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An RPG article:

 51 Enlong, Sat, 14th May '11 3:18:15 PM from The Underground Facility Relationship Status: is commanded toŚ WANK!
Court Dragon
You didn't agonize about which pins to give Neku, which psychs to use such that they were powerful, activated early and often, and didn't overlap in activation style? You didn't curse Minamimoto's name when your timing was off with the puck and you could only do Scratch Damage? Or foam at the mouth when you took your eyes off Beat and failed to block a cluster-bullet from Uzuki? You didn't have to try and balance your deck between power, speed, and knocking the enemy into the air?

To say nothing of the top screen.

Yes, the battle system is nothing but drawing shapes on the bottom screen. Just like how Final Fantasy is nothing but hitting the A button and the D-pad. "drawing shapes" is the medium, no more, no less. Perhaps you're just some kind of savant with it.

edited 14th May '11 3:19:29 PM by Enlong

I have a message from another time...
Always Right
You didn't agonize about which pins to give Neku, which psychs to use such that they were powerful, activated early and often, and didn't overlap in activation style? You didn't curse Minamimoto's name when your timing was off with the puck and you could only do Scratch Damage? Or foam at the mouth when you took your eyes off Beat and failed to block a cluster-bullet from Uzuki? You didn't have to try and balance your deck between power, speed, and knocking the enemy into the air?

...To be honest, no...when choosing which pins to use, I never use the best ones, instead, I use the ones that require battle points to evolve. So for most of the game, I always use undeveloped pins, plus that slow yet big healing ability.

As for Minamoto, the hardest part is just the beginning. But once he transforms and starts fighting your personally, he's a cake walk. Do you have any idea how POWERFUL Joshua is? His beam hurts like nuts. And more importantly, his teleportation lets you dodge literally all the attacks coming at him if you have moderately good timing.

As for Beat, yes, I did foam at the mouth...but that's only because I ABSOLUTELY HAAATTEE Beat! Him and his Jive Turkey and DETESTABLE manner of speech. His ugly appearance. His bland clothes. His bland fighting style. I HAAATTE Beat. I wish it was him who died and let my use Rhyme instead.

As for the fight with Uzuki and Kariya. Just remember that Kariya is a pushover that can be locked with the barbed wire pin. Leaving you only worrying about Uzuki.

edited 14th May '11 3:59:51 PM by Signed

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
 53 Octo, Sat, 14th May '11 4:05:56 PM from Germany
Prince of Dorne
The problem with defining RP Gs seem to be that the classical definition (player is playing a role) is not applicable anymore. FPS are also the player playing a role, like Gordon Freeman in Half-Life.

So for computer games I would say the defining features are:

1) The ability to create and develop a character

2) Concentration on the character, not the player.

3) A strong element of storytelling...

4) ...which the character can influence by decision making.

How those are executed can theoretically vary very widely. Practically, there are common executions (for example "character skills over player skills" to satisfy point 2).

Stat-grinding and the like is not in itself necessary, hence. However, it serves to fulfil points 1 and 2.

And those elements do get too diluted these days due to "streamlining". I wonder what the hell is up with that - I mean, I can see why some companies would do that to open up new niches, but it seems these days every-fucking-body does so, leaving the niche for "full, true" RP Gs unfilled.
Unbent, Unbowed, Unbroken.

Unrelated ME1 Fanfic
Always Right
Not sure if point 4 is all that important. PLENTY of Final Fantasy games don't have those decision making choices that alters the gameplay all that much.
"Every opinion that isn't mine is subjected to Your Mileage May Vary."
 55 Octo, Sat, 14th May '11 4:48:17 PM from Germany
Prince of Dorne
Eh. In certain ways one can almost call JRPGs a different genre from western RPGs - in any case, I admit I was only thinking about the latter when I wrote that post.

edited 14th May '11 4:48:51 PM by Octo

Unbent, Unbowed, Unbroken.

Unrelated ME1 Fanfic
 56 Enlong, Sat, 14th May '11 4:56:29 PM from The Underground Facility Relationship Status: is commanded toŚ WANK!
Court Dragon
How in the world did you tear Minamimoto apart with Josh as your partner? He keeps teleporting away as he uses his finishers. Which sucks when both screens of enemies have Taboo defenses.

...you were on Hard mode, yes?
I have a message from another time...
Always Right
Forgot which mode I was in, but I'm always in the highest difficulty since that gives the best rewards...and most fun challenge.

Don't know what you found so hard about him. The only threat he posed was his human form and those taboo crabs.

The human form he quickly leaves once you dealth sufficient damage, and taboo crabs, I got used to them.

Also, Joshua is easily the strongest of the three partners to choose from...even if he isn't my favourite.

edited 14th May '11 5:30:49 PM by Signed

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
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