Convert to Index?: Standard Status Effects get usage counts
Deadlock Clock: 3rd Feb 2014 11:59:00 PM
edited 30th Aug '11 1:38:46 PM by Raso
- Damage Over Time: Does HP damage at set intervals. Most commonly called poison.
- Instant Death Effect: Immediately kills the effected character, regardless of current HP or other stats. Sometimes offers a brief opportunity to remove the effect before the character is killed. Often called Death, Doom, or something similar.
- Action Prevention Effect: Prevents a character from acting. Usually called paralysis or stop, but a popular variant is sleep, which is ended when the character takes damage. Occasionally separated into distinct "cannot move" and "cannot attack" effects.
- Reduced Accuracy: Makes attacks more likely to miss. Typically only affects physical attacks, but sometimes affects all actions. Usually called blindness.
- Ability Lockout: Prevents character from using a specific type of ability, most commonly magic. Usually called silence or mute, especially when applied to magic.
- Ability Lockin: Prevents character from using everything except a specific type of ability, most commonly physical attacks. Commonly called berserk, frenzy, or rage.
- Action Randomizer: Character uses random abilities on random targets. Commonly called confused.
- Face Heel Effect: Character attacks allies as if he were an enemy. Commonly called charmed.
- Stat Reduction: Lowers a character's stats.
edited 31st Aug '11 2:50:00 PM by Raso
edited 2nd Sep '11 1:00:54 PM by LouieW
edited 2nd Sep '11 1:46:18 PM by LouieW
- Damage Over Time: Character is weakened at set intervals. Usually HP, but can be applied to other stats like MP or stamina.
- E.g: "Poison", "Burn"
- Time Delay: Negative effect activates after a set amount of time. Usually something very serious, like a KO.
- E.g: "Doom", "Gradual Petrify"
- Negative Status Buff
- E.g: "Fear", "Curse", "Slow"
- Reduced weapon accuracy ("Blind")
- Incapacitated: Counts towards a Game Over. Not always due to actually being incapacitated.
- E.g: obvious KO, "Petrify", some context-specific attacks and scenarios (like FF 6's "Zombie")
- Ejected From Combat: Character is taken off the field of combat for the duration of the battle, but is not (necessarily) removed from the actual party. May or not also qualify as Incapacitated, depending on what caused it.
- Partial ability lockdown: Prohibits use of certain abilities; character may otherwise still participate in combat. Can also be inverted, e.g. prevents the use of all but certain abilities.
- E.g: "Silence" / "Mute"
- Lose a turn / Total ability lockdown: Character cannot particpiate in combat at all until healed or if the effect wears off. May or may not qualify as Incapacitated, depending on the cause.
- E.g: "Sleep", "Paralyze"
- Movement lockdown: In action and tactical RPG's, character is unable to move around on the field but may be able to otherwise participate.
- Interface Screw: Disrupts the player's control over the character, but doesn't necessarily pose any effects on the character directly.
- Action randomizer: Player may dictate actions, but the details (i.e. targets) of them are chosen randomly.
- AI control: Character chooses their actions automatically; the player loses all control over them.
- E.g: "Confuse", "Charm", "Berserk"
- A.I. Roulette
- Allegiance reversal: Character turns against and attacks fellow party members, even if the system does not otherwise allow friendly-fire. (Usually paired with AI control.)
- E.g: "Charm", or "Confuse" in some systems
edited 18th May '12 11:17:38 AM by Stratadrake
edited 23rd May '12 5:52:57 AM by DarkConfidant
Page Action: Standard Status Effects
2nd Sep '11 1:18:23 PM