(I think Wolf's prompt was missed, so I'll reply to it as well.)
Your character wakes up in a strange place with technologies hundreds of years beyond anything (s)he encountered in his/her normal life and it becomes increasingly apparent that the world (s)he knew is irretrievably lost in the past.
Eitri (An adolescent apprentice wizard) would mourn his lost past for some time. He’d probably devote his time and attention to attempting a spell to return to his time. Discipline and determination not being his strengths, he’d gradually become intrigued with the new technology and would attempt to master it, though his absent minded nature would make this difficult. He’d probably end up the authority in a very specialized and obscure branch of science that most people consider interesting, but somewhat useless.
Vlenn (a former thief) would seek a way back. If none was to be found, she’d try to adapt to this new society but would probably find it difficult. Given that, she’d seek out a niche –some lost spot of wildness or obscure place in the world- where she could live out the rest of her life as she pleased.
Your characters witness a hate-crime against someone who, in their society, is considered very inferior.
Eitri would be incensed by the behavior. If he had any one older or wiser around he’d demand an explanation, and advocate for justice. If he was on his own, with nobody wiser to seek answers from, he’d probably scheme about helping them, but being somewhat scrawny and not used to people or confrontations would probably not get involved. He would try to reach out to the person after the danger had passed to offer what assistance he could. However, if the crime was especially brutal (enough to risk death or serious injury) his anger would probably overcome his reason and he’d strike out at the perpetrator with his staff. If he’s very unlucky he might accidentally call upon his magic powers, and the victim would suddenly find it within their power to devour their attacker, but might have to spend the rest of their life as a dragon.
Vlenn was raised in a city where such things occur nearly daily, (and was even called upon to carry them out on occasion by her old gang) and as such is somewhat numb to them. She’d probably feel a twinge of sympathy and keep moving. If in the presence of a more socially conscious third party who might remove her blinders to such things (such as Eitri), she’d find a clever way to distract the perpetrator, or redirect their aggression, allowing the victim to escape. Not liking loose ends, she’d help the individual out if they were injured and, if she’s especially unlucky, would find herself with another companion.
The ‘inferior’ aspect wouldn’t play into their appraisal of the situation. Eitri is too socially clueless to care, and Vlenn’s probably been there –or close to that position- at least once in her life.
Your character finds themselves in an isolated environment, with a very strict chain of command (such as on a military vessel in the middle of the ocean, or a battle cruiser in deep space. Whatever is appropriate for your setting). However the individual at the top of the chain seems to be somewhat insane, and seems to be leading everyone under their command to certain doom. All contact with the superior’s higher ups is cut off, and nobody else has had the guts to seriously question their orders. What does your character do?
Nobody wants to be a pawn in the game of life. What they don't realize is the game of life is Minesweeper.