Follow TV Tropes

Following

Needs a better title: Bugger The Plot

Go To

Raso Cure Candy Since: Jul, 2009
Cure Candy
#151: May 27th 2011 at 2:25:26 PM

Its just going in circles... I am out. IMO cutlist it and YKTTW the different tropes we have been discussing and stick them on Pacing Problems.

Sparkling and glittering! Jan-Ken-Pon!
FastEddie Since: Apr, 2004
#152: May 27th 2011 at 2:29:29 PM

I'm not seeing your issue, Sean. Anything that sends the character off on a tangent on the way to accomplishing a goal is a detour. It might delay progress toward the goal or it might not. It might, by happy chance, hasten progress to the goal.

Put it this way: A character states (or implies) they are going on a Fetch Quest to save the day. On the way, between #2 plot coupon and #3, a trip must be made to save an endangered friend. That's a detour from the Fetch Quest.

It might be a delay, or it might be that the rescued companion happens to have the #4 plot coupon. Score! Fetch Quest is back on track. Just have to pick up #3.

edited 27th May '11 2:32:01 PM by FastEddie

Goal: Clear, Concise and Witty
Hadashi Since: May, 2011
#153: May 27th 2011 at 2:29:46 PM

Thank you Eddie.

edited 27th May '11 2:30:49 PM by Hadashi

Tropes I have created.
chihuahua0 Since: Jul, 2010
#154: May 27th 2011 at 2:32:15 PM

Personally, if at least one person uses bold and/or caps more than once, it is heated.

We need one more opinion in this, since this is mostly a two-person agrument with the occasional drop-in.

Hadashi Since: May, 2011
#155: May 27th 2011 at 2:35:50 PM

Can you blame me? tongue We have been talking about the same single thing for seven bloody pages without making much of any progress, it's giving me a headache.

The one good thing about this is that the Trope itself is looking much better now.

Tropes I have created.
Hadashi Since: May, 2011
#156: May 27th 2011 at 2:38:01 PM

Correction: it was looking better. Eddie was a bit too brutal with the trimming. tongue

edited 27th May '11 2:38:15 PM by Hadashi

Tropes I have created.
FastEddie Since: Apr, 2004
#157: May 27th 2011 at 2:40:46 PM

No, I wasn't. It wandered, before.

Goal: Clear, Concise and Witty
Hadashi Since: May, 2011
#158: May 27th 2011 at 2:44:58 PM

I'm not saying it didn't need some stuff removing, I just think it is a bit too vague now. For example it sounds a bit like it's talking about a physical detour. I'm not going to revert it, but I am going to add some stuff. Not nesesseraly the same stuff.

edited 27th May '11 2:45:55 PM by Hadashi

Tropes I have created.
Hadashi Since: May, 2011
#159: May 27th 2011 at 3:01:05 PM

I've added a bit, not much though. I would like to try and make the article slightly longer, but I'm happy for the moment.

Tropes I have created.
SeanMurrayI Since: Jan, 2010
#160: May 27th 2011 at 3:13:20 PM

Anything that sends the character off on a tangent on the way to accomplishing a goal is a detour.

I agree with this.

However, I'm still seeing the occurrence outlined in the "Delay The Plot" article as something entirely different from this. In your Fetch Quest example, player is sent off on a tangent that has arisen out of sudden circumstances outside the character's control. Conversely, when a character who has to open an important envelope but instead ignores it and goes for lunch; nothing is sending the character off on that tangent to get lunch. The character is willingly going off on that tangent on his own accord.

I don't want to sound like I'm arguing semantics here just for the sake of it; in my honest and most sincere opinion, I believe that there lies a very key difference. The character in one case is choosing to take a certain action on his own, as opposed to being forced to do something else when an entirely new problem presents itself while in the middle of another task.

edited 27th May '11 3:50:24 PM by SeanMurrayI

Hadashi Since: May, 2011
#161: May 27th 2011 at 3:51:05 PM

You've got it completly the wrong way round. tongue It is the character who decides to go off and do something else. That 'something else' may end up being the right choice, but that isn't the point. The whole entire point of this trope is that the character decides to take an action that doesn't look like it will further the main plot and seems entirely counter-intuitive.

edited 27th May '11 3:55:09 PM by Hadashi

Tropes I have created.
SeanMurrayI Since: Jan, 2010
#162: May 27th 2011 at 3:56:54 PM

^ But that isn't even what Eddie outlined in his Fetch Quest example, which you've agreed with earlier.

Eddie's example outlines a moment where a new event arises in the middle of a small quest and the character has no choice but to take a detour and stop a small crisis that has arisen.

The occurrence in the "Delay The Plot" article outlines an instance where a character chooses on his own accord to put an important task on hold.

edited 27th May '11 3:58:04 PM by SeanMurrayI

Hadashi Since: May, 2011
#163: May 27th 2011 at 3:59:51 PM

You mean this?

Put it this way: A character states (or implies) they are going on a Fetch Quest to save the day.

On the way, between #2 plot coupon and #3, a trip must be made to save an endangered friend. That's a detour from the Fetch Quest.

It might be a delay, or it might be that the rescued companion happens to have the #4 plot coupon. Score! Fetch Quest is back on track. Just have to pick up #3.

edited 27th May '11 4:00:11 PM by Hadashi

Tropes I have created.
Hadashi Since: May, 2011
#164: May 27th 2011 at 4:02:23 PM

If the character is endangering the main quest, it absolutely is a Plot Detour. However it is still one so long as the Character stops the main quest to do something else. They have a choice. If there is no other way then they are just following the main plot.

edited 27th May '11 4:03:16 PM by Hadashi

Tropes I have created.
SeanMurrayI Since: Jan, 2010
#165: May 27th 2011 at 4:05:47 PM

But the character doesn't have a choice. As Eddie put it, "[A] trip must be made to save an endangered friend." That's not the same as "a character has a choice to save an endangered friend or press forth with with his current task and chooses the former." The existence of an option to just leave the friend to his own fate was never mentioned previously—even then, it would just make such an example an Optional Side Quest.

edited 27th May '11 4:09:28 PM by SeanMurrayI

FastEddie Since: Apr, 2004
#166: May 27th 2011 at 4:13:31 PM

If the character got distracted, it is because the writer told him to. With or without a good reason. It's a detour.

Goal: Clear, Concise and Witty
Hadashi Since: May, 2011
#167: May 27th 2011 at 4:16:37 PM

Well I kinda presumed the End of the World Senario (Implied in the example), in which case rescuing the friend is a major detour.

However the definition remains the same: any prolonged and significant course of action that does not look like it will further the plot at the time. Preferably ones that involve the character ignoring the main objective for some period of time. In that respect the example in the article is far closer than the one he presented.

edited 27th May '11 4:18:36 PM by Hadashi

Tropes I have created.
TheGunheart Some nights I rule the world... from on the street. Since: Jan, 2001
Some nights I rule the world...
#168: May 27th 2011 at 6:31:02 PM

Come to think of it, isn't this a bit like a narrative version of Take Your Time?

"If you're out here why do I miss you so much?"
nrjxll Since: Nov, 2010 Relationship Status: Not war
#169: May 27th 2011 at 9:53:42 PM

[up]Someone said that way back at the beginning, I think.

Hadashi Since: May, 2011
#170: May 28th 2011 at 4:29:13 AM

It was a 'compare' for a while. I don't think it quite matches up because this Trope still has a chance of furthering the plot in some unexpected way, and also because invoking this Trope is the character and author's choice rather than the viewer or reader. Take Your Time is, by nature, without consequences since it relies on the player triggering events.

I'll put it back in with a note though.

edited 28th May '11 5:42:24 AM by Hadashi

Tropes I have created.
Osmium from Germany Since: Dec, 2010
Stratadrake Dragon Writer Since: Oct, 2009
Dragon Writer
#172: Sep 26th 2011 at 7:58:34 PM

There's a clear front-runner on this crowner.

An Ear Worm is like a Rickroll: It is never going to give you up.
chihuahua0 Since: Jul, 2010
#173: Sep 26th 2011 at 8:49:26 PM

Bugger The Plot been cutlisted a long time ago. It's now Plot Detour.

All we need to do is to request the former to be a redirect of the latter, and we're all set.

edited 26th Sep '11 8:51:05 PM by chihuahua0

shimaspawn from Here and Now Since: May, 2010 Relationship Status: In your bunk
#174: Sep 26th 2011 at 8:50:37 PM

Locking.

Reality is that, which when you stop believing in it, doesn't go away. -Philip K. Dick
Add Post

AlternativeTitles: BuggerThePlot
24th May '11 9:24:53 AM

Crown Description:

Vote up names you like, vote down names you don't. Whether or not the title will actually be changed is determined with a different kind of crowner (the Single Proposition crowner). This one just collects and ranks alternative titles.

Total posts: 174
Top