Both of my primary universes have some aspect of this. Wordkeepers
is set in present day, and the Suenyaverse is generally described as being equivalent to the 1910's-20's in tech level, so there's stuff going on there.
In the Wordkeepers
-verse, magic and tech are... not really that integrated. Although 99.9% of all mages live in a fashion we would consider "normal" (save the magic), there's very little Magitek
. Mostly because, in the early days of magic, scientific progress was advanced by mortals, and mages didn't concern themselves with it. As scientific advancements made more of an impact into mage's lives (as they did in mortal lives), there became mages who were intested in science, such that they pursued scientific careers outside of their magical abilities, but the culture was already established such that the melding of magic and technology simply wasn't thought of or tinkered with. And that's how it remains. There are a few exceptions, but it's still quite a rare thing, and most mages agree that most technological gizmos do what they do perfectly well without any magical assistance.
Suenyaverse is interesting, because I actively tried to imagine what effect magic would have on a developing culture (no Medieval Stasis
here) and incorporated it. Some things we'd consider "advanced," they've had for centuries: Iceboxes, for example, are centuries old due to the ease of learning ice magic, and their most important holiday is based around the legend of their discovering it. (Appropriately, it takes place in winter and lasts for 12 days.
) Other things we have that would be appropriate for the era (1910's-ish) simply don't exist due to magical substitutes: There's no photography (but there's magical ways to capture an image and display it) or (naescent) airplanes (due to Giant Flyers
being relatively commonplace). In particular, I've thought a lot about the effects of magic on medicine. So Suenyans have known about microbes for centuries, due to "Life" being one of the Elemental Powers
available. But while wounds are almost negligible to their most skilled Healers, infections still require doctors and medicine to treat, because Life magic can't bring about the Death of other living things (including germs). And genetic conditions are thought impossible to treat with standard Life magic, since healing magic involves convincing the body to return to the way it's supposed to be—and if a body has a genetic condition, that is
how it's "supposed" to be.