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Total posts: [77]
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Master of Orion:

 1 Spooky Mask, Mon, 25th Apr '11 5:57:52 AM from Corner in round room Relationship Status: Non-Canon
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Seriously, this game is/was somewhat popular, yet there isn't thread for it? Anyway, I post this here in case someone actually answers to me:

1) How the heck you load troops in transport in second game? Seriously...

2) Is there any place where I can play this game online?
Time to change the style, for now
Troops load automatically into transports I think just move it over a planet with sufficient troops.
 3 Spooky Mask, Mon, 25th Apr '11 9:13:40 AM from Corner in round room Relationship Status: Non-Canon
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Yeah, I finally figured it out -_-;
Time to change the style, for now
Jonah Falcon
I play MOO 2 from Go G.com.
Jonah Falcon
 5 Spooky Mask, Mon, 25th Apr '11 9:20:48 AM from Corner in round room Relationship Status: Non-Canon
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Yeaaaah, but that doesn't really help me since despite myself doing that, I don't know anyone who would play with me and since its somewhat old game, I probably need to know someone's IP or something like that tongue
Time to change the style, for now
 6 lord Gacek, Mon, 25th Apr '11 3:43:01 PM from Kansas of Europe
KVLFON
I prefer the first.
"Atheism is the religion whose followers are easiest to troll"
Sad.... :(
[up]Yeah, the first one was pretty awesome too.

I thought that for a Galaxy-scale colony management, the sliders in Mo O made far more sense and were more realistic then the Civilization-style development of planets that was in Mo O 2. Also I sorely missed the feature of having a stack of multiple ships represented as a singly unit (like in Heroes of Might and Magic). Having several thousand of the smallest class of ship, each armed with one plasma canon was pretty hilarious.

...sigh, I feel old.
Has a compulsive editing and re-editing disorder.
Anybody notice in Moo 2 late game that the computers have hundreds of ships?

edited 25th Apr '11 7:04:06 PM by stevebat

 9 Spooky Mask, Mon, 25th Apr '11 8:34:00 PM from Corner in round room Relationship Status: Non-Canon
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^Which is why I want to play against humans =P Humans can't cheat, so I WILL know if I just suck that much.

^^^I too like the first one somewhat better, mainly the art style(1. Aliens in second one look somehow somewhat stale/generic 2. What the heck is with Mrshans(sp?) head frill things? 3) Why the heck everyone wears clothes like they are in fantasy game? Are they trying to be Star Wars? 4) Meklar had more variations in first one which is annoying compared to the fact that in sequel, the scientists are just palette swaps 5) Some other reasons, but city creating doesn't make me feel like I have whole planet, just a city in the whole planet xD) I did think that slider thing in first game was maybe little too simple, and I like second one's game play somewhat better though.

Buuuuuuuuuut, you can't play first one as multiplayer
Time to change the style, for now
Falls Up
Moo 2 may be the longest-running game in my entire life. Picked it up in 3rd grade and I still play the occasional game at the age of 22.

Okay stacking 4 Stellar converters in Doomstars just plain kills shit I needed all of 5 ships to wreck antarres
 12 Spooky Mask, Tue, 26th Apr '11 7:15:45 AM from Corner in round room Relationship Status: Non-Canon
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But yeah, I still need to figure out how to play it online with people tongue
Time to change the style, for now
Boy you can really break the game with custom races. Creative Subterranean geniuses who can't aim worth crap and suck at planetary attack and defence, but who cares since they research everything.

Between Gyro Destabilizers (which are cheap and destroy ships/Star Bases)for earlier battles And Stellar Converters for late game Victory is just about guarenteed. the only question is if all of the races kill each other before I can win the counsel elections.

http://masteroforion2.blogspot.com/2006/05/dosbox-guide.html Dosbox networking is the way to go

edited 26th Apr '11 7:59:20 AM by stevebat

 14 Spooky Mask, Tue, 26th Apr '11 8:04:28 AM from Corner in round room Relationship Status: Non-Canon
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^Does that work with game bought from GOG?
Time to change the style, for now
Depends did the version from GOG.com come with a Dos Install or even better an ISO/BIN?

edited 26th Apr '11 8:08:41 AM by stevebat

 16 Spooky Mask, Tue, 26th Apr '11 8:09:40 AM from Corner in round room Relationship Status: Non-Canon
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^Err, I dunno, it does have the DOS box screen when I start the game ^^;(and I don't know what ISO thing is)
Time to change the style, for now
Oh GOOD then this will work with Dosbox. The only other Option is Kali and unfortunately Kali lost support a while ago.
 18 Spooky Mask, Tue, 26th Apr '11 8:13:33 AM from Corner in round room Relationship Status: Non-Canon
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._. Soooooooo, I just follow the instructions then?

I take silence as yes.

._. Dang it, I can't tell if I'm supposed to install something or not x-x; Okay, since this is bought from gog, it already is 1.4.... But am I supposed to do something to dos box? x-x; Or am I just supposed to change IP address in the file?

edited 26th Apr '11 8:58:46 AM by SpookyMask

Time to change the style, for now
 19 Tyyrlym, Tue, 26th Apr '11 9:56:53 AM from Normandy SR-2
Jerk
Creative is broken. I mean really, really, broken. It's expensive pointwise but given what you get it's still no big deal. No more hard decisions between techs, you get all of them. Not only does that give you lots of options but it also gives you plenty of junk techs to use as gifts to other races to make them love you.
"Tyyr's a necessary evil. " Spirit
 20 Spooky Mask, Tue, 26th Apr '11 9:58:26 AM from Corner in round room Relationship Status: Non-Canon
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^It is? That might explain why only time I won on average I had Psylons tongue

But yeah, I still need help -_-;
Time to change the style, for now
 21 pvtnum 11, Tue, 26th Apr '11 10:01:01 AM from Kerbin low orbit Relationship Status: We finish each other's sandwiches
OMG NO NOSECONES
Stellar convertors are over-rated, unless you want to slag a planet. If I'm playing against the comp, I shoot for Time Warp Facilitator, Autofiring Disruptors, and Phasing Cloak. You get ten free turns to obliterate stuff, what's there not to like?

My wife is pretty good, although she keeps playing an Elarian-based race. She likes being able to Mind Rape a planet into submission.
Happiness is zero-gee with a sinus cold.
 22 Tyyrlym, Tue, 26th Apr '11 10:23:23 AM from Normandy SR-2
Jerk
Don't bother fighting in the early going. Play diplotically. That said if you wind up next to the Saurians or the...Chryslons (cannot remember either's specific name for my life) on higher difficulty levels just start over. They will come after you right away and as the computer they cheat. So on anything but the lower difficulty levels they'll steam roll you right away. Even if you do win the war will cost you tremendously leaving you way behind the technology and exploration curve. Your best bet is to just diplomacy the shit out of everyone around you. Make them love you.

Research is key so don't slack off on it. The early game is all about keeping your research going full bore. You want to be able to build scouts and colony ships right away. Once you can start to build a half dozen to a dozen scouts and start to spam local space. When you find a world nearby with a promising planet (Very high in industrial production) colonize it. You'll want three or four colonies quick. Build five to ten transports as your colonists need to focus on building up industry, not farming. You need to keep your industry up at this time as well so you'll have plenty of cash. In the early going you can give yourself a huge jumpstart by using money to insta complete buildings. Especially the early ones like the Automated factory.

Keep steadily expanding your empire. Set up outposts everywhere. They'll extend your ships ranges and place provisional claims on star systems the computer is unlikely to contest. They also give you a bit of a boost when you establish a colony.

When you meet other races immediately start to woo them. Trade treaties are the easiest to get, and very profitable. They'll start them liking you. You can help yourself out by using those junk, non-military techs you get from creative as gifts. Things like biodomes will have little effect but could secure you treaties on down the line. Eventually start up a research treaty then go for the non-aggression. Once you've had that for a while and they really like you go for the Alliance. Alliances are pretty low key in MOO 2, the AI won't really hold you to it, but you can use their outposts and bases, colonize their empty worlds, etc. The best part of an alliance is you can position your navy at all their major worlds, declare war, and decapitate them in one fell swoop. Yeah you're a bastard but hey, you won.

When it comes time to build your fleet design the ships yourself. I usually build lots of big battle wagons with energy weapons and point defense and then build hordes of small, fast, destroyer sized ships bristling with torps. The first turn, sometimes two is almost all battle wagons but then on turn two or three the destroyers get in short range and start unloading those torps at point blank. It's rare for battles to last much beyond the second turn of destoryers mixing it up. In fact small torp heavy ships are my favorites in the early going as they're relatively cheap and pretty effective.
"Tyyr's a necessary evil. " Spirit
 23 Spooky Mask, Tue, 26th Apr '11 10:26:34 AM from Corner in round room Relationship Status: Non-Canon
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^Wait. I'm supposed to spread by using outposts, THEN colonizing them?

...No wonder I always end up with smaller about of colonies than computers.

...So anyway, I still need advice on how I can play multiplayer >_<;
Time to change the style, for now
 24 pvtnum 11, Tue, 26th Apr '11 10:28:23 AM from Kerbin low orbit Relationship Status: We finish each other's sandwiches
OMG NO NOSECONES
Unitol - great for production. Build colony ships real quick -

Oh wait. This is II. First game I'm quite a bit less experienced.
Happiness is zero-gee with a sinus cold.
 25 Tyyrlym, Tue, 26th Apr '11 10:33:30 AM from Normandy SR-2
Jerk
You're not supposed to build the outpost first, but it doesn't hurt. You get a barracks for free which if you're a dictator helps a lot.
"Tyyr's a necessary evil. " Spirit
Total posts: 77
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