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Most fun you've had in an RPG:
Yakka Foob MogThe most recent really fun RPG moment that comes to mind would have to be the messed-up nautical zombie apocalypse game that ended with me in a chainsaw duel with a vampire on a cramped lifeboat.
Add me on Skype: Al Cook (darnpenguin)
One of the NineWho won?
edited 28th Mar '12 1:18:37 AM by Mr.Cales
STAND BACK! I TAKE LARGE STEPS!
Some Guy Or SomethingIt doesn't matter who won, we lost. Mainly because we weren't there to witness it.
Nice GuyOK, you have got to give that the epic writeup it so obviously deserves.
Read Remus! Has nothing to do with wolves.
Engrish scholarWell, It was in highschool. 15 years old? We have played a lot of D&D but some of us wanted play something more narrative. So we took a newby GM -bad idea-. a big group -worse idea-. and the Kult setting -worst idea-. to our first aproach to mature RPG. These was the characters builded: - An alcoholic and pedophile policeman. - A nightclub doorman with several mental illness including velvet phobia and bipolarity. - A violent shaolin master with some chi powers. Levitations, distance attacks etc etc... - The goalkeeper of the Deportivo de la Coruņa. - A passion witch, with powers like change sex, soul stealing while sex and who make people S & M 24/7 . Also was nympho and sexually disturbing. That means that all people into girls want her badly. - A homeless. - An overpowered wizard catholic priest. He could teleport, time travel, and also was a Reality Warper. To be so OP he took all disadvantages of possesion, so basically 95-99% of time he was possesed by dead people, demons and Blue and Orange Morality things. And as a result tied by the rest of the players. - And finally, Unfazed Everyman. A biology student. Ahh, the youth. Words cant describe how lame It was. We last two days.
edited 24th Apr '12 3:45:21 AM by Picheleiro
Professional NerdLong story here, so free up some time and sit tight: Okay, so we were (well, still are) in a low-level 4e campaign where we were trekking through ogre territory to try and get to an NPC ally's village. We had set up camp and just finished up an extended rest when an ogre patrol led by the ogre chief's son came across us. They weren't quite ready to start a fight, but it quickly became obvious that they were trying to extort money from us and would attack us if they didn't get their way. They outnumbered us and most definitely overpowered us (we're at level five, and the chief's son was an elite), so we didn't really want the latter. Negotiations started to disintegrate and I, figuring we had little to lose, cast Instant Friends and hoped to the Random Number God that the chief's son would roll a four or lower on his saving throw. The Random Number God took pity on me, and the ogre missed his throw. Instantly things turned around, and not only did I talk us into getting out scot free, but the guy also gave us a personally written missive allowing us safe passage through ogre territory. He also hit on me, but I'd rather not think about (not so) hot ogre-on-tiefling action. At first we were just going to just go on like before and stealth through somewhat dangerous territory to avoid certainly deadly ogres, but then we thought about it a bit; Instant Friends lasts 1-4 hours, we really had only one major checkpoint to go through a short ways away (as in a two or three hour walk or so), and the ogre band went off in the opposite direction, so we decided we wouldn't waste our free pass and instead just waltz through the checkpoint like we belonged there. It seemed like a good idea at the time. Sure, sometimes our DM was sometimes a Killer Game Master, but we checked with him to make sure that the chief's son wouldn't automatically realize he'd been under an enchantment when Instant Friends ended, and I was a (recently fired) diplomat/bureaucrat from the race of the ruling class that often made deals with the ogres of the area, so the missive wouldn't seem terribly suspicious to the checkpoint guards. What Could Possibly Go Wrong? About an hour later, we reached the checkpoint, showed the missive, and got the guards to open the checkpoint gates. Score! Our campaign just got a lot easier... ... Right until the chief's son and his merry band showed up, demanding us to stop and accusing us of using some sort of witchcraft to con them. Eight ogres versus four fifth-level PCs and one NPC druid, and they had us surrounded. ... Fuck. Immediately, our ranger shouted that the chief's son was really an impostor. While this momentarily confused the ogres, it didn't prevent the impending battle. We rolled initiative. Thanks to using a syllable of grace, I went first. The first order of business was to cast Sleep on four of the ogres. After that, I spent my action point and used Charm of Misplaced Wrath on the chief's son to make him attack one of his allies. I succeeded - not only in the attack, but also in screwing with the dumbest of the guards. He basically stood around confused, effectively removing him from play for the first half of the battle. Our paladin charged to the front while the rest of us (all of which are primarily ranged attackers) fell back and started pelting the ogres with ranged attacks. This worked for all of three rounds before our paladin dropped (because we're a fifth level party against eight fucking ogres). Only one of the ogres failed their first saving throw for Sleep, so we were still outnumbered and outclassed. Luckily, the guy who plays the paladin thinks riding tentacled mindfuck beasts into battle is awesome, so the Paladin in question was a pixie paladin who, thanks to the Fey Beast Tamer theme, had a displacer beast for a mount. Therefore, even though he was unconscious and dying, he could still move at eight squares a round. We decided to pull the Paladin out of the fray, make a break for the open gates, block it off with a Phantom Chasm, push the guards on the other side into the Chasm, and run like fuck. Everyone managed to make it through the gate without dying. The druid gets our paladin up with a heal check, and I throw down the Chasm. Just when we were about to gun it, however, our ranger, in a fit of what I must assume was complete insanity, decided to stop and strike up a conversation with the ogre guard that I confused out of play. This ended up being the Greatest Idea Ever. Remember how I said he was only out of the battle for half the encounter? That's because our ranger talked him into joining us. So now we had an ogre on our side. Better yet, the rest of the ogres labeled him Thog the Betrayer and all started attacking him instead of us. We stopped our retreat plan and thought for a moment:
edited 16th Jun '12 4:34:35 PM by Sparkysharps
"If there's a hole, it's a man's job to thrust into it!"
— Ryoma Nagare, New Getter Robo
Happy winter holidays!Nice battle! My group is currently in a cathartic assassinate-fest campaign in our GM's homebrew game. First a bit of context: After the death of his father, the new king has started an army of the 5, 000 most fervent fanatics in the kingdom, to attack our neighbor (whose capital city is conveniently very close to the border). But he also sent 50 or so infiltrators to exterminate the army from the inside before they reach the gates: He wants an alliance with the neighboring kindgom, so the city's common people must never see the army, or even the best propaganda can't stop the unrest. Our group has been sent by the neighbor capital city to participate in the infiltration, so we joined the army at a city in the kingdom, about two months from the border. The King himself came to the city for a big speech, so laden with doublespeak that it managed to be an encouragement for the infiltrators while making the army believe he was cheering them. Note, however, that the various infiltrator groups don't know each other: This to avoid one being compromised and getting all other caught, but it can lead to accidents. The King himself saw it during an audience and decided to derogate to his "no communication" rule to avoid a waste: When we saw an hypercompetent fighter's Extended Disarming, we must have had a "must kill first" look on our faces because the King promptly delivered some more doublespeak to make it obvious to those in the know that he was too. Now that's where the fun began: We spent the session plotting and doing: we wanted to start big before the paranoia started. So we spent a few days sabotaging food supplies and preparing poison, for a massive poisoning event that ended up killing 250 people (we had some unconcerted help). Then other murders started: hunting accidents, people killed with accusation of cheating at gambling (quickly followed by copycats), etc. We're becoming sadistic and these guys are our preys. We've got five thousand toys to play with and in the end, really few must survive! (we're still torn on one news, though: The official version is that one cook (a pig semihuman named Russell) killed a would-be assassin (guy stabbed him but his fat took the brunt of it) who was also carrying poison. Bad news, unless it was actually Russell killing the guy to frame him for his own deeds...
edited 16th Jun '12 1:43:48 PM by Medinoc
They Called Me Mad!! I decided to show them all; but when I looked on my works, oh mighty, I despaired: for it made me realize they were right.
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Total posts: 32
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