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Traits in RP Gs
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Total posts: [7]
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Traits in RPGs:

 1 Game Chainsaw, Thu, 12th May '11 4:02:18 PM from sunshine and rainbows!
The Shadows Devour You.
This is bouncing off two things; my Psychological Factors in RP Gs thread and my love of Total War.

In Total War, at least before Shogun II, your generals got traits based on their behaviours in battle. A general who led from the front got courage based traits. A general who was good at attacking got bonuses when leading charges; one who defended well got the opposite bonus.

I was wondering if traits, rather than (just) stats, could be applied to RP Gs. For example, say a character associated water with a traumatic event. They could have a chance of flinching every time a water attack hit, or if they were fighting near (or worse, under) water. This phobia could worsen or get better depending on what happened. Thats one idea I can think of for now, anyone else?
 2 feotakahari, Thu, 12th May '11 4:17:19 PM from Looking out at the city
Fuzzy Orange Doomsayer
Disgaea, Valkyria Chronicles . . . There's got to be a third example.

Oh! Battle for Wesnoth!

edited 12th May '11 4:17:40 PM by feotakahari

That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awful
 3 Game Chainsaw, Thu, 12th May '11 4:19:32 PM from sunshine and rainbows!
Battle for Wesnoth is freeware.

edited 12th May '11 4:21:39 PM by SpellBlade

 
 5 thespacephantom, Thu, 12th May '11 4:21:05 PM from Santa Carla, CA Relationship Status: Gonna take a lot to drag me away from you
Fallout!
( ͡ ͜ʖ ͡)
 6 Game Chainsaw, Thu, 12th May '11 4:33:16 PM from sunshine and rainbows!
The Shadows Devour You.
^Ah, forgot about Fallout. I was more thinking of traits which develop based on playstyle rather than under they players direct control. They're more like trends.
Valkyria Chronicles 2 as well.

Also, you can develop phobias in Zettai Hero Project when you're killed by a monster.

edited 12th May '11 5:41:04 PM by Miijhal

 
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Total posts: 7
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