...I was hoping for a better reason then that.
There is absolutely no reason I can think of for this trope to have the write-up it has.
It's quite common in other forms of media as well - in fact, the whole reason I found it was because I was unable to believe we did not have a "Save The World" trope under Ending Tropes.
So that it can make a meaningful observation about videogame stories.
Whereas if it were made into a list of every piece of media in which somebody saves the world, it would become so boring people may actually drive nails into their eyes to escape reading it.
I'm not following this.
Actually, I did have the kernel of a "Save The World Climax" for a YKTTW if I couldn't find a trope on this, but I'm unconvinced that we can't just rewrite the current page. How is this really different in video games then anywhere else? I mean, it's not something like the difference between Suicidal Overconfidence and Attack! Attack! Attack!, where the former is actually gameplay related - the sole justification for having this as a videogame-exclusive trope (or cooexisting besides a more general counterpart) is that "it's common in video game plots". As if it wasn't in other media?
I read the description, and it is basically just about saving the world as a plot point. And while that is common in videogame plots, it's by no means exclusive to it. That observation could still be kept if the trope was expanded, but it seems ridiculous to restrict such a common trope to one medium just because of that.
I think it should a videogame specific trope.
Its problem is its name: the description is quite clear, but who reads descriptions these days? If it were created today, it would probably have been called something like "All Videogames Are About Saving The World".
Because that's actually a 'device or convention' of media, whereas a list of every time a fictional character has saved the world is fatally boring.
"Saving the world" is not an Omnipresent Trope in any form of media (including video games), nor is it something that happens normally or incidentally during the storytelling. Therefore, the only objection to creating a Saving the World page that's actually about what it sounds like is your opinion that it would "it would become so boring people may actually drive nails into their eyes to escape reading it". In which case, don't read the page - this is a legitimate trope that should exist, and "it's boring" is not a valid objection.
As for the current page, I favor a Trope Transplant. The concept it's about - video game plots escalating over the course of the game - is certainly worth troping, but not under its current, misleading name.
The impression I get is that it's about RP Gs, particularly JRP Gs, which because of the World Map and Conservation of Detail tropes tend to be globally spanning in their plots. The exceptions where you're only saving the kingdom or the continent or just rescuing the girl are surprisingly rare. This sort of has the side effect of making the world seem pretty small.
So while saving the world as a plot in general is definitely something that we should have, we should also have something noting its unusual commonness in a certain genre of video games.
Alternative Titles: Saving The World
15th Sep '12 2:48:51 PM
Vote up names you like, vote down names you don't. Whether or not the title will actually be changed is determined with a different kind of crowner (the Single Proposition crowner). This one just collects and ranks alternative titles.
Saving The World is getting a Trope Transplant to a new name so that the current name can be used for plots about...saving the world. The current trope is for when a story that starts with a mundane conflict escalates to saving the world by the end of the story. What would be the best name for this trope?