Total posts: 
Traits in RPGs:
The Shadows Devour You.This is bouncing off two things; my Psychological Factors in RP Gs thread and my love of Total War. In Total War, at least before Shogun II, your generals got traits based on their behaviours in battle. A general who led from the front got courage based traits. A general who was good at attacking got bonuses when leading charges; one who defended well got the opposite bonus. I was wondering if traits, rather than (just) stats, could be applied to RP Gs. For example, say a character associated water with a traumatic event. They could have a chance of flinching every time a water attack hit, or if they were fighting near (or worse, under) water. This phobia could worsen or get better depending on what happened. Thats one idea I can think of for now, anyone else?
Fuzzy Orange DoomsayerDisgaea, Valkyria Chronicles . . . There's got to be a third example. Oh! Battle for Wesnoth!
edited 12th May '11 4:17:40 PM by feotakahari
That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awful
The Shadows Devour You.Sigh... if only I had a PS3...
Battle for Wesnoth is freeware.
edited 12th May '11 4:21:39 PM by SpellBlade
( ͡° ͜ʖ ͡°)Fallout!
( ͡° ͜ʖ ͡°)
The Shadows Devour You.^Ah, forgot about Fallout. I was more thinking of traits which develop based on playstyle rather than under they players direct control. They're more like trends.
Valkyria Chronicles 2 as well. Also, you can develop phobias in Zettai Hero Project when you're killed by a monster.
edited 12th May '11 5:41:04 PM by Miijhal
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Total posts: 7
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