stats. Sometimes offers a brief opportunity to remove the effect before the character is killed. Often called Death, Doom, or something similar.
  • Action Prevention Effect: Prevents a character from acting. Usually called paralysis or stop, but a popular variant is sleep, which is ended when the character takes damage. Occasionally separated into distinct "cannot move" and "cannot attack" effects.
  • Reduced Accuracy: Makes attacks more likely to miss. Typically only affects physical attacks, but sometimes affects all actions. Usually called blindness.
  • Ability Lockout: Prevents character from using a specific type of ability, most commonly magic. Usually called silence or mute, especially when applied to magic.
  • Ability Lockin: Prevents character from using everything except a specific type of ability, most commonly physical attacks. Commonly called berserk, frenzy, or rage.
  • Action Randomizer: Character uses random abilities on random targets. Commonly called confused.
  • Face Heel Effect: Character attacks allies as if he were an enemy. Commonly called charmed.
  • Stat Reduction: Lowers a character's stats.

The trope "Poison is represented by damage over time" seems tropable as well—that's a typical thing we'd expect from a status ailment called "Poison". We would be a little confused if, for example, it resulted in an Ability Lock In—that's not normally associated with poison.

It seems like the granularity of making those super-specific subtropes would be too high, though.
Rhymes with "Protracted."
 31 32 Footsteps, Wed, 31st Aug '11 9:08:50 AM from Just north of Arkham Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
The 11th Grover
Well, we might want to combine a few of those (lumping all types of "damage over time" abilities and doing a soft split between persistent and non-persistent effects, for example) is probably a good idea. I figured that writing out the list to get the general classes of each down, and figuring out where to lump and/or split from there would be the best course of action.

That said, I will note that accuracy is a stat, and as such I think there's little to differentiate accuracy reduction from any other stat reduction if varieties of stat reduction are being lumped. In other words, it only makes sense to keep accuracy reduction with other stat reductions if we're not giving each stat reduction its own page.
Reminder: Offscreen Villainy does not count towards Complete Monster.
 32 Spark 9, Wed, 31st Aug '11 2:41:07 PM from Castle Wulfenbach Relationship Status: Too sexy for my shirt
Gentleman Troper!
For the list:

Inverting the controls (or scrambling them) is a common status effect in any action-related game.

Interface Screw (e.g. blurring out part of the screen) is also reasonably common. A basic form of this is the Darkness spell in several old RP Gs, that simply blacks out your screen.
Special trousers. Very heroic.
Cure Candy
Confusion in Action RPG normally will invert the controls completely. Getting drunk usually adds a random Zig Zag to your walk (sometimes with a chance at stun as you puke)

edited 31st Aug '11 2:50:00 PM by Raso

 34 Native Jovian, Wed, 31st Aug '11 4:26:59 PM from Orlando, Florida
Io vs Jupiter
Interface Screw I didn't add because it already has its own page; it'd definitely be part of the index. It also covers both messing with the screen and messing with the controls, so those are both covered.
" I think you're grouping things a bit too broadly, there. After all, the point of splitting it into an index is to identify the individual tropes, not to create more articles with numerous softsplits."

I thought he was soft splitting the index into three sections, and each bullet was a trope.
Still new. Still learning. Asking questions and making mistakes.
 36 Louie W, Fri, 2nd Sep '11 12:59:46 PM from Babycowland
Loser
Would it be alright with everyone if I made a page action crowner so that people could vote on muninn's, 32 Footsteps', and Native Jovian's proposals for how to rework this index? Since they are somewhat lengthy, I would just link to their posts rather than write everything in the crowner. I would also include a "keep Standard Status Effects as it is" option and of course people who have different ideas could add them onto the crowner as well.

edited 2nd Sep '11 1:00:54 PM by LouieW

"irhgT nm0w tehre might b ea lotof th1nmgs i dont udarstannd, ubt oim ujst goinjg to keepfollowing this pazth i belieove iN !!!!!1 d
 37 32 Footsteps, Fri, 2nd Sep '11 1:13:42 PM from Just north of Arkham Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
The 11th Grover
Sounds good to me.
Reminder: Offscreen Villainy does not count towards Complete Monster.
 38 Spark 9, Fri, 2nd Sep '11 1:13:55 PM from Castle Wulfenbach Relationship Status: Too sexy for my shirt
Gentleman Troper!
[up] Go for it.
Special trousers. Very heroic.
 39 Louie W, Fri, 2nd Sep '11 1:29:24 PM from Babycowland
Loser
Alright, here is the page action crowner for this trope. If you feel I have misrepresented any of the proposals, feel free to edit the crowner to clear those problems up. If you have any proposals for how to adjust this trope, you definitely can add them to the crowner as well. However, I would recommend posting elaborations of those new ideas in the thread in order to keep the crowner options fairly concise.

edited 2nd Sep '11 1:46:18 PM by LouieW

"irhgT nm0w tehre might b ea lotof th1nmgs i dont udarstannd, ubt oim ujst goinjg to keepfollowing this pazth i belieove iN !!!!!1 d
 40 32 Footsteps, Fri, 2nd Sep '11 1:41:05 PM from Just north of Arkham Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
The 11th Grover
Looks good. Noting the above, I would agree that an Interface Screw would also qualify as a category of its own.
Reminder: Offscreen Villainy does not count towards Complete Monster.
 41 ccoa, Tue, 15th May '12 3:11:43 PM from the Sleeping Giant
With Mod Hat On
Unlocking by request.
Waiting on a TRS slot? Finishing off one of these cleaning efforts will usually open one up.
 42 Oreochan, Thu, 17th May '12 8:13:09 PM from Pennsylvania
Bump for votes.
"Learning without thinking is labor lost. Thinking without learning is dangerous."
Dragon Writer
If I may copy Jovian's version of the hierarchy and mix my opinion into the mix...

  • Damage Over Time: Character is weakened at set intervals. Usually HP, but can be applied to other stats like MP or stamina.
    • E.g: "Poison", "Burn"
  • Time Delay: Negative effect activates after a set amount of time. Usually something very serious, like a KO.
    • E.g: "Doom", "Gradual Petrify"
  • Negative Status Buff
    • E.g: "Fear", "Curse", "Slow"
    • Reduced weapon accuracy ("Blind")
  • Incapacitated: Counts towards a Game Over. Not always due to actually being incapacitated.
    • E.g: obvious KO, "Petrify", some context-specific attacks and scenarios (like FF 6's "Zombie")
  • Ejected From Combat: Character is taken off the field of combat for the duration of the battle, but is not (necessarily) removed from the actual party. May or not also qualify as Incapacitated, depending on what caused it.
  • Partial ability lockdown: Prohibits use of certain abilities; character may otherwise still participate in combat. Can also be inverted, e.g. prevents the use of all but certain abilities.
    • E.g: "Silence" / "Mute"
  • Lose a turn / Total ability lockdown: Character cannot particpiate in combat at all until healed or if the effect wears off. May or may not qualify as Incapacitated, depending on the cause.
    • E.g: "Sleep", "Paralyze"
  • Movement lockdown: In action and tactical RPG's, character is unable to move around on the field but may be able to otherwise participate.
  • Interface Screw: Disrupts the player's control over the character, but doesn't necessarily pose any effects on the character directly.
    • Action randomizer: Player may dictate actions, but the details (i.e. targets) of them are chosen randomly.
  • AI control: Character chooses their actions automatically; the player loses all control over them.
  • Allegiance reversal: Character turns against and attacks fellow party members, even if the system does not otherwise allow friendly-fire. (Usually paired with AI control.)
    • E.g: "Charm", or "Confuse" in some systems

edited 18th May '12 11:17:38 AM by Stratadrake

Confuse may also alter the controls in some way. (Example: Parasite Eve.)
 
 45 32 Footsteps, Fri, 18th May '12 5:16:48 AM from Just north of Arkham Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
The 11th Grover
@44 That's Interface Screw.
Reminder: Offscreen Villainy does not count towards Complete Monster.
 46 Oreochan, Tue, 22nd May '12 9:48:19 PM from Pennsylvania
Bump for votes.
"Learning without thinking is labor lost. Thinking without learning is dangerous."
 47 Spark 9, Wed, 23rd May '12 1:13:29 AM from Castle Wulfenbach Relationship Status: Too sexy for my shirt
Gentleman Troper!
[up][up] Yes, but certain Standard Status Effects may cause Interface Screw. For instance, there are many games that invert your controls when you have the "drunk" status.
Special trousers. Very heroic.
[up] EarthBound has the Mushroom status, which causes your controls to periodically rotate when outside battle. Just as an example of such a thing.

edited 23rd May '12 5:52:57 AM by DarkConfidant

 49 32 Footsteps, Wed, 23rd May '12 7:41:38 AM from Just north of Arkham Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
The 11th Grover
I know Standard Status Effects can cause Interface Screw. I'm just pointing out that it's already on the list.
Reminder: Offscreen Villainy does not count towards Complete Monster.
 50 ccoa, Mon, 4th Jun '12 12:58:36 PM from the Sleeping Giant
Ravenous Sophovore
This crowner is too close to call, currently. Needs more of a gap between the options or a compromise.
Waiting on a TRS slot? Finishing off one of these cleaning efforts will usually open one up.

Page Action: Standard Status Effects
2nd Sep '11 1:18:23 PM
What would be the best way to fix the page?
At issue:
Total posts: 150
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