Cure CandyJust faces and captions... As well as not being an example?
edited 24th Jun '11 7:14:14 AM by Raso
A pocketful of saudade.
Motion to pull.Unless I got my memory mixed up, there used to be a graph-thingy there...? Though I'm not so sure.
Cure CandySeconding motion. Looking at the edit history I dont see there being another image there these two were added semi recently. We could probably easily make one. Warrior having a steady incline in DPS leveling up while the Wizard having a ton of ups as new spells are learned at set levels say 3 times once at 10, 30 and 50 then capping off with a slow incline to level 99. The warrior would surpass the wizard at like level 70 and continue gaining ground.
edited 24th Jun '11 7:23:54 AM by Raso
I see the Awesomeness.Thirding. I also think the description is getting a little long in the tooth. Probably should shift some of it over to Analysis (generally a good idea whenever paragraphs start with "wish fulfillment").
edited 24th Jun '11 7:28:45 AM by Deboss
Trolling SwordsmanWe need to draw this one out probably. Most likely a table of what a Level 1 Fighter can do vs. a Level 1 Wizard, and then a Level 10 Wizard against a Level 10 Fighter. 
edited 24th Jun '11 7:30:58 AM by SalFishFin
A pocketful of saudade.
Trolling SwordsmanThat works... sorta.
edited 24th Jun '11 8:07:27 AM by SalFishFin
Cure CandyThats not the way most examples go though. Wizards gain their stuff at set intervals in which they get stronger they dont actually get stronger anywhere else (like a step ladder). Then Wizards stop and only gain stats and Warriors get their Infinity Plus One Weapon s and the process reverses. Unless i am misreading the trope.
edited 24th Jun '11 8:41:17 AM by Raso
A pocketful of saudade.I don't understand. Consulting the article: "Melee classes gain power as they level up at a linear rate. Magic users gain power as they level up quadratically." Laconic: "Magical starts weaker than Physical, but outclasses everything else later in the game." That's why the melee is "linear" and wizards "quadratic, " so I use a linear equation for the melee and a quadratic one for the wizard. But I'll try to digest the information again.
edited 24th Jun '11 8:42:34 AM by Catalogue
$50 a day, plus expensesWell, the two are not mutually exclusive. The idea is, as mentioned, warriors start off more powerful than wizards. But as they gain in levels, the wizard gains power quadratically, while the Warrior gains power lineally. (Lineally? Linearally?) So eventually the wizard outpaces the warrior, and rapidly outpaces the warrior. EDIT: The graph is a bit simple, but I think it gets the point across.
edited 24th Jun '11 8:45:20 AM by TriggerLoaded
Don't take life too seriously. It's only a temporary situation.
I see the Awesomeness.Essentially, the growth between levels as you get higher gets larger as you level if you're a magic user. You just stack bonuses as a melee fighter. I'd change it from "War Gods" to "Flame spewing apocalypse in human form."
edited 24th Jun '11 8:50:28 AM by Deboss
A pocketful of saudade.I think the idea is physical classes level up at a steady pace, whereas magical ones level up at a pace that accelerates. Which is to say, Linear Warriors, Quadratic Wizards.
ZzzzzzzzzzThe graph works really well for me. Yes, technically, it should be sort of a stairstep line for the wizards, rather than a smooth upwards curve, but it's close enough.
'He strutted across the bedroom, his hard manhood pointing the way' sounds like he owns a badly named seeing-eye dog. 'Sit, Hard Manhood!
Brother of FavioI like the graph one
A pocketful of saudade.Caption?
edited 26th Jun '11 9:12:43 AM by Catalogue
Anime-ted"If by 'War Gods', you mean 'Flame spewing apocalypse in human form', then yeah."
A pocketful of saudade.Better. Changed it. EDIT: Up and tagged. Will wait for a while if there's any objection.
edited 27th Jun '11 10:14:21 AM by Catalogue
Noone's objecting, so this should be locked, right?
The system doesn't know you right now, so no post button for you.
You need to Get Known to get one of those.
Total posts: 21
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