Not trying to go in circles with discussions and all, but I actually don't get what the problem with Magcargo Man's idea from a few pages back was. If that's "bad fanfiction", I don't quite know what kind of lofty standards you guys are holding and expect the series to adhere to.
Now, I'll be the first to admit his idea's not perfect. For one, I can't really vouch for Wario being there, just due to the inherent nature of Wario. He's greedy; unless he's being paid off or promised some kind of monetary/materialistic reward, he's sure not going to be interested. Period. Even aside of that, why would he be one of the first people called in by Peach? Why would Peach even have him on dial? And on top of that, Wario doesn't really interact with the core Mario
games anymore, and Nintendo seems to want it that way.
Daisy is likelier
due to her connection to Peach and the Mario Bros., but then you hit the potential stumbling block of her skillset; because she hasn't done anything in the series aside of being the damsel in distress in Super Mario Land
, you don't really have much to go off of if she were made a character without running the risk of pulling a Super Princess Peach
or incorporating Daisy's various abilities from the spin-offs (which may or may not mesh well with the standard platformer mechanics of the series, assuming they're even accepted by fans).
So, yes, it'd make more sense if it was someone like Yoshi or Toad or Toadette or Toadsworth. Then again, with Toadette and Toadsworth, you stumble across the same problems as Daisy: what can they do outside of appearances in games like Mario Kart
or the various sports titles? (And in Toadette's case, she hasn't even shown up in main title yet.) Sure, the idea of Toadsworth being a cane-swinging ninja Battle Butler
is amusing, but it doesn't exactly have canon credence.
The biggest problem/barricade is that we're working with a somewhat inflexible model. In the NSMB
games, player choice is an aesthetic element; everyone plays the same as everyone else (hence the two Toads we got in NSMB Wii
as opposed to Peach and the
Toad in SMB2
). Now maybe if the game was based more off of SMB2
, we could work around this and employ a more diverse roster, but honestly, the chances of that happening are a bit slim at the moment if NSMB2
and NSMB Wii U
are any indication.
I think Known summed up the nature of the series quite well here.
In that respect, I think the possibility of the Mario Bros. being hit with role reversal (not unlike SPP
) and ending up captured in some climax plot twist would make for an interesting change without having a large focus (or shift towards) on plot. How much different would that be in general than how NSMB
has Dry Bowser and Bowser Jr. mucking up the general Bowser shtick from the original SMB
? And knowing how Peach has been cemented as a damsel in distress for the majority of her appearances, I wouldn't put it past Nintendo that, if this did come to fruition, Peach would end up being captured again
in some sort of double subversion that puts the control back into the hands of Mario and Luigi for the final stretch.
And for those saying, if it ain't broke, don't fix it
, where exactly is
the harm in experimentation, whether it's in terms of plot or gameplay? Last time I checked, Galaxy
probably had the most narrative-centric story in the series and ended on a note very reminiscent of Akira
, and that was at none of the game's expense (in fact, I'm pretty sure there was backlash because Galaxy 2
eschewed plot almost completely after Galaxy
had so much of it). I personally view Sunshine
as a somewhat weak 3D entry, especially in comparison to 64
, but I can at least appreciate the fact that Nintendo was willing to change up things a bit, from the introduction of FLUDD to the cutscenes and everything in-between. And wasn't that the problem many people had with NSMB2
(at least, in the beginning): that it really didn't offer anything substantially new and was instead centered on Coin-a-palooza? That Nintendo was maybe showing signs of running out of steam in terms of innovation and creativity?
I'm not saying the series dynamics needs to do a complete 180, but I wouldn't mind seeing something different from time to time (which they most certainly have
done before) and I'm certain others out there feel the same. Sure, you have the threat of fans having qualms with treading into unfamiliar territory, but that's an issue almost every series faces. I don't need to bring up Zelda
and it's post-OOT
era as an example, do I?
No offense meant, but you guys seem a bit too
narrow-minded about this.
Overall, I think the idea's workable. Perhaps not likely, but not far-fetched by any means either. And those are my two cents. Nothing more, nothing less. (Apologies for the wall o' text, by the way.)
edited 6th Oct '12 5:22:48 PM by X2X