Every RPG on the PC, you hack into it, model your own shit, and replace the files.
I don't want to do it by cheating...I want it to be a real part of the game, not user modded content.
"Every opinion that isn't mine is subjected to Your Mileage May Vary."Mount&Blade: Helmets help a LOT, so I wear them out of necessity. The "guard helmets", if you can find them in good condition, shave off a good amount of damage, without looking too flamboyant like the crested helms.
They also look nice with Hearldic Mail, which happens to display your crest. Simple, functional and durable. What's not to like?
Happiness is zero-gee with a sinus cold.Bumping this because I too want an answer to Signed's question, if one exists.
When the Itemrack addon was functional in World Of Warcraft, I would occasionally take advantage of the option to have it dynamically hide helms for particular gear sets, but for the most part I leave the helm visible because, even if it is silly looking, it's a part of my character's gear. Now that 4.x broke Itemrack completely, I just leave it on because I'm too lazy to micromanage it.
As for games that let you whole hog customize the appearance of your gear, absent Wide-Open Sandbox titles like Second Life, I'm afraid that in most cases the developers see it as an non-productive use of their time. Particularly in World Of Warcraft, players have been asking for more customization options for ages (the Barber Shop in 3.x certainly went over well, for example), but Blizzard has gone on the record as saying they want to maintain overall control over the art style in the game. Plus, there are gameplay (read: PvP balance) reasons for not allowing characters to hide their equipment.
edited 15th Mar '11 9:41:10 AM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"^PVP ruins a lot of potentials for many games
That said, I finally noticed a trend...
The less protective something is...the better it looks(goggles, Cool Hat, Wizard Hat, mask, plain hair, etc.)
The more protective something is...the fuglier they look(full helmets, space marine helmet, etc.)
My conclusion............stop making fugly looking helmets you stupid developers! Either learn to make better looking helmets or don't make them at all! Stop giving space marines retarded looking astronaut helmets and give them a fedora or Shiki's hat◊, or something badass like this◊ or something!!
Or you know what? That hat Oddjob has...
edited 15th Mar '11 1:26:57 PM by Signed
"Every opinion that isn't mine is subjected to Your Mileage May Vary."I don't know if anyone's mentioned this, but in DC Universe Online, there's an option to use the stats of one iten of clothing, but the appearance of another.
You guys like Let's Plays? You guys like shameless plugs? Well, come on down!LOTRO did it first.
Agreed. Too many helmets end up making you look like a mook or town guard. Sidenote: You REALLY want your customization, don't you? Spells, armor... What exactly do you want to make anyways?
Bleye knows Sabers.x3
Because nazi hats and a 14 year old girl's designer cap don't clash at all with the grizzled, realistic style the games featuring space marines are going for.
Hey...atleast they look better. And they totally would fit...kill the zergs, in STYLE!!
^^ I'm just tired of seeing all kinds of RPG be swarmed with nothing but incredibly useless and weak unique individuals...and incredibly overpowered clones who all use the exact same build and gears while playing the exact same way...
@ all games that claim to let us make our own unique character: "Make your own unique custom character" my ass.
"Every opinion that isn't mine is subjected to Your Mileage May Vary."Pray tell, what's to stop this from happening in the first place? People do similar gear and playstyles because they're the most effective. Even presuming all the level of customization that you offer, people are going to fall back into proven roles, simply because it works better than their amazing custom roles.
Oh yeah, and I don't care for wearing helmets or not. I'm in an RPG, helmets are a given.
Still need More Dakka, and it's about time to start a real WAAAAAGH.Well, in Mass Effect I take off my helmet in less hazardous environments, and put it back on when it seems appropriate. Sandstorms, lethal spores, dangerous factories... etc.
In games like Fallout New Vegas, the helmets are kind of hit and miss. And I prefer my red recon beret.
edited 15th Mar '11 8:02:58 PM by Shichibukai
Requiem ~ September 2010 - October 2011 [Banned 4 Life]I forgot to mention that in Minecraft, despite it not being an RPG, lets you change the appearance of the Armor textures (including the Helmets) with Texture Packs.
edited 15th Mar '11 8:25:01 PM by RocketDude
"Hipsters: the most dangerous gang in the US." - Pacific MackerelGeneral tommy's right: While some games let you customize more than others, the average player will look at a flashy +1 cape and an ugly +2 cape and take the +2 cape every time. It doesn't matter if you can craft a spell that lets you shoot a ethereal dagger that has a chance of exploding into an army of minature undead dragons at someone: If it's less effective than throwing a fireball, people will keep throwing fireballs.
The amount of min/maxing that goes into an MMORPG gets ridiculous. There are entire boards dedicated to wringing every last drop of DPS from a character, which means taking a very specific set of abilities and using a very specific set of equipment then using a very specific strategy when fighting. That setup becomes the gold standard that everyone should strive for, and anyone who attempts to experiment gets ridiculed.
Call me cynical, but i only play action-MMO games now like Dungeon Fighter Online or Vindictus. They grant a little more leeway on your builds.
Bleye knows Sabers.Depends on how cool the helmet is versus how much I like my hairstyle.
^^That's a problem with the developer...and the best course of action should be to nerf a spell or buff the other ones ever so slightly until there is a perfect balance...it's impossibly difficult though. And if done wrong, the game can become a hilariously imbalanced piece of shit that favors one or two race over two clearly weaker races.
edited 16th Mar '11 12:19:35 PM by Signed
"Every opinion that isn't mine is subjected to Your Mileage May Vary."You appear to not quite understand how difficult it is to code a game. Allow me to explain a few things to you:
1) A game takes a while to code. However, they cannot achieve a perfectly balanced, bug-free game unless they want to drag it out so long that it makes the likes of Duke Nukem Forever look like it came out fast. Games need to meet a deadline, and because of that, shortcuts must be taken.
2) Players will always gravitate towards whatever is the "best". Because of the fact that you cannot achieve a perfectly balanced game, people will gravitate towards what is best, because they can win more games that way.
3) What you have suggested to improve upon this is not feasible, coding-wise. They would need to factor in every possible combination of hair, armor, spell components, etc. that make up your idea. A nightmare to code, and impossible to balance the way you think it could be. No game company would ever take that route, because it is simply impossible to code in the way that you want it to be. At least, not without crashing the game into a million pieces.
4) Do you realize how much it takes to make games? Millions of dollars, even if you are making a low-end, non-AAA game. Do you really think that developers would like to take the risk you are proposing? I know I sure as hell wouldn't.
In the end, Signed, it is clear that you understand nothing of game development nor human behavior. If you really wanted these sort of things, go right ahead, get into the gaming industry, try to do things the way you want. You'll quickly find out that your ideas are an impossibility to achieve the way you want them to. You will be forced to take shortcuts that will undermine your vision. You cannot achieve what you hope to achieve, unless you make every single weapon, armor, spell, etc. have the exact same stats. People will gravitate towards what does the job the best, regardless of if it actually looks nice or not. You cannot achieve your vision. Do not presume otherwise.
Still need More Dakka, and it's about time to start a real WAAAAAGH.Exactly, perfect balance is pretty much impossible... And if one thing is a tiny miniscule amount better for any reason, it'll get chosen above everything else. Blizzard and other companies have been fighting tooth and nail to get things balanced for years. But for a game that relies on numbers more than reflexes it's more or less an eternal struggle. And remember, scissors will always whine about rock.
Customization is always nice, but it ain't gonna keep most players from becoming cookie cutter adventurers if that's what it takes for them to reach the top.
Bleye knows Sabers.All the JRPG games I played don't have helmets that covers my face and all the WRPG games I played that have those also have the main character to be ugly as sin.
So I never encountered that problem before.
You know, I remember back when Killzone was first announced as a Halo-killer, I thought the guy in the cool gasmask helmet that looked like he stepped out of a MamoruOshii film was supposed to be the player character◊. I mean, if you were apparently going up against Halo, you had to have an armor-clad Super-Soldier in kickass Powered Armor, right?
Then I tried the demo, and it turned out to be this guy◊. I lost all interest in the series.
"If you're out here why do I miss you so much?"
Never had this kind of problem.