CAUTION READ THIS BEFORE POSTING.Writers looking for critics, post a synopsis of your work here. At the bottom you will find a handy-dandy list of suggestions to use for this. Keep the actual synopsis short (two mid-size paragraphs max. Someone will be along to help you...if you hook their interest, that is. Also, be sure to include a blurb about you, the writer; personal info is neither required nor recommended. Instead, speak on your goals as a writer and how serious you are about this. By "serious" I mean, are you just a fan fic hobbyist looking for some pointers, or are you seriously considering a career as an author? Critics; your job is even easier. All you have to do is read through the synopses until you find one that interests you. If and when you have, PM the author and tell them "I want to be your critic!" Further details (how to exchange works, what the writer wants, what the critic wants, etc. etc. etc.) I leave to individual pairings to figure out. The point here is to help join authors and the editors who might love them in the bonds of unholy geekery, for the betterment of all our nascent works...and to cut down on the plethora of "hey, critique my work!" micro-threads Writer's Block was inundated with. Furthermore, posting large chunks of a potentially publishable work in the public domain can be unwise. Da Roolz: Writers
- 1: Don't spam the thread. So far this has not been a problem as the Dating Service moves rather slowly. Let us continue this. Make your post and be patient; someone will be along to help you - and if nobody comes along, edit your post to make it more interesting.
- 2: Writers are not to PM critics unless a prior arrangement has been made. Critics decide whether or not they wish to read a writer's materal.
- 3: No posts other than synopses; I will be asking the mods to thump any post that doesn't conform to this criterium. Questions? PM me. If I'm not too wasted, I'll answer.
- 4: Keep your synopsis short; two midsize paragraphs at most. The goal here is to interest someone in your work, not tell them all about it.
- 5: Before put your work up for critiquing, run it through spell-check and give it a basic proofread. I've had two people complain to me about works where people did not do this, and that's a valid complaint. Yes, you are looking for help, but spell-check is a click away and it is not beyond the wit of writers to do a basic grammar scan. *
- 6: Don't expect gushing. Expect to hear about weaknesses in your work as well as strengths. If you are not ready for that emotionally, don't post here.
- 7: I would request that authors not delete their posts after they've gotten their help...just edit the post to say you've got all the help you need currently, and if that changes you can edit it back. People have asked me lots of questions about exactly what to put in their post...examples are good, particularly where the example can be seen as a successful one.
- 1: Don't be a dick. If you cannot be direct and honest without being rude, don't volunteer as a critic. If somebody's work sucks, then it sucks...but by taking on the job of a critic you are volunteering to help the writer make their work not suck.
- 2: Don't overcommit. If you don't have the time, don't get a writer's hopes up by P Ming them and then never getting back to them. If your life situation changes and the free time you thought you had up and vanishes, be sure to let the writer know.
- 3: Don't post here (unless you have a synopsis, then by all means...you can swing both ways here, it's all right). Just lurk until something pops up that you like, and PM the author to let them know.
- 4: If it isn't working out, be sure to let the writer know you are going your separate ways - don't just drop off the planet.
- 5: Keep checking old posts! Writers who previously had all the help they needed might need help again.
- A basic idea of the genre.
- What it is (book, script, etc.).
- What kind of help you're looking for (technical, story-based, world-building, factual consultation, etc).
- How far along the work is. This is important. Some critics don't want to teach kindergarten.
- How serious you are - is this for fun, or something you hope to make money off of someday?
edited 22nd Sep '13 1:01:56 PM by drunkscriblerian
~Cora M. Strayer~
edited 11th Oct '11 6:26:35 AM by MrAHR
The Game Developer Thread
edited 11th Oct '11 10:44:01 AM by ch00beh
The Game Developer Thread
- Is the prose too flowery / too detailed at times? Should things be cut for the sake of fluidity and readability. Conversely, are there important details that should be included but have been left out? Also, length in general - is this too ambitious a project to undertake given that I don't have tons of time to work on it?
- Characterization: Are the characters sufficiently fleshed out while remaining likable? Conversely, do the characters try too hard to be likable and come off as Mary Sues?
- I could use some analysis and critiquing of the action/fighting sequences, to make sure that they are both realistic and believable while also being intense enough.
- Anything else that I might have missed that's pertaining to an enjoyable read.
edited 22nd Oct '11 3:48:04 PM by PacificState
edited 23rd Dec '11 11:07:25 AM by SnowyFoxes
edited 9th Nov '11 4:47:35 PM by feotakahari
edited 20th Sep '13 11:46:31 AM by DeviousRecital
edited 10th Nov '11 4:01:00 AM by Exploder
edited 21st Nov '11 8:28:52 AM by Ruduli
edited 23rd Dec '11 5:28:09 AM by draconiansuperior
2) Redemption's Promise Full Legnth Fantasy Novel, in my own fantasy world. Not quite 100 manuscript (printed) pages long, probably about 300 novel pages. I intend this novel for publication. A full criticism of readability, characters, ideas, and plot is requested. File will be sent in Open Document Text Format (.ODT) Synopsis: Typhin has all ready lost his wife to the plague, so when Vardox promises him a cure, he is ecstatic. The true cost may end up being more than he can pay, however. Especially when Vardox all ready has one ghost in his wake. -Treguard
- The first chapter in particular features extremely heavy lampshading of a certain coincidence in an attempt to make it seem less contrived. I'm trying to make the audience accept it while still leaving the possibility of suspicion that said coincidence might not actually be one after all.
- I feel that a fair amount of my dialogue comes off as somewhat stilted, but I'd like a second opinion.
- I want to know if things come off as too fast paced and if I should slow them down. I'm trying to balance a very slow update schedule with my desire for enough detail and depth.
- I want to know if any foreshadowing comes off as too heavy handed.
- I'm worried about the relatability of the characters
- I want to know how the villain comes off, and will explain what he's supposed to feel like after you tell me the impression you got.
- When my word choices are weak and could use some improvement.
- Where I need to focus on characterization.
- Where I'm grammatically weak.
- Where I need to improve my historical accuracy.
- How believable everything is. Are there any parts where the reader just rolls their eyes and says "This is stupid"?
- How interesting everything is. Are there parts that are a slog to get through?
- Is there too much expospeak? Not enough for certain parts? I'm trying to pepper it with Cryptic Background References, but I'm not sure if I'm overdoing it.
- Just general help, really. I've only gotten feedback on my very first chapter, so I'm kinda stumbling along in the dark.
edited 13th Jan '12 2:23:32 PM by Discar
edited 2nd Sep '12 5:05:56 PM by SnowyFoxes