(Sorry for the long wait on the write-up; I underestimated how busy I'd be. I may
drop out if it stays that way, but I'll let you know closer to my next turn.
The short version of this turn: "well, this fort is pretty calm, so I don't think that there will be any proble— *vomits*")
- - -
How did this even happen? Why is everyone asking me so many questions as if I'm supposed to be the leader? All I'm doing is trying to clean these infections without soap. It's not as though I'm any good at diplomatic relations...
But Melbil Rigothdakost isn't getting any better, and there's a severe problem with the cat population. Id really does love cats, and I know he and the other owners would never give them up. On the other hand, he has no qualms with butchering strays, which I think would be the most effective way to keep these cats under control.
It doesn't seem like all
leadership roles belong to me. The outpost liaison still answers to Mayor Likot Momuzotsus. In fact, he was so happy when Likot was finally well enough to hold a meeting that he excitedly broke the news that Workdriven was going to be elevated into a barony. It seemed to make sense to give Likot the position of baron, so there it was.
I've commanded all medical staff to be prepared for emergencies. I can't have them all the way across the fort dragging barrels when there are patients in need of surgery. Even if I don't have full control of Workdriven, I can at least carry out Bokbon's will and heal the injured. I also have some say over trading, and I pray that Ertal will lend me his blessings.
Oh, right. That's
how I ended up being a leader. Beasts beyond nature keep appearing.
There are reports of a four-legged monster made of grime stalking through the caverns, twitching with every step under the weight of its shell. The name "Icithi Rofanelara" comes to mind when I hear of it. It seems even the walls around that particular layer of cavern cannot contain such a beast. Or were those holes in the defense always there?
Surprisingly, Icithi was easily dispatched by the military just two days after the report of its appearance, with a wrestler named Lorbam Ostarsodel getting in the final attack. I've been observing the soldiers since then, and none of them show any signs of having contracted anything from their battle with that filthy creature.
Kubuk Dallithoddom is a seven-year-old girl and generally a tiny, unintimidating thing.
She has steel nerves and just came back after snatching some precious gems from one of the deepest layers of the cavern all on her own, right under the noses of a group of bugbats.
Kubuk walks around in a blithe daze, stricken by inspiration and claiming a craftsdwarf shop all for herself as she hoards items. How exactly dwarves become consumed by the need to create magnificent projects is still a mystery even to the greatest medical chiefs in the capital, but they are often harmless and even beneficial. I've learned to just step back and watch it happen.
, Lonesomewars the Windy Peak, seems rather underwhelming, being a gneiss bracelet. However, little Kubuk was able to engrave scenes in gemstones, including the smoky quartz she took from the caverns (fittinglu, she depicts Arkoth, deity of fate, on that one). I highly recommend her for craftsworking when she's older.
Unsurprisingly, the waves of death from invasions from both the surface and the underground have turned some migrants off the idea of settling down in Workdriven, although fortunately it isn't infamous as a deathtrap. Perhaps believing they could provide defense for us, quite a few dwarves trained in military skills have chosen to live here.
The elves came in to sell their goods. Of note was a leopard that I believe can be trained as a war animal. I'm thankful that it's not feral, since I don't think any of our dwarves would be willing to tame a wild leopard.
Baron Likot is very upset that other dwarves have bedrooms fit for kings, even though he himself is the owner of one such room. He's been taking out his anger on other dwarves as well — I just saw Hydrall come in with a bruised liver. Even if we did have a justice system in place, though, it's not as though we can charge a baron with anything.
I don't have time for this, anyway. The ghost of Fikod Uthirsazir is standing on the drawbridge where he was crushed. He's appeared once before as a spirit, but this time, his face is contorted with anger, and he merely stares at us from the shadows, just daring someone to turn their back so he could haunt us, or worse.
There actually hasn't been a lot going on since that little incident with ghosts; another one named Mistem Rigodtosed showed up in a dining room with the same murderous intent as Fikot, but both spirits were easily sated by dedicating a memorial to them; I'm not sure where Mistem's corpse is, so I can't lay him to rest, and Fikot is paste on the ceiling, so I can't
lay him to rest.
Aside from that, I've been sending out the military to take care of little threats here and there, like creeping eyes and rhesus macaques. Some migrants have been spotted on the horizon, so I'm gonna go prepare for them.
Back on the 7th, Besmar Egullitast fell fey, and today he emerged with Dodokzaneg◊
, Claspedrelics. It seems that Kubuk's bracelet provided a lot of inspiration for him, although I question his decision so show Arkoth in a submissive pose. I may not pay tribute to the god of fate, but I know better than to show him submitting to mortal dwarves. He didn't even bother to use anything more worthy than rope reed to create this scene.
My first son, Rakust Nakasimush, was born today. I've been raised on the idea that a pregnancy is nothing to celebrate until the baby is born, given the sort of disaster that can befall a dwarf, so I try not to mention it too much before that point.
A second forgotten beast, a scaly leech dubbed Enira Vathithepani, appeared. However, its stinger was no match for Urvad Olonthak, who stabbed it repeatedly with her spear until she was sure it was dead.
Even though it's been a while since anyone's died, each new wave of immigrants still has dwarves who feel uneasy about what may happen to them here. The fort's been pretty calm, though, so I don't think there's anything to fear for the time being.
Oh, except maybe for goblins. They ambushed our own caravan, but their dwarven soldiers were tough and suffered minimal injuries while taking down the ambush squad.
The liaison was able to get in without any problems, though, and he even told us that the land was going to be elevated into a county!
Litast Endokmamot, thresher, is now haunting our halls as well. He's a lot more forlorn than the other ghosts I've seen lately, though, and from what I've been told, this is the first time he's come back. Once more, I'm not sure where his body is, so a memorial slab with have to suffice.
Two days ago, Morul Zetotfikod gave birth to Dastot Azzinzaneg while most of the dwarves were in a massive cleaning project. Just today, Rovod Zagodlitast, another child, has become afflicted by a secretive mood, refusing to directly tell anyone what he desires and merely collecting each object on his own.
, Matchvises, is an animal trap made of alpaca bone. It depicts the crowning of King Cerol Dedukvel, who had unfortunately been abducted not even half a year into his reign and turned into the mate of a dark horror.
...Do we even use animal traps?
Meanwhile, Geshud Mouzgutid was born to Zulban Sazirkul. Children always tend to come in groups.
A vile force of darkness arrives.
The drawbridge, while meant as a defense, is also a good weapon. By commanding someone to repeatedly pull the level that controls it, the bridge will continuously rise, dropping enemies into the pit below and sometimes even crushing them if they're just in the right position. I have the military hanging out down the hall just in case an invader gets through, but otherwise this should go through without a hitch.
...I just received a report that Tuefel Hunden IV
has been trapped outside and a cat just got thrown into the pit by the drawbridge.
I temporarily let the bridge down to let Tuefel in, but no one was right next to the lever to pull it again as soon as the order came out, so some enemies got through. A troll just got done killing Lokum Stakudnom.
And now reports are coming in that a blind cave ogre wandered in from the caverns, killing our tamed macaque before being torn apart by the war leopard.
So, one of the goblins is a pikemaster.
And he just severely injured and bunch of dwarves and killed Asob Eteserith.
And there's a second blind cave ogre that killed a buzzard and mortally wounded a vulture. And a voracious cave crawler killed both of the war animals, the leopard and the grizzly bear.
No, Count Likot, shut up about your mandates.
The siege was eventually broken, but there's still a crawler terrorizing the civilians. Kib Imustlesast tried to take it on without his military comrades, with disastrous results. The others were able to work together to avenge him without too much trouble.
Yet another death, but this had nothing to do with the attacks. It was just an old cat.
Looking back now, some soldiers are worthy of having titles. Specifically, Urvad Olonthak is now Rinultakuth, the Intense Chasms, and Lorbam Akumdil is now Lertethemuth Oddom, the Tangled Beak of Cloisters. Both have defeated a forgotten beast in combat.
Even though we lost some dwarves in that siege, the migrants that arrived this time are extremely optimistic about our county, rather than hesitant like the others were during a time of peace.
Os, an eyeless lizard. Just sending the military out there again.
The vulture that was injured a few months ago succumbed to infection today, and yet I can still smell pus off many dwarves that are walking around as if nothing's going on. Do they not realize just how severe an infection can be? How none of them have died from their wounds yet, I don't think I'll ever know.
Os put up a better fight than the last two beasts encountered. Urdim Sodelalath is now permanently incapacitated, losing one arm (the other has severed nerves) and having nerves severe in a leg, while Etur Duthnurshorast's shoulder is completely shattered. Os didn't outright kill anyone, though, and Zuglar Tomuskel made the final blow.
...So, Zuglar was just carried in, unconscious and vomiting constantly. That's certainly new.
Really? Really, Goddess Bokbon? You don't give us a chance to heal and calm down before some monstrous mite shows up in the caverns?
As I sent out the military, which is currently three short (with Urdim forced to retire), Zuglar suddenly woke up, her screams of agony drowned in vomit. It seems that the very bones of her leg feel like they're burning, and yet I can't find any wounds on her at all. Blood was splattered on her leg, though, and it's definitely not hers.
Count Likot has collapsed retching as well, with similar blood splatters on his feet. It really doesn't seem like dwarven blood at all.
What is even going on at this point!? I have two patients that can't stop throwing up, Etur Ducimbakust smashed Utesh's brains out in the very first blow, and now there's an elven caravan and
a goblin siege outside!
I'm closing the bridge up, and not opening in until it's time to use it as a weapon. I can't have goblins prancing in the halls while I'm trying to figure this out. I just can't.
Rovod Oboktost. Tekkud Ivonbavast. Lorbam Logemsherik. Dumed Basengeshud. Each and every one of them was doomed by the decision to seal up the fort entrance, and they were all hunted down by the goblins, as were our elven neighbors. A few cats fell victim to the drawbridge trap as well.
Avuz Bimlogem, a militia captain, has also fallen ill. Venom is the most likely answer; the pain and fainting are just temporary, and there aren't any fevers or anything. Avuz has some blood on him as well. Current theory: This is Os' blood, and it was the only unknown creature fought before Zuglar became sick. It's not something well-covered in medicine teachings, but this may be Beast Sickness.
The pit below the drawbridge is a pool of vomit, red blood, and blue blood, with chunks of bone and flesh here and there. The bridge is stained red with blood of goblins, cats, dogs, dwarves, and who even knows what else.
Indoors, those with Beast Sickness just can't seem to stop vomiting. Most dwarves would have succumbed to disease or healed by now. Why are they still retching?
Once the siege broke and I sent out the remaining soldiers to kill the few goblins left, Lorbam Ostarsodel earned the title of Vel Dastat, the Line of Matches.
I gave birth to my third daughter Athel Rimtartakuth, then quickly went out to survey the items the elves left behind. They were planning to trade several animals, including a panda. Pandas won't survive long without bamboo, so there's no point in keeping it as a pet. It's better as a meal. I'm sorry I could not protect these merchants, Ertal.
Urdim Sodelalath now has Beast Sickness. He can't do much about it, and spends a lot of time lying in his own vomit. It raises the question of how he got infected, though, since it's not as though he's been handling contaminated items or crawling through the spot where Os died. Unless... Hold on.
Resumed writing while sitting in the caverns, overlooking the water reserves. Is there a pool of blood by the well?
And here comes the great Count Likot, prancing in with bare feet and skipping around in the pool of blood as he washes himself off.
I need a bath. Everyone needs a bath.
This is such a pain in the backside. Making
baths is harder than recommending
them, and I have the architectural sense of a blind cave ogre. I'm herding everyone into a ramshackle bathhouse that's being filled slowly by the bucketful, and now there are migrants arriving and looking like us like we've snapped.
Maybe we have
snapped. There's a bowyer named Zuglar Oddomvush running around, speaking in un-dwarvenly voices and taking control of a bowyer shop.
, Cloutwaxed. Surprisingly, it doesn't menace with spikes of Os Blood, but does have rather nice decorations in gold and picture jasper.
Even a child has caught Beast Sickness at this point. However, the bathhouse didn't spread it any further than that, so that's good.
Humans have arrived to see the multicolor drawbridge and roads of chartreuse. The skeleton of a forgotten beast — I don't even care which one it was anymore — was even abandoned right on the drawbridge. Come on in, humans, we decorated just for you!
"It's such a pleasant place you've carved out for yourselves, " said the human diplomat to the vomiting count.
Urdim Sodelath couldn't take it anymore. He begged and sobbed and was reduced to something lower than a dwarf, lower than an elf or a kobold. He was missing one arm, his other arm didn't work, a leg also didn't move, and he was constantly vomiting on the floor he lay upon. Urdim demanded me to just make it stop.
He lay upon the drawbridge and refused to budge, so I spared him dehydration, and pulled the lever.
A doctor is supposed to carry out Bokbon's decree and heal her patients. A doctor is not supposed to kill.
Even more military dwarves have Beast Sickness. I barely have to will to command them to stay in the bathhouse anymore.
why is there
there is a splatter of Os blood on the drawbridge and
Why is it so hard
to say, hey, don't step all over the smear of poison blood!? Why can't I simply tell people to clean it up, and have to resort to dumping water from above!? Why is anything!?
And the caravan! I'm sure they
know better than to walk into poison blood! Even their animals know better! Our
animals are puking everywhere just like the wretched soldiers!
At least the bridge is getting cleaned up, though the hallways are a lost cause.
An ambush was spotted, but even though a lot of civilians were caught outside, Besmar Egullitast saved them all by taking on the goblins, dying in the process. I will take care of Dodokzaned to honor him, even though I still don't agree with its decorations.
The caravan and liaison got inside safely, and they revealed that the land is now a duchy. Fine, a duchy full of puke.
Zuglar saw Besmar's corpse lying outside, and wishing to avenge him, she ran outside, bile trailing her the whole way. The bridge flung her off her feet and down into the pit below, where goblins finished her off.
It also turns out that a lot of cats have been caught by the goblins and killed, and most of them belonged to Deduk Idakmam, who's throwing a tantrum.
Just how did these soldiers run onto the bridge!? Medtob Astislimul (who made Siboshziril) and Cog Kolonol died in the pit, and Edem Urdimoddom was just one step away from being crushed by the raising bridge! What part of "stay at your station" is so hard to comprehend!?
Bridge down. There are few goblins left, anyway, so it's time to pick them off instead of letting more and more soldiers wander onto the bridge.
One child, Zefon Stizashdeduk, got caught up in the battle and died, while his older brother seems to have contracted beast sickness. So did Edem.
In news that is not
vomit- or goblin-related, The Hero Hartmut is now stalking the halls, as if possessed by spirits. At least the spirits were kind enough to wait until he was done trading with the caravan. I wish Os was kind enough to not bleed everywhere, or that the goblins were kind enough to let me get every dwarf indoors before attacking.
, Vinesounds, a gold quern. Though it's very plain in spite of the material used, it's actually a useful item, and I've had it installed where dwarves can admire it and even mill with it.
Filling the main bathhouse and the tub near the entrance is going too slow. There's a channel connected to the river that was used for irrigation and for drinking water, so I think I can extend it further to create a big bathhouse faster than using buckets would work.
It's finished, but as I was putting civilians in to wash off, someone mentioned seeing a beetle-like creature in the caverns, and someone else pegged it as Galka Ilpidilol.
WHAT IS THIS CRAP
WHY ARE THESE SOLDIERS BLEEDING TO DEATH FOR NO REASON◊
There are different flavors of Beast Sickness. Galka's flavor just knocks the victim out for an hour or two, and then there is sudden hemorrhaging out of every orifice, the victim not feeling a thing as he or she bleeds out within minutes. I have observed this occurring in many, many pet cats, who are stained with a white film that I assume is from Galka. Unaffected soldiers claim that it gave off a cloud of poison, which a third of the military was caught in.
All this and I didn't even realize there was a cage full of kittens. They're being saved for adulthood, when they'll give off the most meat. Has it really been so long since I decided I needed to control the cat population through butchering?
Maybe now, with all these pet cats dying, I won't need to do this anymore.
Some blind cave ogres showed up, but didn't kill anyone. That's actually a miracle at this point, especially since a pet duck and a war dog died from Galka Sickness.
I set up some chained puppies to help detect any thieves and attract any ambushes to the bridge. While there, I've determined that the very shallow entrance tub has a puddle of Galka Extract, which the animals have taken to walking into.
Fine, okay, whatever. I give up. I'll just sit here in my hospital. Bring me your ill, the vomiting and the bleeding. Maybe I'll crush them all on the drawbridge to put them all out of their misery. Goddess Bokbon has forsaken this fortress, anyway, and Ertal of wealth and trade can't be far behind her.