Looks...interesting.
But why do I get the feeling the title is some lame pun in the same manner that Alan Wake was?
#IceBearForPresidentI forgot that this ever existed. Nice to see it on it's feet.
Finally some news...been waiting a long time for it...more survival game's cool...
Give me cute or give me...something?Just needs a Pip-Boy and we're set.
Okay, Fallout joke aside, seriously looks interesting.
Happiness is zero-gee with a sinus cold.Wish we had more information on what is going on. So far all I have is "bad shit goes down, city is in ruins and simple things like water are worth more than gold". But is that bad thing an earthquake, a bomb, an alien invasion, what?
Sakamoto demands an explanation for this shit.^ Earthquake, cant exactly remember how many richter though...
Give me cute or give me...something?Do we know anything about the gameplay?
From Wikipedia:
Also from what I've heard, you need to survive around 7-10 days before rescue's arrived...
Give me cute or give me...something?And meanwhile the world descends into base survival instinct, a la Lord Of The Flies.
Sakamoto demands an explanation for this shit.I am now intrigued.
#IceBearForPresident> PC
OH GOD YES
I will consume not only your flesh, but your very soul.God I was wondering what happened to this game. I heard about it EGM...3 years ago. Thought it was lost in the eternal pit of development hell.
Is it selfish that I'm happy as we pass the setting sun?I heard it was shelved because something something 9/11.
I will consume not only your flesh, but your very soul.Seems like it took some climbing techniques from Assassins Creed...and enemies with melee weapon instantly raise their hand when you pulled out your gun looks good...
edited 20th Aug '11 5:31:18 AM by onyhow
Give me cute or give me...something?Why does it take so long, for rescue to arrive to one of America's biggest cities?
Stand Fast, Stand Strong, Stand TogetherOne of the premise is the rest of the world suffer water crisis and that, well...rescue mysteriously fails to arrive...it might be a plot point...plus, the earthquake is really massive to level the city that bad...
edited 20th Aug '11 7:56:02 AM by onyhow
Give me cute or give me...something?Maybe not. Chicago's not on a fault line. Buildings aren't specifically made to withstand earthquakes.
Jonah FalconTrue, but that's what Wikipedia says:10.3 Mw...(not megawatt, Moment magnitude scale)..and the city's badly wrecked so...
Give me cute or give me...something?Not Richter?
Because a 10.3 Richter earthquake to a midwest metropolis would DO that.
Jonah FalconNot richter...that's what Wikipedia quoted after IGN description...it just says magnitude...although that can be interpreted into both scale IMO...
edited 20th Aug '11 9:07:38 AM by onyhow
Give me cute or give me...something?Bit of a late response but notice how there seems to be a sonic interference just before the quake hits. The origins of the "earthquake" might be part of the plot.
Also heard them mentioning something about people disappearing or getting killed because of some strange fog/gas that's appeared after the quake. Looks like it might have a horror angle to it as well.
And for some less impressive news, it seems like it's not set in Chicago anymore (not too sure about this)...and might not come out for PC (fuck!)...
edited 15th Nov '11 5:52:29 AM by onyhow
Give me cute or give me...something?So I got the game, and it's got its ups and downs.
On the plus side, they really did make it difficult, and it is most definitely a thinking mans game. It's not something you can just haphazardly play and go running blind around corners and just grabbing everything you see, there's some serious planning involved. My roomate pretty much threw the controller across the room after playing it for a few hours, he was rather frustrated. He never did the most valuable thing you can do in this game.. Stop, look, listen, and plan. It also teaches you to value the little things. I never figured myself for the type who would jump off the couch hollering praise to Odin because I found a nasty can of fruit cocktail and an old bottle of water behind a dumpster, but I suppose I was wrong.
As a bit of a con to the game though(and given, I haven't gotten terribly far yet, so I have no idea if this changes) the game isn't very sandbox. While there are lots of options for moving around, they were all very purposely made as options for moving around, there isn't much room for player creativity, and there are some highly unavoidable confrontations. For example, in one mission where I'm scaling an unfinished skycraper, there is a gang of 4 guys who come out of the shadows as soon as you slide down a little ramp of plywood. They killed me, big deal. But with the resources I had at my disposal and the tactical situation of how I run into them, I really wanted to just avoid the fight and keep climbing up without dealing with them. I put all this time into climbing up this skycraper from these obscure angles and directions... But I can't find a way around these 4 dudes and their camp? The only options this game gives you are the options that the designers put into it, though they were pretty crafty sometimes. Also, I have yet to see the enemy ever run out of ammo, but I've never had more than 4 bullets in my pistol this entire fucking game, and running out of ammo is a constant threat.
The encounters with hostile groups are very interesting. There is a strong psychological and tactical factor in each little faceoff that comes into play. Survivors will go for the gun of a downed enemy in a heartbeat, and it is important to do things like shoot the tough guy in a group that you have at gunpoint that is considering charging at you, just to show them you mean business. What is essentially a 4 man hobo-fight becomes serious business pretty fast after the apocalypse has happened.
It's a good game, but be ready to put the controller down and walk away in frustration sometimes.
^
I think it's a non-existent made up city name now.
edited 12th Mar '12 5:49:03 PM by Barkey
Finally seeing light of day?