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Great games that are part of a popular series, but Need More Love:

 26 Fluid, Mon, 9th May '11 7:33:48 PM from The Netherlands
Makai Kingdom, at least in comparison to other titles in the Nippon Ichi multiverse such as Disgaea. Good characters, decent gameplay, and the surprisingly fun ability to deploy buildings on the map instead of just troops.

edited 9th May '11 7:34:28 PM by Fluid

 28 Blissey 1, Mon, 9th May '11 7:38:00 PM from a random Pokčcenter Relationship Status: I know
insert title here
C&C Generals. C&C fans always seem to be Red Alert this and Tiberium that, where's the love for Generals? It was a good game!
 29 Rocket Dude, Mon, 9th May '11 7:41:11 PM from AZ, United States
This hat doesn't fit!
^Yeah, it wasn't horrible, but EA thought it would be a great idea to brand it with the C&C label instead of making it into a new IP.
Tumblr | "Hipsters: the most dangerous gang in the US." - Pacific Mackerel
Zelda: Oracle of Ages, as someone whose only other Zelda games were A Link to the Past and Minish Cap. Had a blast clearing it in one sitting, after my cousin bought a cart about a year ago that turned out to have a dead internal battery (thus no saves). Those puzzles were tough.

Megaman Battle Network 6. By the time this last Battle Network game came out, a huge chunk of the fanbase had already quit playing the series, usually around the 4th or 5th game. Shame too - I believe 6 was the only Battle Network game with villain characters (that weren't just the Big Bad) that had great characterization and a good amount of screentime (it helped that they didn't just do their shtick and disappear for the rest of the game).

It had a transformation system that had the flexibility of 2 and 3's Style Changes without all of the horrible combat grinding, and the utility of 4 and 5's Soul Unisions without any of the turn restrictions, along with much less forcing of specific types of setups.

The dungeons didn't feel ridiculously annoying and fetch-questy, although Your Mileage May Vary (many of the dungeons had little minigames that were more action-based or required a bit of thought, while keeping Random Encounters to a minimum). Almost all of the filler was shoved into optional job requests. Compared to the rest of the series, 6's dialouge doesn't take itself seriously, constantly Lampshading a good amount of the silly things that is found in the game. Navi explaining Dustman's cross scenario: Sometimes there will be a bomb inside the trash, so be careful! Why bombs!? Because this is the Undernet!)

(Actually, now that I think about it, the team responsible for the Battle Network games seems to pull off amazing final games, as far as I've heard. I see nothing but praise for Megaman Star Force 3 these days. If Megaman Legends 3 really turns out to be the last Mega Man Legends game, like I hear was originally planned...)

 31 Rationalinsanity, Mon, 9th May '11 8:51:53 PM from Nova Scotia, Canada Relationship Status: Not war
Chew Toy
People other than me remember Falsebound Kingdom?

And yeah, Generals was good but it didn't need the Command and Conquer tag on it.

 32 Tsunde Ray, Mon, 9th May '11 10:17:54 PM from Santa Clara, California
HOORAY!
F-Zero AX. Not GX, *A*X. dat motion seat

And also being able to do time attack mode with ghosts of previous runs on the machine, including those of the machine's top times. Having only played AX one-player, it's the closest to AX multiplayer I've gotten. I also like how on the shorter tracks, you get more laps to compensate for the short length (i.e. 6 laps on Aeropolis: Screw Drive instead of 3).

Sadly I haven't played AX for a while now (due to no availability—nearest machine I know is two states up) or GX (so I've forgotten many of the time attack tricks).

edited 9th May '11 10:18:34 PM by TsundeRay

Reaching the Future, the hard way
on the Megaten side of things, I'd say that Strange Journey is pretty unloved. Devil Survivor may not be as popular compared to P4 or Nocturne, but its still pretty well liked among DS megaten fans. I don't see too many people say much about Strange Journey though, which is a shame because it's one of the most fun rpgs that I've played on the DS, not to mention one of the longest
Bomberman 64. Sure, the spherical explosions that go straight through walls are a major change, but you know what? Different can be fun! I'd have liked to see this developed some rather than being obliterated in a fireball of Hype Backlash. Also, Atomic, what does HAL have against making Bomberman games for the PC?

On a somewhat related note, Worms 3D.

Eric,

The Worlds of Ultima games, Savage Empire and Martian Dreams.

 36 Kinkajou, Fri, 13th May '11 7:06:24 AM from you're not your
We Do Not Sow
Warcraft III. World of Warcraft stole the spotlight so much some players don't even know it was an RTS.

"Wait, it's IV. Of course they are. They'd make IV for Dreamcast." - Enlong, on yet another FFIV remake
[up] I actually knew about Warcraft III Way before World of Warcraft.
"That is not dead which can eternal lie, And with strange aeons even death itself may die."
 38 Heartbreaker, Fri, 13th May '11 12:11:41 PM from Sleepy Hollow
National Treasure
Metal Gear Solid 2 (assuming that love means more than $SALES$).

Seriously, am I the only one who actually understood the ending, and found it to make quite a bit of sense? People go on about how the story became a mess toward the end, but its not nearly as incoherent as I've heard people say.

Maybe it's because my experience with the series went: MGS 1 - MGS 3 - MGS 2.

edited 13th May '11 12:11:49 PM by Heartbreaker

Leave your dignity at the door.
Persona 1 has mostly been forgotten about by the fandom; even people who prefer the older ones like 2better. I think 1 does a better job with the philosophy behind the series than any of the sequels.

And then there's Icewind Dale. People love Baldur's Gate 2, they love Planescape: Torment, but IWD gets passed by. Now, it doesn't have BG 2's epic scale or PST's wonderful atmosphere. But it was solid and challenging game, and different enough from its predecessor to stand out.

 40 Tsunde Ray, Fri, 13th May '11 8:55:05 PM from Santa Clara, California
HOORAY!
Eric DVH:
Bomberman 64. Sure, the spherical explosions that go straight through walls are a major change, but you know what? Different can be fun! I'd have liked to see this developed some rather than being obliterated in a fireball of Hype Backlash. Also, Atomic, what does HAL have against making Bomberman games for the PC?
I wish I had friends back in elementary school to play the multiplayer mode with. I just ended up playing with CPUs.
 41 nomuru2d, Sat, 14th May '11 12:44:43 AM from Back in Inkster, MI Relationship Status: Longing for Dulcinea
Gamer-turning-maker
... Oh man, I had such memories of trying to exploit the physics regarding bombs and bouncing... all to get those damn costume pieces.
Long live Cinematech.

FC:0259-0435-4987
Do the Runaway games count?

I found this great point-and-click adventure game in the vein of LucasArts' classics, and apparently it sold well enough to get two sequels. I didn't even know they existed until I discovered them on Steam. I played through the trilogy after that and found it to be right up there with Monkey Island, Day Of The Tentacle, Sam & Max, Grim Fandango, etc.

The series doesn't have a TV Tropes entry yet, so yes, if any series mentioned in this topic Needs More Love, it's this one!

My sister's a Bomberman nut, so it got plenty of play.

Eric,

 44 Dr Furball, Sat, 14th May '11 7:13:39 AM from All Along the Watchtower Relationship Status: Dancing with myself
Up, up, and away!
Super Mario Land 2. I discovered recently that a lot of people find it dated compared to the first one. But I disagree. The graphics are better, the nonlinearity is nice, the Fire Flower showed up, it didn't have a Save the Princess plot, and it introduced freakin' Wario! (I could also go on about how his platforming series needs more love, but that's for another time).

All in all, SML 2 feels more like a Super Mario game than it's predecessor did, with some neat twists that really haven't been used much since. Also, it had a save feature. (but then again, it was my first GB game, so I may be a tad biased.)
 45 Noelemahc, Sun, 15th May '11 3:12:46 AM from Moscow, Russia
Metal Gear: Ghost Babel, because it's usually overlooked by a lot of people (despite being a semi-important optional tie-in into Metal Gear Solid 2's Meta Plot Mind Screw), has brilliant action and an awesome soundtrack.

Also, Grand Theft Auto II, because most people either played the first or the 3d ones. And it's stylish, has a lot of gang variations and (gasp) an FMV appearance by our Silent Protagonist of Grand Theft Auto III, Claude Speed!

Blackthorne, being essentially a WarCraft-based Flashback wannabe. Out-of-continuity, but still, Androth and Azeroth are suspiciously similar =) With copious blood and gore, orks, shotguns and all it is missing is a soundtrack by the likes of Blind Guardian, actually.

Doom 64, being almost a survival horror when compared to the rest of the series. There are mods to play it (as adapted levels with adapted graphics) on PC via source-ports.

edited 15th May '11 3:16:25 AM by Noelemahc

The system doesn't know you right now, so no post button for you.
You need to Get Known to get one of those.
Total posts: 45
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