I've been tossing around the idea of writing a deconstruction of shonen fighting series/general heroism tropes. Right now I'm working with the characters and I'd like to know what you think.
The protagonist, while average hero material, also carries a massive abandonment complex over his Disappeared Dad
and his Aloof Older Brother
. He almost always, if not always, tries to do the right thing and save as many lives as he can, although he comes to learn that "doing the right thing" doesn't necessarily entail a clear-cut good or bad choice. He sets unnaturally high expectations for himself, expecting he achieve a "100% good ending", which pushes him and sometimes his comrades into ever more dangerous situations. When he does fail to meet his impossible standards (which is often), he takes the blame upon himself, carrying a large amount of self-loathing. He feels honor-bound to be a hero because he has The Gift
. He knows if others try to do what he does, they'll likely die, so he feels obligated to keep fighting.
The Blood Knight
is a shy, withdrawn teenage girl who only loses it on the battlefield. She suffers from an addiction to trauma due to her abusive childhood, meaning she only finds any satisfying emotional reaction when she's in pain or inflicting it. Her own behavior worries her, especially the fact that she can't control it. She does her best to isolate herself from others because of this, believing that she is a danger to other people, an assumption only further cemented by her colleagues, who intentionally try to avoid "that crazy psycho bitch".
The Badass Grandpa
is a withered and senile old man. He was indeed a badass back in his prime, but that was a long time ago. Now he's just an oldster clinging desperately to his past, insisting he's "still got the moves". He refuses to accept his retirement out of hubris and ends up dragging himself into an unwinnable fight. After his death, he's quickly forgotten and dismissed, having died not a blazing god of war making his last stand, but as a brain-damaged senior who got too far in over his head.
The organization the protagonists work for is one of stark absolutes, insisting theirs is the only way. They routinely squash fledgling groups of other super-humans to eliminate competition and further expand their power base. They use any means necessary to complete the mission and preserve The Masquerade
, going so far as to kill any Muggles
who learn about them or their work. It's made exceedingly clear that no one but the founders know what the organization intends to do with the MacGuffin
the protagonists are questing for and it may be just as bad, if not worse, than the villains.
This is what I've got so far for general character tropes. I know it's not much, but I'll be adding more. I'd like your input. Comments, criticism and ideas are all welcome submissions.