Pretty much "when one fizzles out, another starts." Watch this thread for a general idea of when the pieces are in motion. We're... pretty goddamn informal.
Anyways, I've left it long enough. I've been meaning to comment the proposed... I don't want to say so much "rules" as "social contract."
The most agreed on: We should avoid the whole "where are we/how did we get here/how do we escape" plot, since that wasn't getting a good reception.
Yeah, running something like this would require a DM sorta guy. Me, Tera, and Gault may have whipped together the Mansion, but I can't honestly claim we're running it in any way, shape or form.
If anyone wants to have a major plot/sub-plot, it should be discussed in here, just so we can see if we can agree to it.
I sorta agree on this. A fundamental plot, one that's a core part of the thread from the start, is obviously A-Okay, because the characters brought in can be ajdusted appropriately. But other than the fundamental, nothing should happen that forces the entire thread into a plot. But they can grow organically without comment as optional. The big thing is, there should always be an exit if a character doesn't give a shit that isn't "leave the thread altogether
As a corollary, no plan survives contact with the characters. Especially ones with lots of secrets. Expect that, and be prepared for a round of Xanatos Speed Chess
that could end in ways you never saw coming.
If you plan on being gone for a specific amount of time, please tell us ahead of time so nobody will be stuck.
Definitely agreed. And if you can, move your character a bit off to the side, but that's not always easy to do gracefully so it's not a necessity.
If someone else's character is making you uncomfortable, please tell them.
. On a personal note, It's something I worry about, given just how many unsavory characters my story is populated with. So, please, if I cross a line and you feel like I'm going after you instead of having one of my characters go after one of yours, for the sake of all that's holy, tell me
so I can lighten the load or have them find a new victim to harass.
Fighting should have a good reason.
Agreed within reason. Some characters are naturally more prone to violence than others, and might not have what we'd call "good reasons." But the other tropes should be able to see a fight brewing with time enough to shift away, even if they have to cheat a little
Venturing outside the thread's location is only allowed if everyone involved agrees with it.
Agreed without comment.
Try to have the thread end with a resolution.
Agreed, but no promises. It's not necessarily worth dragging a zombie thread on to resolve it.
Generally, a character being dead is to be stated first by that character's poster.
Since I'm probably the one most able to abuse the potential loophole I see here, due to writing a world where power-nullifying Anti-Magic
is handed out like candy, I'll suggest changing it to "dead or crippled".
Remember, you write the characters, the characters don't write themselves.
This controversial one. I agree: I don't know how many times I've pushed my fingers on the metaphorical scale of my characters' decision making to prevent the thread from getting messy.
edited 20th Feb '13 3:56:56 PM by KillerClowns