I'm thinking a number of developers may use DLC to get around game card memory limits. The bigger game cards seems to be rather expensive for the publisher, currently, and I recall hearing that Dead Or Alive Dimensions did the same thing.
The music selection is based off music surveys conducted at Square Enix Members during the development of Dissidia, as well as considerations of balance. Hazama joked that if they'd just followed the survey results, the game would have been more like Theatrhythm Final Fantasy VII.
And according to this, not all of the DLC will be from numbered titles.
Here's hoping for some Crystal Chronicles love.
On the other hand, if they gave us the option to do the entirety of Dancing Mad, I'd be okay with that too.
Oh yeah, forgot about VIII.
Heck, they could theoretically do it with a lot of other final sequential boss strings (off the top of my head, I can think of VII, IX, and X along with VI and VIII).
Since One-Winged Angel and the last part of Dancing Mad are already on the cart, they'd probably have to release every part individually and give you the option to play them all in a row.
Does anyone finds it lazy on S-E's part, their work on the touch screen?
I mean it's just a static screen during the game sequences, I find that little indicative of the precise movements on the upper screen, at least for the demo.
Any word if that will change on the final product?
Considering it's already been released in Japan, probably not.
On a different note, I think the one problem I have with the songs (as far as I can tell, I've only watched footage on Youtube) is that they're cut short. It's especially bad with One-Winged Angel and Battle with Seymour, when it cuts off the beginning as well. Oddly enough though, Dancing Mad seems unaffected.