Master of Orion:

Total posts: [95]
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Pulled up Moo2 and decided to play a Vanilla character. Gnolans are actually really really good. Sure they don't start with creativity but Fantastic Traders and the +1.0BC is nothing short of amazing.
77 DemoralizedAnt13th Mar 2012 09:19:40 AM from Chairman Cheng's broom closet
Book Fort is Best Fort
I got MoO3 off GOG.

What the bloody hell were they thinking?

They took everything that had made the game good and threw it into the incinerator. And then it expects you to manage a realistic simulated empire in its entirety. Now I'm no stranger to micromanagement, since I've played X-Com before, but even I know that there's a clear difference between a strategy game and a glorified management simulator.

Unrelated Note: I've seen some elements from 3 in Galactic Civilizations, especially in the sequel. IMO, GalCiv is what 3 would be like if it were done right.
Okay, fine! I'm going to do something I'm sort of good at!
79 Nohbody9th Jun 2015 04:39:39 AM from Somewhere in Dixie , Relationship Status: Mu
Just zis guy
Hmm. Not really all that much info yet, but I'm cautiously optimistic, especially if they don't use 3's "Spreadsheets IN SPACE" and retarded AI that meant you had to manage everything yourself anyway.

(Though I wouldn't mind 3's ability to easily modify the game, one of the only saving graces of that installation.)
There is a God. His name is Finagle, and Murphy is his prophet.
80 theLibrarian9th Jun 2015 06:47:49 AM from his own little world
That all you got?
I just hope that they streamline the ship design system. Clicking through that screen got confusing really quick.
That is the face of a man who just ate a kitten. Raw.
81 nightwyrm_zero9th Jun 2015 07:50:14 AM , Relationship Status: Yes, I'm alone, but I'm alone and free
OMG! Combined with the XCOM 2 announcement, this is gonna be the Year of No Sleep for me.
82 Eldrake9th Jun 2015 07:55:56 AM from In the jungle , Relationship Status: I know
I have watched my big brother play this game when I was younger, but never really had the chance to play it myself. Hopefully it will be good.

edited 9th Jun '15 7:56:04 AM by Eldrake

83 SpookyMask9th Jun 2015 08:09:08 AM from Corner in round room , Relationship Status: Non-Canon
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^^Not sure why you'd be excited about World of Tanks developers outsourcing game to non strategy game developer of average games especially when every 4x fan in existence has already done spiritual successor/fan remake in everything but name of it
Time to change the style, for now
84 Meklar9th Jun 2015 09:19:56 AM from Milky Way , Relationship Status: RelationshipOutOfBoundsException: 1
Am I allowed to be optimistic this time?
85 Clarste9th Jun 2015 09:23:19 AM , Relationship Status: Non-Canon
One Winged Egret
Nope, sorry.
How about Galactic Inheritors?

87 SpookyMask9th Jun 2015 09:37:27 PM from Corner in round room , Relationship Status: Non-Canon
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Just pointing out that name of long dead series doesn't mean much and that there is already lots of options for Mo O style game that are better than Mo O 2 tongue Now if only someone did spiritual successor to best Mo O game aka the first one....
Time to change the style, for now
YMMV To be blunt. No. There hasn't been too many games that still invoke the feel of either of the original Master of Orion games. Don't get me wrong. Galactic Civilizations is a grand piece of work. But there's just a certain style missing.

Unfortunately I have doubts about this game. but perhaps the World of tanks (Or world of warplanes) might get it right.
89 Ramidel10th Jun 2015 02:33:51 AM , Relationship Status: Above such petty unnecessities
Orion II is still one of my favorite games ever, and I love its ship design and race design - actually, I prefer it to the modern Gal Civ games.

Still, I'm not optimistic. At this point in time, they can't really expect to do a MoO 2.5 and avoid suffering Seinfeld Is Unfunny, which means it'll be, at best, an attempt to do an X Com Enemy Unknown in a far more saturated field. (I don't recall a lot of games trying to be the next X Com UFO Defense, as legendary as that game has become.)
Galactic Civilizations is a little too scripted.
91 SpookyMask10th Jun 2015 05:04:21 AM from Corner in round room , Relationship Status: Non-Canon
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Endless Space is inspired by it, Stardrive is inspired by it, almost all space 4x games nowadays are inspired by it.. Granted its YMMV are they better or not, but I can say that Mo O 2 mp at least was painfully slow xD
Time to change the style, for now
92 Nohbody1st Mar 2016 07:02:32 AM from Somewhere in Dixie , Relationship Status: Mu
Just zis guy
Apparently the MoO remake being done by WG Labs has a bunch of big-name actors providing voices for the game, including Mark Hamill, John Delancie, Michael Dorn, Alan Tudyk, Dwight Schultz, and Robert Englund. Also involved is Troy Baker, who's no stranger to VG voice acting.

There is a God. His name is Finagle, and Murphy is his prophet.
93 Rotpar1st Mar 2016 08:00:39 AM from California , Relationship Status: Armed with the Power of Love
Generic Evil Emperor
I'm sad to hear that it has real-time combat and that, of course, it has a premium bonus race with collector's edition.

Thanks for nothing, Wargaming.
DDC = Dyslexia Done Correctly - totlmstr
I dunno, I feel real-time combat is the last thing I needed in Orion 2 and it'd be perfect. That, or the attacker always goes first.

As for the premium race, yep, I'll have to join ya. Cut it out, please, devs. I've had it with the Spartans in Total War.

edited 1st Mar '16 8:48:34 AM by Malco

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95 Clarste1st Mar 2016 09:23:35 AM , Relationship Status: Non-Canon
One Winged Egret
I feel like real time combat is literally the thing that's made every sci-fi 4X in the last 2 decades fail to live up to MoO2's legacy. I mean, people have been trying over and over and over again, to varying degrees of success, yet for some reason no one's considered that the turn based combat might have been important to its success? It's like the entire industry collectively decided that real time combat is always better in every situation, and never bothered to actually test that theory. Reminds me of Square-Enix's shock over Bravely Default actually being popular. "Industry wisdom" is rarely actually wise.
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Total posts: 95
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