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Arcologies and misc.:
Not all thereWell, I'm looking at game and world design. To be honest, it's my first independent media project, but I thought it could just be an interesting idea to come back to whenever I have time. Maybe one day something will come of it, maybe it'll just fizzle out next week. Alright, on to the main part; I've done a few projects to do with it before, but the main point of this game/project will be a world generation system. Nothing 'cept mountains and hills, because I want the player to create their own stuff. I've never really liked stories that hold me back, so it's going to be a generative sandbox with some physic, but mainly a dumping ground for things I think would look cool or have been lying around in my sketchbook. But anyway, the arcologies* : One thing I want to have is a few abandoned futuristic things, but I don't want to have huge sprawling cities, as I want them to be avoidable so that if you don't want them, just walk around the area or just demolish it. There will be one thing that kinda breaks the non-specific nature of the game, which is that there will be a small reactor/powersource in the arcologies that can be reactivated, bringing the arcologies (I'm just gonna call them "Arcs" from now on.) back to life, with the years old fluorescent lights blinking back on, across the city, the ventilation whirring back and the electrostatic generators crackling the dust of the roads. The reactor will be unlabelled. It will have a chance of detonating/backfiring/meltdown, so there is a risk and reward for getting the puzzle right. What I want you to do, basically, is to just suggest ideas, and, at the moment, sketch/mspaint/describe/model a arcology you'd like to see. It's got to be able to be varied, so try annotating that, and describe it or just leave others to do the guesswork. I'll try uploading a few sketches I did, but don't count on that. TL;DR? Sketch/model/explain an arcology you'd like to see, and suggest ideas for a sci-fi-ish open world sandbox game.
It's the Over Lord!A floating sky scraper with large rectangular lights arrayed along the bottom, angled so they flood the ground around the building with light during the night time, if the power's turned back on. There could be an elevator suspended beneath the building so the players could get up into it, and hide the generator room somewhere semi-difficult to find. Give the building lots of balconies and external walkways so the players can marvel at the hills and mountains around the building and get a serious feel that they own everything they see. You might want to add in a map room so the players see their new domains.
Kinda hard to hit a dorf when you have 30 warkittens attacking you. —Condorito
Not all thereThat's an idea. I hadn't really thought about integrating them with the surroundings much; I just imagined them placed around. Now I can't stop thinking about them with rickety catwalks on the underside for maintenance and construction! Like the map room idea too. Ringworld-style perhaps?
If the arc reaches above the clouds, there could be solar pannels. You could also have wind plants all around to produce energy. In short, the arc could have been operative all those years but devoid of human life. If it is the micro ecosystem-type, you'd have to face mutating animals. In another one, you could face automatons programmed to protect the arc against "criminals" (and responsible for the death of everyone inside). Yet in another one, you could find a human population living isolated, perhaps not knowing the end of the world came last year.
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