Zelda: Oracle of Ages
, as someone whose only other Zelda games were A Link to the Past
and Minish Cap
. Had a blast clearing it in one sitting, after my cousin bought a cart about a year ago that turned out to have a dead internal battery (thus no saves). Those puzzles were tough.
Megaman Battle Network 6.
By the time this last Battle Network game came out, a huge chunk of the fanbase had already quit playing the series, usually around the 4th or 5th game. Shame too - I believe 6 was the only Battle Network game with villain characters (that weren't just the Big Bad
) that had great characterization and a good amount of screentime (it helped that they didn't just do their shtick and disappear for the rest of the game).
It had a transformation system that had the flexibility of 2 and 3's Style Changes without all of the horrible combat grinding, and the utility of 4 and 5's Soul Unisions without any of the turn restrictions, along with much less forcing of specific types of setups.
The dungeons didn't feel ridiculously annoying and fetch-questy, although Your Mileage May Vary
(many of the dungeons had little minigames that were more action-based or required a bit of thought, while keeping Random Encounters
to a minimum). Almost all of the filler was shoved into optional job requests. Compared to the rest of the series, 6's dialouge doesn't take itself seriously, constantly Lampshading
a good amount of the silly things that is found in the game. Navi explaining Dustman's cross scenario: Sometimes there will be a bomb inside the trash, so be careful! Why bombs!? Because this is the Undernet!)
(Actually, now that I think about it, the team responsible for the Battle Network games seems to pull off amazing final games, as far as I've heard. I see nothing but praise for Megaman Star Force 3
these days. If Megaman Legends 3
really turns out to be the last Mega Man Legends
game, like I hear was originally planned...)