Master of Orion:

Total posts: [100]
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Pulled up Moo2 and decided to play a Vanilla character. Gnolans are actually really really good. Sure they don't start with creativity but Fantastic Traders and the +1.0BC is nothing short of amazing.
77 DemoralizedAnt13th Mar 2012 09:19:40 AM from Chairman Cheng's broom closet
Book Fort is Best Fort
I got MoO3 off GOG.

What the bloody hell were they thinking?

They took everything that had made the game good and threw it into the incinerator. And then it expects you to manage a realistic simulated empire in its entirety. Now I'm no stranger to micromanagement, since I've played X-Com before, but even I know that there's a clear difference between a strategy game and a glorified management simulator.

Unrelated Note: I've seen some elements from 3 in Galactic Civilizations, especially in the sequel. IMO, GalCiv is what 3 would be like if it were done right.
Okay, fine! I'm going to do something I'm sort of good at!
79 Nohbody9th Jun 2015 04:39:39 AM from Somewhere in Dixie , Relationship Status: Mu
"In distress", my ass.
Hmm. Not really all that much info yet, but I'm cautiously optimistic, especially if they don't use 3's "Spreadsheets IN SPACE" and retarded AI that meant you had to manage everything yourself anyway.

(Though I wouldn't mind 3's ability to easily modify the game, one of the only saving graces of that installation.)
80 theLibrarian9th Jun 2015 06:47:49 AM from his own little world
That all you got?
I just hope that they streamline the ship design system. Clicking through that screen got confusing really quick.
That is the face of a man who just ate a kitten. Raw.
81 nightwyrm_zero9th Jun 2015 07:50:14 AM from Toronto , Relationship Status: Yes, I'm alone, but I'm alone and free
OMG! Combined with the XCOM 2 announcement, this is gonna be the Year of No Sleep for me.
82 Eldrake9th Jun 2015 07:55:56 AM from Blorg , Relationship Status: Love is an open door
Rogue Servitor
I have watched my big brother play this game when I was younger, but never really had the chance to play it myself. Hopefully it will be good.

edited 9th Jun '15 7:56:04 AM by Eldrake

83 SpookyMask9th Jun 2015 08:09:08 AM from Corner in round room , Relationship Status: Non-Canon
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^^Not sure why you'd be excited about World of Tanks developers outsourcing game to non strategy game developer of average games especially when every 4x fan in existence has already done spiritual successor/fan remake in everything but name of it
Time to change the style, for now
84 Meklar9th Jun 2015 09:19:56 AM from Milky Way , Relationship Status: RelationshipOutOfBoundsException: 1
Am I allowed to be optimistic this time?
85 Clarste9th Jun 2015 09:23:19 AM , Relationship Status: Non-Canon
One Winged Egret
Nope, sorry.
How about Galactic Inheritors?

87 SpookyMask9th Jun 2015 09:37:27 PM from Corner in round room , Relationship Status: Non-Canon
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Just pointing out that name of long dead series doesn't mean much and that there is already lots of options for Mo O style game that are better than Mo O 2 tongue Now if only someone did spiritual successor to best Mo O game aka the first one....
Time to change the style, for now
YMMV To be blunt. No. There hasn't been too many games that still invoke the feel of either of the original Master of Orion games. Don't get me wrong. Galactic Civilizations is a grand piece of work. But there's just a certain style missing.

Unfortunately I have doubts about this game. but perhaps the World of tanks (Or world of warplanes) might get it right.
89 Ramidel10th Jun 2015 02:33:51 AM , Relationship Status: Above such petty unnecessities
Orion II is still one of my favorite games ever, and I love its ship design and race design - actually, I prefer it to the modern Gal Civ games.

Still, I'm not optimistic. At this point in time, they can't really expect to do a MoO 2.5 and avoid suffering "Seinfeld" Is Unfunny, which means it'll be, at best, an attempt to do an X Com Enemy Unknown in a far more saturated field. (I don't recall a lot of games trying to be the next X Com UFO Defense, as legendary as that game has become.)
Fiat justitia ruat caelum.
Galactic Civilizations is a little too scripted.
91 SpookyMask10th Jun 2015 05:04:21 AM from Corner in round room , Relationship Status: Non-Canon
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Endless Space is inspired by it, Stardrive is inspired by it, almost all space 4x games nowadays are inspired by it.. Granted its YMMV are they better or not, but I can say that Mo O 2 mp at least was painfully slow xD
Time to change the style, for now
92 Nohbody1st Mar 2016 07:02:32 AM from Somewhere in Dixie , Relationship Status: Mu
"In distress", my ass.
Apparently the MoO remake being done by WG Labs has a bunch of big-name actors providing voices for the game, including Mark Hamill, John Delancie, Michael Dorn, Alan Tudyk, Dwight Schultz, and Robert Englund. Also involved is Troy Baker, who's no stranger to VG voice acting.

93 Rotpar1st Mar 2016 08:00:39 AM from California , Relationship Status: Get out of here, STALKER
I'm sad to hear that it has real-time combat and that, of course, it has a premium bonus race with collector's edition.

Thanks for nothing, Wargaming.
"But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you." - O'Brien, 1984
94 Malco1st Mar 2016 08:45:26 AM from the Gungeon
I dunno, I feel real-time combat is the last thing I needed in Orion 2 and it'd be perfect. That, or the attacker always goes first.

As for the premium race, yep, I'll have to join ya. Cut it out, please, devs. I've had it with the Spartans in Total War.

edited 1st Mar '16 8:48:34 AM by Malco

My DA account... I draw stuff sometimes!
95 Clarste1st Mar 2016 09:23:35 AM , Relationship Status: Non-Canon
One Winged Egret
I feel like real time combat is literally the thing that's made every sci-fi 4X in the last 2 decades fail to live up to MoO2's legacy. I mean, people have been trying over and over and over again, to varying degrees of success, yet for some reason no one's considered that the turn based combat might have been important to its success? It's like the entire industry collectively decided that real time combat is always better in every situation, and never bothered to actually test that theory. Reminds me of Square-Enix's shock over Bravely Default actually being popular. "Industry wisdom" is rarely actually wise.
96 BlueNinja027th Aug 2016 01:24:28 PM from Lost in a desert oasis , Relationship Status: In my bunk
Chronically Sleep Deprived
So the new Master of Orion is out officially now, as opposed to early beta.

... am I the only person playing it? Given the massive geek quotient of voice actorsnote  I'm surprised this thread isn't loaded with posts about it.
TBH, his ego doesn't need more stroking. Nor does any other part of him. - M84
97 theLibrarian27th Aug 2016 02:26:39 PM from his own little world
That all you got?
I haven't heard much about it, unfortunately. I'm probably going to be getting it though, especially since TotalBiscuit said it seemed to have the best parts of the original games, and very little of MOO 3.
That is the face of a man who just ate a kitten. Raw.
98 BlueNinja027th Aug 2016 02:37:36 PM from Lost in a desert oasis , Relationship Status: In my bunk
Chronically Sleep Deprived
I picked it up while it was still in Early Access myself. IMO, it's a good game, and despite all the grognard whinging, I don't think it needs turn-based battles. I do hope they figure out how to fix the "minor races" they had during version 2note  and there are a few minor tweaks and things that IMO would improve the gamenote  but overall it's worth the money.

Especially since the "collector edition" also gives you free Steam copies of MOO 1-3. cool
TBH, his ego doesn't need more stroking. Nor does any other part of him. - M84
99 Clarste28th Aug 2016 12:13:59 PM , Relationship Status: Non-Canon
One Winged Egret
I bought it on release, played it a couple of times.

While it's nostalgically charming and has good voice acting and other production values, I'm not sure I could actually call it a good game. The UI feels like a step down even from MOO2, which is ancient so it absolutely does not live up to a modern standard in terms of things like rally points and constantly zooming you in on things even when you want to zoom out. Pretty sure MOO2 let you colonize planets directly from the planet list. The way it separate things into fleets seems arbitrary and serves only to make things harder to keep track of.

Spying is more convenient in the sense that it doesn't take up production time to pump out spies, but annoying in the sense that micromanaging all your spies is hell. You can't repeat build things like troop transports, or even build them 5 at a time which you certainly might want to. You can't customize the AI population manager in such a way that they stop putting scientists on developing worlds that clearly need a balance of food and production. I do not care about the difficult-to-control combat, and therefore don't care about the ship design systems since I skip every battle without exception.

I mean, it's fundamentally a solid game, if only because MOO2 was and it's trying to be a clone of that, but its clean production values just emphasize how many simple changes would have vastly improved the gameplay.

Edit: It's entirely possible that some of these functions do in fact exist, but I can't figure out how to do them. Which I would argue is also a result of bad UI and tutorialing.

edited 28th Aug '16 12:21:39 PM by Clarste

100 Clarste28th Aug 2016 12:36:53 PM , Relationship Status: Non-Canon
One Winged Egret
Also, the way they changed things around for the races (such as removing government types) homogenized them in a strange way. Klackons and Sakkra are both Uncreative, grow quickly, and have access to Uberworlds. The only difference being that Sakkra are also repulsive and Klackons also get a bonus to production, which seems strangely unfair. Similarly, Mrrshan and Bulrathi are both ground combat focused with one leaning slightly towards diplomacy and the other getting high gravity and pollution tolerance.

Speaking of ground combat, you also get no indication of how strong your troops are compared to the enemy, because they both hide any sort of bonuses you might have from racials or technologies and you can't see the invader's forces dying one by one so you don't know if it was a close battle or a complete stomp. Which makes it hard to judge exactly how many troops transports to waste on the invasion. Not to mention they hide the specific numbers for weapons, etc when you're forced to choose between mutually exclusive techs, which you'd think is when you'd need to know most.

Edit: Also what the heck do the different biomes actually do? It doesn't say anywhere.

edited 28th Aug '16 1:18:53 PM by Clarste

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Total posts: 100
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