On EVE controversy in general: Eve has weathered a ton of storms like this - Unpleasable Fanbase
definitely applies. But CCP does alternate between doing both really cool and awesome stuff and really dumb stuff. (And when they do dumb stuff they aren't often very good at dealing with the backlash).
On EVE in general: It has both some of the most friendly MMO players I've met and some of the cruelest and Jerk Ass
players I've known. The infamous "learning cliff" has been smoothed over some over the years but it is and will always be an unforgiving game for those who aren't good at finding their own fun and willing to take hard losses along the way. The PvE
content of Eve isn't the brightest feature of the game - mining can be boring and missions are somewhat limited and repetitive (though I haven't tried the new Incursions yet and the wormhole/Sleeper content is quite a challenge). PvP
in Eve is king, whether it's fought in bullets or ISK. Eve players are not tolerant of those who whine about their losses.
On "What the heck can/should I do?" Trying to solo Eve is a senseless endeavor
. That said, newbies should definitely go through the tutorials and first Epic Arc mission set (which will take you exploring around much of Empire space), build a small nest egg and upgrade their skills and newbie ship.
Eve has no fixed jobs or classes - players can generalize or specialize their skills as much as they want. Following is a primer for possible career paths in Eve/major "things to do" features.
Remember: The first rule of Eve is "Never fly anything you can't afford to lose".
The second rule of Eve
is "Never fly anything you can't afford to lose".
Mining and missions
are the most reliable PvE
income sources but also the most grindy. That said, CCP has put a fair bit of work lately into improving missions.
or "ratting" when refering to NPC pirates. NPC pirates spawn in asteroid belts and exploration complexes. Player pirates often carry bounties on their head but are harder to find and kill until you're more experienced.
Playing the market
is the career path that earns Eve the nickname "spreadsheets in space", but there's people who really enjoy it. Train industrial ships and start a trade route, buy blueprints and get into manufacturing.
is an intermediate-level industrial profession in which you seek out shipwrecks and process them for bits used to build rigs (ship customizations). "Ninja Salvaging" involves probing out players running missions or other large collections of wrecks and looting those.
as a game mechanic means fitting scan probes and scanning out abnormalities, which can be either hidden mining sites, PVE encounters or wormholes. This requires some more advanced skills than regular missions but can be more varied and lucrative, especially as you move into lower-sec areas. Wormhole exploration takes you into unexplored space (though by now many wormholes have player bases established in them) and contain more exploration sites with ultra-tough NP Cs
, the Sleepers, which are best tackled with a group of more advanced players.
involves siding with one of the NPC empires and engaging in PvP
against the enemy factions; Gallente
. Unfortunately, when last I left Eve, CCP has been neglecting some much needed balancing and revamping issues that have been here since launch and player interest tends to be flagging and cyclic. That said, when it's active, it's one of the better introductions to PVP for newer players. (Edit: Went and poked forums to check stuff. Not much has happened lately in terms of system control (which is the broken part), but it's still good for getting into fights with a selection of free (you can shoot them without gaining pirate standing) targets.)
- These involve attacks by the NPC pirate factions (currently Sansha) attacking empire systems. These are intended for group PVE.
- Not the easiest path for a newbie: fit anti-warp modules with weapons, go into lowsec and start shooting people. You will lose many ships doing this; it's very trial and error.
- The wild, wild west of Eve, controlled by player alliances. It's possible to simply fly out and try your luck but moving int 0.0 is best done with the help of others. 0.0 has the richest resources but at the same time market prices will be inflated due to scarcity. For those unaligned with an alliance there are NPC-owned stations where you can dock in relative safety. Most of 0.0 operates on the rule NBSI - "Not Blue (allied), Shoot it." If you can get with a corp that has a deal with a space holding alliance, this is the most sure way of gaining access.
edited 28th Jun '11 12:08:34 AM by Elle