This is a place for your Imagine Spots
for what could've been in video games had a different direction been taken.
One of the pokemon games had a But Thou Must
situation where you have
to turn down the offer of Team Rocket
to join their side. Now this makes sense from the developers point of view; its a kids game ultimately, even if there are plenty of teenage and adult pokemon fans out there. Letting the players avatar join an international criminal organisation... isn't exactly going to fly. Unless...
Not letting a player do something is a bit akin to Forbidden Fruit
. They're going to want to do it. Now I doubt anyone became a crime lord because of a forced decision in pokemon,
but "the game won't let you do this because its wrong" isn't as powerful a message as, say, letting you join Team Rocket, and then showing just how screwed up the world ends up because of it.
Say you get missions from Team Rocket from time to time, and they get progressively more disturbing. Each time, you have a chance to say no, but if you do, you get Team Rocket agents sent out to attack you, and they get harder and harder to beat. (If you lose, you black out and then have
to do the mission.) The only way out is to actually confront Giovanni again.
Thats a consequence. Rather than just getting the path barred arbitrarily to them, the player has to actually face the fact that their actions put them in a position between, ultimately, screwing the game world over as towns get overrun by the pokemon equivalent of the mafia, or having to fight their way out of a Deal with the Devil
. And if you do just obey the instructions, without turning back?
The world just gets worse and worse. People have to get a certified "Pokemon Pass", essentially a team rocket protection racket, to be allowed to own pokemon. Rocket members begin blocking routes and demanding tolls. If it gets bad enough, Rocket members start taking over stores. Eventually, gyms start being toppled, having to pay protection money to stay open or be taken over by Rocket members. And the people who meet you, they know that you're responsible. That includes your mother (now thats an agonising conversation) and Oak, who both become more and more concerned, then angry, then disenchanted and finally they just give up on you. No one gets killed but you can keep ratcheting up the unsettling aspects until you've got a Crapsack World
where Giovanni essentially reigns. Its up to the game designers whether or not you can repair the damage by making like a Face Heel Revolving Door
and confronting the situation, healing the world one battle at a time.
a pokemon game I'd play again. Rather than just block the option, show the kid the consequences of throwing your hand in with the bad guys.
edited 19th May '11 6:13:26 AM by GameChainsaw