This is bouncing off two things; my Psychological Factors in RP Gs
thread and my love of Total War
In Total War
, at least before Shogun II, your generals got traits based on their behaviours in battle. A general who led from the front got courage based traits. A general who was good at attacking got bonuses when leading charges; one who defended well got the opposite bonus.
I was wondering if traits, rather than (just) stats, could be applied to RP Gs
. For example, say a character associated water with a traumatic event. They could have a chance of flinching every time a water attack hit, or if they were fighting near (or worse, under) water. This phobia could worsen or get better depending on what happened. Thats one idea I can think of for now, anyone else?