Noa takes notes on a Horrorshow:
- Moving shadows, sliding along walls and over people, showing the location of nothing visible, like the fingertips of an unseen colossus running over 3-space and reading it like Braille. It can't see us any more than we can see it, but it can at least reach out and touch our world. Perhaps it wants a closer look at someone. The shadows swirl together and cluster around them, covering them in blackness... and then they are gone. Perhaps to return. Perhaps not.
- Humans have been studying the vacuum since before Bernoulli. As far as we're concerned, our artificial vacuums are a perfect model of the vacuum of space. The reason for this is simple; our artificial vacuums are native to Earth, formed simply by evacuating the atmosphere. The natural vacuum is native to space. Invisible things live in it that cannot move against the pressure gradient at the edge of the atmosphere. If a spacecraft were to open itself, however, let the air escape and be consumed, allowing the native void to fill the vessel, and then seal itself off again and return - it may happen to bring something else back with it.
edited 2nd May '11 1:23:23 PM by Noaqiyeum
- They look like balloons, perfectly spherical with a long, ribbonlike tendril hanging from them as they drift through the sky - and a single large iris and pupil that looks around in every direction, though no one seems to notice this.
- They hunt children, of course; the tendrils leave lash marks on the skin, generally starting with the wrist but that then spread as over the course of days their prey becomes sleepier and more lethargic - and anaemic. Eventually, when it seems the victim could not possibly move in a moment when no one is looking, they and their prey simply disappear.
- They do propagate, though no one has observed the mechanism. Wherever one is, others simply appear nearby.
- They are surprisingly strong, but as flimsy as you might expect, though they defend themselves with an inexplicable method that can only be described by its visual effects - if something appears likely to pop it, the eye rapidly turns to look at it and everything appears to flicker out of existence for a fraction of a second, and when it returns the offending object has vanished completely. If this defence can be circumvented, however, the punctured balloon readily bursts, making a brief rain of the fluids it contained.
edited 11th Sep '11 12:53:08 AM by Noaqiyeum
- A gallery of paintings whose appearance changes, but keeping a constant motif of some kind. The "flock" moves from place to place, slowly growing by accumulating other pictures that it passes, often stalking a person for a period of time before either their prey vanishes or it "decides" to follow someone else. In direct confrontation, the paintings themselves are basically harmless distractions, but nearby doors, windows, drawers, and so forth tend to open into pulsating organic passageways and intestinal labyrinths or to vomit out hungry otherworldly creatures.
- Butterfly-like winged crustaceans that live in hornet-like hives. Newborn larvae destined to become a new hive are carried by a drone and implanted in a human, where they burrow toward the brain stem. The first larva to reach it becomes the queen, severs it, and integrates itself in place, as the others metamorphose into drones and begin the process of reconfiguring the rest of the body into the new nest - covering the body cavity and parts of the skin with the hexagonal holes trademark of a beehive.
- The rest of the original brain remains mostly intact throughout this process, as it is reserved as food for the growing queen and only slowly consumed, but due to being disconnected from the brain stem is no longer in control of the body.
- Ambrosia - a strange substance that deforms and broadly enhances a person who eats it, and causes that person to produce a seed; the seed, when planted, sends out roots to assimilate the immediate area into their personal Sanctum Sanctorum - a place that will heal them, where they cannot die, and where anyone else who enters becomes painfully and permanently ill.
edited 12th Sep '11 10:06:45 AM by Noaqiyeum
- Just checking whether my thoughts are correct, but the anaemia would suggest blood-loss, so the tendrils have some sort of little teeth/mouth conbinations on them?
- You mention that when they "flicker out of existence for a fraction of a second" that the eye rapidly turns towards it first - is it not enough for it to know that it's being attacked, it actually has to see the threat in order for the defence mechanism to take effect?*
- My sister has more questions about the balloon beasties - you apparently have disturbed her caught her interest with them.
- She wants to know how they capture their prey. (my note:Woudl it have something to do with their ability to flicker out from existence for a moment?)
- She also wants to know what colour they are - she imagines them as a sort of electric blue.
- You said that the nearby doors and such open up during confrontations and that they are intestinal. In capturing prey, would it be safe to assume that another such tunnel opens up and steals the victim where they are then digested, the creatures that live within the tunnels being immune to whatever acid/alkaline is used for digestion (use an alkaline! 8D)in the same way that certain worm eggs are immune to stomach acid? Or it opens up a tunnel into the stomach part of the tunnels thus the beasties won't even need that immunity... /me going on a tangent.
- Also if the creatures are hungry then it could be that they are fed by whatever remains of the victims when they reach they intestines... /going on worse tangent.
- You said the gallery keeps a motif but changes the appearance and grows by accumulating paintings it passes - do the paintings it passes have to be of the same motif to be absorbed?
- Kinda interested in seeing somesort of link between how the paintings can open "portals" while mirrors are typically given power over moving between worlds.
- Balloon things:
- Yes to the blood-loss, not quite to the teeth/mouth thingies. :D It's like a one-tentacled sky jellyfish, and the tendril is covered with cnidocytes - only instead of injecting venom, they are microscopic straws. The holes they leave behind are small enough to clot very quickly, too small to be seen individually with the naked eye, and are easily mistaken for a rash or a rope burn. :D
- I don't see it as a matter of perception - the eye just has additional functions beyond seeing things. But whether it has to turn to look at the object or not, I'm not sure.
- Yes - same principle. Good thing they sap the blood out first - it gives you time to try to drive it off. :P
- ...it looks like an eye◊, albeit one with a very thin optic nerve. I do imagine the iris as being very vividly blue, though.
- The Gallery
- Yes! :D
- ...I hadn't thought about that, actually. 0_0 I don't know.
- Portal Painting. :P Only in this case the pictures themselves aren't the actual portals.
- The Butterfly Hives
- Nowhere special, but they usually go for the head (for obvious reasons).
- Sure. If you missed that you were getting bug-bitten by butterflies, you should at least be able to feel the grubs burrowing through your body.
- It's actually fairly easy, especially before the hive is properly established, but there's not much point after the queen transforms unless you have a way to grow back parts of the brain.
edited 29th Oct '11 1:11:37 PM by Noaqiyeum
Also a question on how the flock travels - would they just take the places of existing pictures in a gallery, returning the originals once they leave, by the same means that the open up portals. Also when they recruit a new portrait does it leave the frame where it once resided empty, or does the whole picture frame disappear. It would make sense to me that only the portrait moves and that they use the frames as a doorway. also it would tie in with if they only reproduced by recruiting ones with similar motifs.
brb - trying not to imagine bugs crawling under my skin.
edited 18th Oct '11 9:23:39 PM by StolenByFaeries
You need to Get Known to get one of those.