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Total posts: [32] 2
Most fun you've had in an RPG: ![]() So that's what this does
In the second session of a game where I knew about half the players. The party had split, my half had been attacked by thugs, I'd knocked out a few of them and the other group knocked out the remainder. I came round quickly and, as the closest thing we had to a medic, brought a thug round for interrogation.
Turned out they had been paid to warn us off. Holding a heavy pistol in his face, I snarled "How much?" and he quoted a number which was apparently the going rate. I glanced across the table and saw a player I didn't know grinning like a loon. "You thinking what I'm thinking?"
Our characters bonded over making a deal with these thugs for most of their pay in exchange for letting people believe they'd been successful, before we'd ever talked ooc. It's quite an unusual experience. Additionally, when they game got going properly, it became clear that our characters probably knew each other from before and not the other pcs so much. This led to a few comments along the lines of "I'm sure this isn't the first time I've had to carry him back to his ship."
edited 14th Aug '11 9:42:59 AM by Michael Balance - the original sixth sense.
![]() Street Writing Man
God, too many to choose from; I've been gaming a long time. But the Werewolf The Apocalypse LARP I ran in my backyard was definitely up there; we built an actual caern area, dug a firepit, had props and costumes...when you can howl at the moon for real, it's awesome.
We had a nighttime combat scene that actually got people's heart-rates up * ; I had five of my staff dressed in black (including ski masks), sneaking around and jumping out of the shadows at people. Best moment...
A player had his back to a tree. I carefully got to within five feet of him, and started to say "Surprise Physical Challenge!"* I got to "Su-" and he screamed "BID! BID!"
It is easier to build strong children than it is to repair broken men.
-Frederick Douglass
Charming But Irrational
Being forced to run an Anima session twelve hours beyond the supposed ending point by my players, because they wanted to know more. And two of them had work the next morning.
Possibly the proudest moment of my D Ming career so far.
When you remember that we are all mad, all questions disappear and life stands explained.
![]() Bunny
We had a pretty awesome session a few nights ago in Scion. Essentially, our party is attempting to gather up all the pieces of an ancient sword said to be able to rend the heavens and re-order the cosmos before some unsavory people attempt to obtain and use it to free the Titans.
So there's a museum that holds this piece of the sword in england. Naturally, we need to get it. The first thing we do is occupy one of our less stealthy party members.* I, in what was probably not the smartest move, decided to convince him that the shard of the sword is hidden in one of the hats of the guards at Buckingham Palace.
With him sufficiently distracted, we started to execute our plan. Four of us walked into the museum. Myself, the social based investigative journalist. The incredibly bulky physical-based Hot Blooded Japanese fellow. The slightly off kilter, incredibly attractive fellow who fancies himself a superhero (and wears spandex). And lastly, the quiet unassuming and somewhat sociopathic college student who has brains and brawn.
Using Shadow Refuge* , I hide in the massive shadow of my Japanese friend. We stand in front of the shard case, the Hero stands in the center of the room, and the college student positions himself by an emergency exit. The Hero uses Center Of Attention* so that nobody is staring at the rest of the party. The Student leaves through the emergency exit to activate the fire alarm, and the Hero starts to lead the crowd (including security guards) out through the front. Finally, the Japanese fellow positions himself in front of the case and I use Unbarred Entry* to snag the shard without anyone noticing. Thanks to the fire alarm, the security system does not lock down the building because that would be a fire hazard. And because we did not do any smashing, and hell, nobody would be able to find me in the Japanese fellow's shadow anyway, we make a clean getaway.
...And then we step outside and a SWAT* team blazes past, heading in the direction of Buckingham Palace.
...My bad.
One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
So that's what this does
...Wait a minute, are there SWAT teams in London or did the GM just make that up?
Close enough. That would be CO 19.
Balance - the original sixth sense.
![]() Pan praescribens
After reading Deathonabun's story I'm reminded of the funniest I had in a long time, in my first Shadowrun game.
Our GM decided he wanted us to go and get some drug samples from a private clinic.
No doubt he had planned what we were gonna do, but what he hadn't planned was the look of recognition that lit our faces, as we turned to each other and said "So... we pull an Ariel ?"
Poor GM hadn't seen Firefly and hadn't planned that at all, but that's exactly what we did, and not a single shot was fired that game. It was glorious =)
edited 16th Aug '11 6:32:53 AM by fibojoly What is this I don't even
Bored Supervisor
One of the best ones I remember was a one-shot I played back in high school, in Dragonlance. One of the other P Cs was a minotaur fighter, with a giant double-bladed axe, and we ended up fighting a bunch of the turn-to-stone draconians. So, his first combat roll - 20. Player says, "I lift up my axe, and drop it square in his head." Rolls to extract his weapon before it gets stuck in a statue - 1. So, our fighter has one-shotted an enemy, and then (to our eyes) eliminated his greatest combat ability.
Next round, another draconian has come up behind him. So, he rolls a strength check to pick up the weapon, statue and all, and swing it up over his head backwards to hit the other draconian - 20. Bam, insta-kill again. And another roll to try and extract his axe - 4* .
Third round, the rest of the party has already wiped out half of them, but one more, thinking the minotaur is now easy pickings, moves in to attack him again. He decides to pick up the whole thing, with two statues stuck on it, and drop the whole thing bodily on his attacker. He rolls the die - 20. Blammo, one squished draconian. The rest of the enemy decided to flee on the next round, and some of them succeeded at it. we're going to use every excuse we can get to make you look bad. - kay4today
K-11-2
One of my first. Robotech RPG, way back in the day, like '93 or something. Invid War setting. Driving a Shadow Alpha, which is awesome because it has guns in the wrists and I'm still in elementary school, and also because as far as the Invid are concerned I have a twenty-five-foot tall ninja.
Fall through a highway overpass while trying to hide from a patrol of Invid Shocktroopers and light right in the middle of five of them. Shoot one with the rifle right in the sensor eye, killing the pilot. Turn around, punch another one in the same place, driving the battloid-mode fist straight through the Shocktrooper, and then using it as shield while I blow away his buddy with the wrist guns. Lastly blow the fourth one up with a volley of ten minimissiles.
My companions, suitably awed, kill the final Shocktrooper.
There have been many moments since then, many of them better, but I think that first one is really the reason I'm still playing.
![]() ![]() Banned, selectively
While there were sessions or scenarios that struck a chord, the best overall roleplaying experience has to be my (our) run at James Bond. The game is relatively simple but focuses on the movie action elements. The rules recreate the genre and even enforce it.
We had a 3-man crew. The first was quick and had the best marksmanship and driving abilities. The second was - sort of playing against type - the jock and the brain. I was "the face" (like the A-Team). I had the highest charisma and talking ability. Otherwise, I was number 2 as a driver, marksman, scientist, hand to hand guy or otherwise.
It was wildly entertaining except for the part where we need someone to walk into the Big Bad's camp and blend in (the easy option) or expose themselves (the sucky option), which was me every time and I had to wait to be rescued by driver-shooter man and brainy-thumper man.
The saving grace was that I always got the girl, or at least the hottest if not most interesting one.
But overall it was masterful because we functioned as a team and the game played as you would expect it to, given the genre.
Whether you think you can, or you think you can't, you are probably right.
![]() edited 17th Aug '11 8:27:11 PM by Thenamelesssamurai Imagine Rakan applying Calling Your Attacks to doing paperwork.~Anarchy
Rakan for the hell of it COMMISSION THIS BRIDGE!~EHK
Irritable Reptilian
This one was mostly just silly, but it amused me greatly simply because of the mental imagery.
One of my very first campaigns, running a 4e game in a custom-built world. I was playing the resident walking stereotype... er, pyromaniacal wizard. Every bit as squishy as you'd expect.
Anyway, at one point, we wound up in a crypt of some sort that had a handful of reasonably tough baddies, along with coffins that spawned an infinite number of skeleton minions at one or two per turn. As far as I remember, the corridor was a sort of T-shape, with the tougher baddies in the 'bottom' part of the T and the coffins in the 'top'. The party was duking it out with the tougher undead while my wizard had positioned himself at one corner of the intersection to allow for a better field of fire, intending to AoE down the mooks as they spawned.
In practice, what happened was that his full fire support was needed for the wights or whatever they were, so the skeletons simply shambled up to the corner unopposed. For reasons known only to the GM, though, the skeletons totally ignored my wizard, wandering straight past him to try and get at the rest of the party.
This naturally allowed the wizard an AOO, which I actually rolled reasonably well on a lot of the time. The fight went on for a while, and I couldn't shake the mental image of the skeletons stalking up behind my caster, only to be disposed of with an Offhand Backhand as he continued raining fiery doom on our opponents.
By the time the fight was done, there were so many skeleton remains directly behind me that several squares in that area had been declared difficult terrain by the GM So that's what this does
Another player asked me for comment on their plan to throw an alligator at an enemy who was doing a fair impression of a Get Back Here Boss. My response was entirely based on technical methods to increase the chance of it working.
Balance - the original sixth sense.
Bored Supervisor
This past weekend, me and several buddies did a road trip to Portland to hang out at Fiction Addiction and play some house-ruled D&D 4th. An entire party that were either pure bard, multi-classed bard, or had the feat Bardic Dilettante. So, we start off ... the first five rolls in the game session were 20, 20, 1, 20, 1. The first 20 was a Bluff check on the NPC that got us all together, resulting in our party getting a bunch of magic potions. The second was an Intimidate check on a war-forged by our Bardbarian to make the war-forged take off a piece of his shoulder to use it as a whetstone. The first 1 was the war-forged's reaction to this ... starting combat, with the other 20 and 1 as Initiative rolls by the party.
The rest of the game session went along on a similar note. We rolled more 20s and 1s than I can remember having in a game session ever. Another 20 later on was bluffing a white dragon* Great fun was had by all, even when my dwarf rolled three 2s in a row for stealth checks, which resulted in said dragon waking up.
we're going to use every excuse we can get to make you look bad. - kay4today
![]() So that's what this does
Why I love Changeling: The Dreaming:
Playing a ukulele using a wererat's tooth as a plectrum in order to protect my allies from a 4th gen gangrel methuselah.
Balance - the original sixth sense.
![]() Relentlessly Negative
So here's a fun incident from a Paranoia session...
The GM hands us pregenerated characters; mine has a narrow specialty allowing him to order food for delivery over his PDC. Early in the mission, I order a large quantity of Hot Fun for use in sabotaging some experimental technology that my secret society doesn't trust to blow up on its own. Unfortunately, the food never comes.
Cut to near the end, after I have already lost my sixth clone by grabbing the traitorous enemy leader and doing a spinning piledriver into an open smelter (Adrenaline Control is an awesome power)). The other troubleshooters, all on their fifth or sixth clones due to the typical backstabbery of Paranoia, approach the captured citizen they were supposed to be rescuing...
...And my crate of Hot Fun finally arrives, crushing and killing him.
I got them all executed from beyond the grave.
So that's what this does
Balance - the original sixth sense.
Hey, do you know the way to Shell Beach?
I have fun just about every time my group plays our DM's Battletech game which he runs using a blend of the Savage Worlds rule set and Classic Battletech rules. During one of our deployments, we were dropping from orbit rather than deploying after landing the dropship. when placing my Clint which I had been working on converting to a Clint IIC using what we had on hand, I just so happened to position it in the hex in which he had placed a customized urbanmech with which he planned to ambush the lance I was commanding. I then went on to get three more kills that session, including a Crusader which I hit in the ammo stores with a crit which came from a single pellet from an LB-10X cluster round.
Journalism is just a gun. It's only got one bullet in it, but if you aim right, that's all you need.
![]() Animatronic Hipster
First ever Eberron game I played, I was playing a Psionic Warforged, who spent most of his spare time trying to promote greater rights and liberties for his people etcetera, the standard warforged freedom guy.
Cue a new player joining. She was playing an EXTREMELY arrogant Elf warrior, whose opening dialog with absolutelt everyone he met was to casually invite them to "have the privilege" of being his slave.
Needless to say that went down well with my character.
Cue a campaign that consisted of petty IC squabbling, refusal to help one another (during battle no less), arguments that repeatedly turned violent and some of the best role-playing I've ever been part of.
"The definition of trust is two gay cannibals giving each other blowjobs." - ThatOneGuyNamedX
![]() Needs Moar Choppa
Did a nice Screw You, Elves! smack down occur at any point?
Why should I play the Roman fool and die on mine own sword? Whiles I see lives, the gashes do better upon them. -MacBeth
![]() Some Guy Or Something
[3:00:00 PM]: Ninja evii [3:00:12 PM]: Eviininja awayyyyy [3:00:13 PM]: NANANANANANA EVII International Laugh At Me Day ![]() One of the Nine
I've already told the story about the steam motorcycle riding preacher with the pet T-Rex, so I'll tell a different one.
One of my players had a Sheriff who had a specific flaw- he was Marked by Death. This meant that every time he fired a shot, it had to hit some living thing, preferably killing it. And every shot fired at him that missed had to hit some living thing, again preferably killing it.
In a solo mission he played, he acquired eight horses from a pack of bandits he browbeat with his oratory (he was an odd character; no supernatural powers and he still pulled his weight beside the aforementioned preacher and the cannibal zombie madwoman that was his other companion). So he got this herd together, started taking them to town to sell.
He gets there, and a bandit gang's holed up in a hotel. He decides to help out, but he's nuts, so he just sits on his horse blasting away at the building, surrounded by his impromptu herd of horses.
Long story short at the end of it he's sitting on the one living horse surrounded by a pile of dead horses and the hotel was torn apart by dynamite. But he did win!
STAND BACK! I TAKE LARGE STEPS!
Total posts: 32
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