Total posts:  2
Most fun you've had in an RPG:
I didn't see a thread for awesome/fun/scary/funny rpg sessions, so feel free to share.
The best moment I can remember is when we killed a villain by throwing half of his broken sword into his forehead, setting him on fire, throwing him off an 80 foot cliff, and then my full-plate wearing Paladin did a WWE elbow off the cliff hitting the sword blade and smashing his head into gunk. Gorn, perhaps, but nobody's going to forget that one for a long, long time.
So that's what this doesIn the second session of a game where I knew about half the players. The party had split, my half had been attacked by thugs, I'd knocked out a few of them and the other group knocked out the remainder. I came round quickly and, as the closest thing we had to a medic, brought a thug round for interrogation. Turned out they had been paid to warn us off. Holding a heavy pistol in his face, I snarled "How much?" and he quoted a number which was apparently the going rate. I glanced across the table and saw a player I didn't know grinning like a loon. "You thinking what I'm thinking?" Our characters bonded over making a deal with these thugs for most of their pay in exchange for letting people believe they'd been successful, before we'd ever talked ooc. It's quite an unusual experience. Additionally, when they game got going properly, it became clear that our characters probably knew each other from before and not the other pcs so much. This led to a few comments along the lines of "I'm sure this isn't the first time I've had to carry him back to his ship."
edited 14th Aug '11 9:42:59 AM by Michael
Balance - the original sixth sense.
Street Writing ManGod, too many to choose from; I've been gaming a long time. But the Werewolf The Apocalypse LARP I ran in my backyard was definitely up there; we built an actual caern area, dug a firepit, had props and costumes...when you can howl at the moon for real, it's awesome. We had a nighttime combat scene that actually got people's heart-rates up * ; I had five of my staff dressed in black (including ski masks), sneaking around and jumping out of the shadows at people. Best moment... A player had his back to a tree. I carefully got to within five feet of him, and started to say "Surprise Physical Challenge!"* I got to "Su-" and he screamed "BID! BID!"
It is easier to build strong children than it is to repair broken men. -Frederick Douglass
Charming But IrrationalBeing forced to run an Anima session twelve hours beyond the supposed ending point by my players, because they wanted to know more. And two of them had work the next morning. Possibly the proudest moment of my D Ming career so far.
When you remember that we are all mad, all questions disappear and life stands explained.
BunnyWe had a pretty awesome session a few nights ago in Scion. Essentially, our party is attempting to gather up all the pieces of an ancient sword said to be able to rend the heavens and re-order the cosmos before some unsavory people attempt to obtain and use it to free the Titans. So there's a museum that holds this piece of the sword in england. Naturally, we need to get it. The first thing we do is occupy one of our less stealthy party members.* I, in what was probably not the smartest move, decided to convince him that the shard of the sword is hidden in one of the hats of the guards at Buckingham Palace. With him sufficiently distracted, we started to execute our plan. Four of us walked into the museum. Myself, the social based investigative journalist. The incredibly bulky physical-based Hot Blooded Japanese fellow. The slightly off kilter, incredibly attractive fellow who fancies himself a superhero (and wears spandex). And lastly, the quiet unassuming and somewhat sociopathic college student who has brains and brawn. Using Shadow Refuge* , I hide in the massive shadow of my Japanese friend. We stand in front of the shard case, the Hero stands in the center of the room, and the college student positions himself by an emergency exit. The Hero uses Center Of Attention* so that nobody is staring at the rest of the party. The Student leaves through the emergency exit to activate the fire alarm, and the Hero starts to lead the crowd (including security guards) out through the front. Finally, the Japanese fellow positions himself in front of the case and I use Unbarred Entry* to snag the shard without anyone noticing. Thanks to the fire alarm, the security system does not lock down the building because that would be a fire hazard. And because we did not do any smashing, and hell, nobody would be able to find me in the Japanese fellow's shadow anyway, we make a clean getaway. ...And then we step outside and a SWAT* team blazes past, heading in the direction of Buckingham Palace. ...My bad.
One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
So that's what this does
...Wait a minute, are there SWAT teams in London or did the GM just make that up?Close enough. That would be CO 19.
Balance - the original sixth sense.
Pan praescribensAfter reading Deathonabun's story I'm reminded of the funniest I had in a long time, in my first Shadowrun game. Our GM decided he wanted us to go and get some drug samples from a private clinic. No doubt he had planned what we were gonna do, but what he hadn't planned was the look of recognition that lit our faces, as we turned to each other and said "So... we pull an Ariel ?" Poor GM hadn't seen Firefly and hadn't planned that at all, but that's exactly what we did, and not a single shot was fired that game. It was glorious =)
edited 16th Aug '11 6:32:53 AM by fibojoly
What is this I don't even
Bored SupervisorOne of the best ones I remember was a one-shot I played back in high school, in Dragonlance. One of the other P Cs was a minotaur fighter, with a giant double-bladed axe, and we ended up fighting a bunch of the turn-to-stone draconians. So, his first combat roll - 20. Player says, "I lift up my axe, and drop it square in his head." Rolls to extract his weapon before it gets stuck in a statue - 1. So, our fighter has one-shotted an enemy, and then (to our eyes) eliminated his greatest combat ability. Next round, another draconian has come up behind him. So, he rolls a strength check to pick up the weapon, statue and all, and swing it up over his head backwards to hit the other draconian - 20. Bam, insta-kill again. And another roll to try and extract his axe - 4* . Third round, the rest of the party has already wiped out half of them, but one more, thinking the minotaur is now easy pickings, moves in to attack him again. He decides to pick up the whole thing, with two statues stuck on it, and drop the whole thing bodily on his attacker. He rolls the die - 20. Blammo, one squished draconian. The rest of the enemy decided to flee on the next round, and some of them succeeded at it. Later in the same game, my PC was standing watch up in a tree with a crossbow, when a bunch of the flying-explody draconians showed up. I took aim at the first one, rolled my dice, and landed on - 20* . So, it, quite naturally, explodes, sending me flying from the tree, and waking the rest of the party. I ended up taking more damage from the fall than I did from any of the badguys in that combat.
we're going to use every excuse we can get to make you look bad. - kay4today
K-11-2One of my first. Robotech RPG, way back in the day, like '93 or something. Invid War setting. Driving a Shadow Alpha, which is awesome because it has guns in the wrists and I'm still in elementary school, and also because as far as the Invid are concerned I have a twenty-five-foot tall ninja. Fall through a highway overpass while trying to hide from a patrol of Invid Shocktroopers and light right in the middle of five of them. Shoot one with the rifle right in the sensor eye, killing the pilot. Turn around, punch another one in the same place, driving the battloid-mode fist straight through the Shocktrooper, and then using it as shield while I blow away his buddy with the wrist guns. Lastly blow the fourth one up with a volley of ten minimissiles. My companions, suitably awed, kill the final Shocktrooper. There have been many moments since then, many of them better, but I think that first one is really the reason I'm still playing.
Well, reading you guys stories makes me glad my brother signed on to my account on accident and started this thread! Well, may as well post my own, though its hard to choose. I was G Ming a homebrew game set in a noir type semi-fantastical setting. One of the P Cs had hired another PC as a bodyguard. Unfortunately for him he left him in the car to guard a major NPC while he went to meet an informant (which turned out to be a trap). After a quick battle, they get separated, and Day, the player-character, asks Jewel, the NPC what they should do. She tells him the same thing she she's been telling everyone: that she wants to go meet Lady Moraven. Now, this Moraven person was an extremely powerful businesswoman with a very shady company, whom all the other P Cs had already guessed was set up to be the main villain and definitely not trustworthy. NPC Jewel was meant to be naive, not understanding the danger, but unfortunately neither did my PC. To make it simple, the PC chose to walk into the main villains lair and hand over the plot coupon. Once he found out what she wanted to do with her though (harvest her heart for magic), he took the main villain hostage. He was able to miraculously survive, but he forced the plot forward by about 4 sessions.
Banned, selectivelyWhile there were sessions or scenarios that struck a chord, the best overall roleplaying experience has to be my (our) run at James Bond. The game is relatively simple but focuses on the movie action elements. The rules recreate the genre and even enforce it. We had a 3-man crew. The first was quick and had the best marksmanship and driving abilities. The second was - sort of playing against type - the jock and the brain. I was "the face" (like the A-Team). I had the highest charisma and talking ability. Otherwise, I was number 2 as a driver, marksman, scientist, hand to hand guy or otherwise. It was wildly entertaining except for the part where we need someone to walk into the Big Bad's camp and blend in (the easy option) or expose themselves (the sucky option), which was me every time and I had to wait to be rescued by driver-shooter man and brainy-thumper man. The saving grace was that I always got the girl, or at least the hottest if not most interesting one. But overall it was masterful because we functioned as a team and the game played as you would expect it to, given the genre.
Whether you think you can, or you think you can't, you are probably right.
Deathonabun's reminds me of a Scion campaign that was unfortunately cut short. We are on a mission to rescue some kids of the Gods who started mysteriously disappearing and after rescuing two other Scions who were framed for arson from prison, we went to a hotel to collect their clothes and computers, which had all the data from their investigation for us to look through. Our GM was giving us vibes of something bad or ominous from the place (He was just hyping it up for fun [mostly his fun]), so we made the horrible decision of splitting the party. This wouldn't be bad in and of it's self, if it wasn't for the fact that we let our sniper, who is the Chaotic Stupid of the party and was built that way (Well, more Blue and Orange morality as it pertains to logic and social skills), go off on his own to cover us. You can already see where this is going, right? So we're in the hotel room and everything is fine, we get in and out, no hassle no worries and we're on our way to the truck when we hear police sirens going towards a nearby building. Our sniper had waltzed into an office building and tried looking around for an empty meeting room, but rolled badly and some random lady was in the room. Instead of just making an excuse and trying to find a different room (though he only had a charisma of two, so it might not have been much good anyway), he proceeds to ask if he could use this room for a moment and unpack his sniper rifle right in front of this lady. Who promptly calls security, who promptly start firing on him. After spending about 5 minutes dodging bullets while waiting for the elevator, he finally gets in the elevator and opens the top part and hops out on a different floor, while pushing every button on said elevator so it will take awhile before it gets to the ground. He gets out and starts taking the stairwell down. Now after hearing the sirens, all our face did was say "Go get him while I get the trucks" in the most exasperated manner possible. Now this is where I come in. I walk into the building to try to rescue this guy while a fully armed SWAT team is standing in front of the elevator waiting for it to come down so they can charge in. I have the Knack "advantageous circumstance" (which I freaking love). For those of you who haven't played Scion, what Advantageous Circumstance does is that as long as you name an initial action and your desired end result, what happens ends up working like a living Rube-Goldberg machine in favour of your desired outcome. So my initial action was going into the bathroom, prying loose a bathroom tile, returning to the hall and flinging it like a Frisbee. I can't remember the chain of sequences, but the end result was the entire SWAT Team knocked, several lights and miniature chandeliers and parts of the first floor ceiling dropped, the front desk for some reason completely in splinters on the floor and both elevators crashed and broken on the first floor, with Brenden's character slung over my shoulder as I'm running 15 yards a second out of there, throw him into the back of the truck and hope nascar style into the passenger seat while being a 6'2 240 pound Half Chinese man. And that's why I've been assigned as the one to follow Brenden's character every where he goes, no matter game we're playing. I have more from this campaign and our also sadly abandoned Cthulu Tech campaign.
edited 17th Aug '11 8:27:11 PM by Thenamelesssamurai
Imagine Rakan applying Calling Your Attacks to doing paperwork.~Anarchy Rakan for the hell of it COMMISSION THIS BRIDGE!~EHK
Irritable ReptilianThis one was mostly just silly, but it amused me greatly simply because of the mental imagery. One of my very first campaigns, running a 4e game in a custom-built world. I was playing the resident walking stereotype... er, pyromaniacal wizard. Every bit as squishy as you'd expect. Anyway, at one point, we wound up in a crypt of some sort that had a handful of reasonably tough baddies, along with coffins that spawned an infinite number of skeleton minions at one or two per turn. As far as I remember, the corridor was a sort of T-shape, with the tougher baddies in the 'bottom' part of the T and the coffins in the 'top'. The party was duking it out with the tougher undead while my wizard had positioned himself at one corner of the intersection to allow for a better field of fire, intending to AoE down the mooks as they spawned. In practice, what happened was that his full fire support was needed for the wights or whatever they were, so the skeletons simply shambled up to the corner unopposed. For reasons known only to the GM, though, the skeletons totally ignored my wizard, wandering straight past him to try and get at the rest of the party. This naturally allowed the wizard an AOO, which I actually rolled reasonably well on a lot of the time. The fight went on for a while, and I couldn't shake the mental image of the skeletons stalking up behind my caster, only to be disposed of with an Offhand Backhand as he continued raining fiery doom on our opponents. By the time the fight was done, there were so many skeleton remains directly behind me that several squares in that area had been declared difficult terrain by the GM
So that's what this doesAnother player asked me for comment on their plan to throw an alligator at an enemy who was doing a fair impression of a Get Back Here Boss. My response was entirely based on technical methods to increase the chance of it working.
Balance - the original sixth sense.
Bored SupervisorThis past weekend, me and several buddies did a road trip to Portland to hang out at Fiction Addiction and play some house-ruled D&D 4th. An entire party that were either pure bard, multi-classed bard, or had the feat Bardic Dilettante. So, we start off ... the first five rolls in the game session were 20, 20, 1, 20, 1. The first 20 was a Bluff check on the NPC that got us all together, resulting in our party getting a bunch of magic potions. The second was an Intimidate check on a war-forged by our Bardbarian to make the war-forged take off a piece of his shoulder to use it as a whetstone. The first 1 was the war-forged's reaction to this ... starting combat, with the other 20 and 1 as Initiative rolls by the party. The rest of the game session went along on a similar note. We rolled more 20s and 1s than I can remember having in a game session ever. Another 20 later on was bluffing a white dragon* Great fun was had by all, even when my dwarf rolled three 2s in a row for stealth checks, which resulted in said dragon waking up.
we're going to use every excuse we can get to make you look bad. - kay4today
LARP example (sorry, guys... ) This was my second time at Maelstrom (UK fest larp, slight undead problem), and the first with a character I actually enjoyed- a rather mouthy Paladin. Unfortunately, it was also my first LARP character death, in slightly ignominious fashion- my mob failed to notice it was being attacked, so I didn't get any support. Then they managed to drive off the offending undead and got my dead body back to the camp. Cue some spirit speech, in which I was asked if I had anything to say to my superiors- thought for a minute, decided most of it was too obvious, and went with "Sorry, Inquisitor- you told me not to die." Then I got laid to rest so demons couldn't eat my soul, and they put the body in the shrine. I spent the next hour and a half lying there being a dead body and listening to people saying lovely things about my character. They refrained from commenting on the miraculous weeping corpse.
So that's what this doesWhy I love Changeling: The Dreaming: Playing a ukulele using a wererat's tooth as a plectrum in order to protect my allies from a 4th gen gangrel methuselah.
Balance - the original sixth sense.
Relentlessly NegativeSo here's a fun incident from a Paranoia session... The GM hands us pregenerated characters; mine has a narrow specialty allowing him to order food for delivery over his PDC. Early in the mission, I order a large quantity of Hot Fun for use in sabotaging some experimental technology that my secret society doesn't trust to blow up on its own. Unfortunately, the food never comes. Cut to near the end, after I have already lost my sixth clone by grabbing the traitorous enemy leader and doing a spinning piledriver into an open smelter (Adrenaline Control is an awesome power)). The other troubleshooters, all on their fifth or sixth clones due to the typical backstabbery of Paranoia, approach the captured citizen they were supposed to be rescuing... ...And my crate of Hot Fun finally arrives, crushing and killing him. I got them all executed from beyond the grave.
So that's what this doesThe best part is that some of your clones were probably used in the manufacture of it.
Balance - the original sixth sense.
Hey, do you know the way to Shell Beach?I have fun just about every time my group plays our DM's Battletech game which he runs using a blend of the Savage Worlds rule set and Classic Battletech rules. During one of our deployments, we were dropping from orbit rather than deploying after landing the dropship. when placing my Clint which I had been working on converting to a Clint IIC using what we had on hand, I just so happened to position it in the hex in which he had placed a customized urbanmech with which he planned to ambush the lance I was commanding. I then went on to get three more kills that session, including a Crusader which I hit in the ammo stores with a crit which came from a single pellet from an LB-10X cluster round.
Journalism is just a gun. It's only got one bullet in it, but if you aim right, that's all you need.
Animatronic HipsterFirst ever Eberron game I played, I was playing a Psionic Warforged, who spent most of his spare time trying to promote greater rights and liberties for his people etcetera, the standard warforged freedom guy. Cue a new player joining. She was playing an EXTREMELY arrogant Elf warrior, whose opening dialog with absolutelt everyone he met was to casually invite them to "have the privilege" of being his slave. Needless to say that went down well with my character. Cue a campaign that consisted of petty IC squabbling, refusal to help one another (during battle no less), arguments that repeatedly turned violent and some of the best role-playing I've ever been part of.
"The definition of trust is two gay cannibals giving each other blowjobs." - ThatOneGuyNamedX
Needs Moar ChoppaDid a nice Screw You, Elves! smack down occur at any point?
Why should I play the Roman fool and die on mine own sword? Whiles I see lives, the gashes do better upon them. -MacBeth
Some Guy Or SomethingAh, those are the kind of characters I gravitate towards playing... Your friend's kind, not yours. Being intolerable IC and then being an incredibly easygoing guy Oo C is fun when people don't know me too well.
[3:00:00 PM]: Ninja evii
[3:00:12 PM]: Eviininja awayyyyy
[3:00:13 PM]: NANANANANANA EVII International Laugh At Me Day
One of the NineI've already told the story about the steam motorcycle riding preacher with the pet T-Rex, so I'll tell a different one. One of my players had a Sheriff who had a specific flaw- he was Marked by Death. This meant that every time he fired a shot, it had to hit some living thing, preferably killing it. And every shot fired at him that missed had to hit some living thing, again preferably killing it. In a solo mission he played, he acquired eight horses from a pack of bandits he browbeat with his oratory (he was an odd character; no supernatural powers and he still pulled his weight beside the aforementioned preacher and the cannibal zombie madwoman that was his other companion). So he got this herd together, started taking them to town to sell. He gets there, and a bandit gang's holed up in a hotel. He decides to help out, but he's nuts, so he just sits on his horse blasting away at the building, surrounded by his impromptu herd of horses. Long story short at the end of it he's sitting on the one living horse surrounded by a pile of dead horses and the hotel was torn apart by dynamite. But he did win!
STAND BACK! I TAKE LARGE STEPS!
Total posts: 32
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