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Redirect farming: Mac Guffin
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Redirect farming: Mac Guffin get usage counts

While MacGuffin is a very well-known term, for those who don't already know the term it doesn't help explain the trope. The current two redirects are McGuffin and Golden Fleece, with the first one merely being an alternate spelling and the second having the same problem as MacGuffin.

Anyone got any ideas?

edited 4th Aug '11 3:50:02 AM by MangaManiac

World's Toughest Milkman
Pointless Quest Goal? Meaningless Important Item?
"Existential Despair" is an oxymoron.
 3 Deboss, Thu, 4th Aug '11 7:28:13 AM from Awesomeville Texas
 4 Stubby Penguin, Mon, 15th Aug '11 9:06:01 PM from Earth, Sol System
For a redirect?

Plot-Goal Item? How about Drive-the-Plot Item?

[up][up] Not every MacGuffin is meaningless or Pointless.

edited 15th Aug '11 9:08:18 PM by StubbyPenguin

It was either a penguin or a panda, but the choice is far less black and white than you would think!

Cure Candy
"Key Item"? Thats pretty much what quite a few video games call them.
 6 Stubby Penguin, Mon, 15th Aug '11 9:10:21 PM from Earth, Sol System
[up]

That would be good, but a problem with that is that a lot of items that just can't be disposed of in games are also called Key Items.
It was either a penguin or a panda, but the choice is far less black and white than you would think!

Cure Candy
Those are almost always useful at sometime. Can be or will be useful in the future or the past.
 8 Stubby Penguin, Mon, 15th Aug '11 9:15:53 PM from Earth, Sol System
But they don't drive the plot, like a MacGuffin does.
It was either a penguin or a panda, but the choice is far less black and white than you would think!

Remember
Plot Essential Item? Or Plot Critical Item? Maybe That One Thingymajig? Okay, maybe not the last one, but still.

EDIT: new thought: Plot Centric Item.

EDITIDE: [down] How DARE you be simpler than me! xD in all seriousness though, I was trying to go for a more urgent feel, or putting more stress on just HOW important the item is, thus, essential and critical over mere important.

edited 15th Aug '11 11:55:22 PM by battosaijoe

Run, you clever boy.
 10 0dd 1, Mon, 15th Aug '11 11:03:19 PM from Nowhere Land
Just awesome like that
Or to use a more common synonym, Plot Important Item.
Insert witty and clever quip here.

My page, as the database hates my handle.

My music.
Dragon Writer
Key Item could work for most videogame items, in the sense that the posession of it is used to "unlock" a plot point somewhere. The reason they are generally non-discardable is to prevent you from making your game Accidentally Unwinnable, since the term generally appears in games where you can otherwise discard items arbitrarily.
 12 32 Footsteps, Tue, 16th Aug '11 7:40:30 AM from Just north of Arkham Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
The 11th Grover
I would be loathe to use Key Item myself for this trope, because I think too many people would take the title too literally - i.e. it's an item that functions like a key of some variety, the latter half of a Lock and Key Puzzle. And, as the page for Lock And Key Puzzle notes, the key will be a MacGuffin, not all Mac Guffins are keys.
Reminder: Offscreen Villainy does not count towards Complete Monster.
 13 Stubby Penguin, Tue, 16th Aug '11 7:41:09 AM from Earth, Sol System
I suppose Key Item and Plot-Important Item could both work for redirects, Key Item specifically referring to videogame versions of the trope.
It was either a penguin or a panda, but the choice is far less black and white than you would think!

 14 Fighteer, Tue, 16th Aug '11 7:44:42 AM from the Time Vortex Relationship Status: Dancing with Captain Jack Harkness
To match the definition, Interchangeable Plot Item is probably ideal. The point is not just that it's a plot item, but that it could be swapped for anything else and not affect the basic plot. The Ark of the Covenant is not a MacGuffin in Indiana Jones because it has a very specific and important role at the end. However, the gold idol in the opening sequence is a MacGuffin, because it could literally be anything of value: a giant gem, a scepter, a ceremonial urinal, as long as people want it.

Neoclassicism, AKA the Tinkerbell school of economics.
 15 shimaspawn, Tue, 16th Aug '11 7:53:35 AM from Here and Now Relationship Status: In your bunk
Most Key Items in Video Games are not Mac Guffins. They don't really drive the plot. They often times are only important to vague side missions that have no bearing on the over all plot, or they just open doors. They aren't really important. They don't have narrative significance. They are not this plot. If anything, they should be their own trope.
Reality is that, which when you stop believing in it, doesn't go away.

-Philip K. Dick
 16 Fighteer, Tue, 16th Aug '11 7:55:30 AM from the Time Vortex Relationship Status: Dancing with Captain Jack Harkness
We have tropes for these: Plot Coupon and Interchangeable Antimatter Key.
Neoclassicism, AKA the Tinkerbell school of economics.
 17 32 Footsteps, Tue, 16th Aug '11 8:05:53 AM from Just north of Arkham Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
The 11th Grover
No, shima wasn't describing Interchangeable Antimatter Key. Those are specifically just the one-size-fits-all-one-use-only keys that show up in so many games (like the original The Legend of Zelda). Shima was describing items that you get in side quests that open up doors, whether or not they could be used in other doors or whether or not they disappear after use.

edited 16th Aug '11 8:06:19 AM by 32_Footsteps

Reminder: Offscreen Villainy does not count towards Complete Monster.
 18 shimaspawn, Tue, 16th Aug '11 8:11:31 AM from Here and Now Relationship Status: In your bunk
A Key Item in a video game is a specific type of item that is important for some reason, and normally can't be dropped. It is generally not interchangeable with any other item and is normally used for one of three reasons to open a door, so solve a quest, or to do some sort of repeated in game function.
Reality is that, which when you stop believing in it, doesn't go away.

-Philip K. Dick
 19 Fighteer, Tue, 16th Aug '11 8:12:04 AM from the Time Vortex Relationship Status: Dancing with Captain Jack Harkness
Plot Coupon. That's the exact definition.
Neoclassicism, AKA the Tinkerbell school of economics.
 20 Madrugada, Tue, 16th Aug '11 9:25:59 AM Relationship Status: In season
Zzzzzzzzzz
What we need in a redirect for McGuffin is the words that people will use to search with, when they know the concept, but not the name.

So, the concept is "An item that drives the plot by existing, but could be interchanged with any other item of similar characteristics."

Interchangable Plot Driving Item?

Arbitrary Plot Driving Item?

edited 16th Aug '11 9:26:58 AM by Madrugada

'He strutted across the bedroom, his hard manhood pointing the way' sounds like he owns a badly named seeing-eye dog. 'Sit, Hard Manhood!
Remember
How many terms are we allowed to use for redirects? There's so many good terms here I would just say use em all.
Run, you clever boy.
 22 USAF713, Tue, 16th Aug '11 10:22:11 AM from the United States
I changed accounts.
Item Of Plot Advancing?

Edit: Actually, let's go with Item Of Plot Advancement for my entry. Makes more sense that way, I'd think...

edited 16th Aug '11 3:30:53 PM by USAF713

I am now known as Flyboy.
 23 0dd 1, Tue, 16th Aug '11 3:23:15 PM from Nowhere Land
Just awesome like that
For the Added Alliterative Appeal here, Interchangeable Important Item grin
Insert witty and clever quip here.

My page, as the database hates my handle.

My music.
 24 Ghilz, Tue, 4th Oct '11 7:50:24 PM from The Moon. Or Canada. Relationship Status: Drift compatible
Fight It Out!
4 new redirects created, we can lock this I think.
The system doesn't know you right now, so no post button for you.
You need to Get Known to get one of those.
Total posts: 24
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