Path-finding issues in Command and Conquer and Baldur's Gate. Yes Tanya, when I tell you to c4 the mech, I actually mean enter it. Not simply stand there running around its legs while it cuts my engineers to pieces.
But my big one is a relatively obscure SNES game, Illusion Of Time
(Illusion of Gaia
in the US). On paper, it's pathetic. Completely linear. Only equipment changes are form changes, two of the four of which you only get right at the end of the game (though you do gain extra abilities for your forms as you progress). Every character outwith the main party is an ethnic stereotype of some kind. Eric, who does literally nothing
the whole game, no storyline whatsoever, then flies home at the end (everyone else who follows you around does something or other). Healing is virtually impossible besides at save points, since there's only 13 healing items which heal a quarter of your max health and there's no way to get more. The most pointless Bonus Dungeon ever, with harder than normal enemies, a boss which you're forced to fight as your basic form, no save points inbetween and no reward whatsoever for completing it
. It's also pretty short, and can be completed in a day, certainly a weekend. The developers attempting to immerse the gamers backfires horribly when they try to elicit boredom in a long, unskippable sequence with the main character lost at sea (no, really).
And yet, I love it. The music is simplistic but brilliant, with the ending being extremely touching. When I suffered a suicidal breakdown a few years ago, I found the music that came with the ending comforted me. I also insist there's no Narm in a certain Heroic Sacrifice
, though the line that does elicit laughter could easily have been removed without cost. The characters are interesting, and not just the humans. Besides Eric, and if you can ignore the obvious stereotyping (which can get a bit uncomfortable considering you fight your way through an expy of a South African slave mine, and if you want to get to the Bonus Dungeon you're required to catch an escaped slave and send him to his death by returning him to his captors), they go through good development, and I find myself really feeling for them by the end.
And the gameplay is just fun
. Simple, yes. But also fun, in the combat and the puzzles. Despite the many, many reasons to despise the game, it's one of my all time favourites.
My name is Addy. Please call me that instead of my username.