Hawken: Indie, Mecha-style FPS with a vertical element:

Total posts: [110]
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Clutch pedal = sidestep
The money shot is 2:14 to 2:17. THAT'S HOW THE GAME LOOKS FROM THE PLAYER'S PERSPECTIVE.

Game site here.

Powered by the Unreal engine making a tri-platform release very possible.

I'm jittery with anticipation, even though we practically have NO info yet.
Worshipper of Ahura Mazda, as proclaimed by Zoroadster
I don't know about you, but this made me have a vertical element. HEY-O!

(seriously, cannot wait)

edited 12th Mar '11 10:10:43 AM by chocoboxxx

Hopefully the jerkiness of the animations will be fixed, because otherwise it looks really interesting.
4 MajorTom12th Mar 2011 10:46:37 AM , Relationship Status: Barbecuing
Eye'm the cutest!
Why do I get the feeling this is kinda like Modern Warfare and Halo mashed up together with Armored Core?

Because the end result of that line of thought sounds like it has hella potential.
"Allah may guide their bullets, but Jesus helps those who aim down the sights."
Hiding a box of scraps
They could use a little more variety in the character design. Did anyone else think METAL GEAR?!? when they saw the mecha?

If there isn't a option to paint the mecha red to make it go faster, I will be disapointed.
A good writer puts in a lot of details in there story. But a great one gets a story from a single detail.
Clutch pedal = sidestep
Hopefully the jerkiness of the animations will be fixed, because otherwise it looks really interesting.

People seem to say that the devs said the jerkiness was due to the spectator-mode recording. It seems that way if you look at those 3 seconds of FPS view.
Worshipper of Ahura Mazda, as proclaimed by Zoroadster
It's nice to see a Mech game with more of am emphasis on urban fighting.

IIRC Mechwarrior largely tends to be fighting in plains and fields.
This is a downloadable game right? They're not gonna try and sell it to me as a full price game?
9 thatother1dude12th Mar 2011 02:53:19 PM from Continuous State of Missouri , Relationship Status: Mu
Pee to the Dee
The flying is really what gets me interested.

[up]They probably haven't even decided yet, it's still in early development.
That seems to me like one of the first things you should decide.
11 RocketDude12th Mar 2011 03:28:06 PM from AZ, United States
Face Time
^Not necessarily. Some games are free first, then become commercial later, but the reverse also happens.
Tumblr | "Hipsters: the most dangerous gang in the US." - Pacific Mackerel
Clutch pedal = sidestep
They're hoping to distribute this through download. For money, of course, but that basically means Xbox Live Arcade and Steam.
Worshipper of Ahura Mazda, as proclaimed by Zoroadster
And Ps N.
Clutch pedal = sidestep
Yeah, and PSN. Just wasn't sure what the Playstation network was called.
Worshipper of Ahura Mazda, as proclaimed by Zoroadster
Well its called the PlayStation Network.
16 Recon512th Mar 2011 05:39:34 PM from Southeast Asia
Avvie-free for life!
An indie developer going multiplatform? That's pretty awesome.
Clutch pedal = sidestep
^^Er, well, yeah, but I mean...for example, Xbox Live is Xbox Live, but the section that deals with the downloadable content is called Xbox Live Arcade. Similarly, I wasn't sure what the Playstation Network's downloadable game section would be called.

On topic, regarding the degree of "sim-ness" - At least some weapons will have overheat mechanics, but there won't be any movement-related slowdown/heat generation like there is in Mechwarrior. I forget which interview this was; the site's webpage lists 3 interviews in the news.

^Yes, it is. Thankfully, the Unreal engine should keep things simple in that regard.

edited 12th Mar '11 5:40:50 PM by Barcode711

Worshipper of Ahura Mazda, as proclaimed by Zoroadster
18 RocketDude12th Mar 2011 09:53:11 PM from AZ, United States
Face Time
^So, it's semi-realistic? Interesting.
Tumblr | "Hipsters: the most dangerous gang in the US." - Pacific Mackerel
Nostalgia
I've yet so see a completely realistic mech combat simulator. And before someone says "mecha wouldn't work in a realistic setting", yes, they do.
20 Recon512th Mar 2011 10:06:51 PM from Southeast Asia
Avvie-free for life!
[up]Eh... that's a can of worms we should leave unopened.

Well, the part about Hawken not having some of MW's harder traits is interesting but I can't see it becoming widely accepted if it becomes a Mech Assault clone. I just hope they can find the right mix of stylization and realism.
An indie developer going multiplatform? That's pretty awesome.
How do you figure? They've given up any kind of fan promotion or financial help from a platform holder, instead becoming a minor Unreal engine game for people to overlook.
22 RocketDude13th Mar 2011 01:16:57 AM from AZ, United States
Face Time
Tumblr | "Hipsters: the most dangerous gang in the US." - Pacific Mackerel
23 Recon513th Mar 2011 01:18:43 AM from Southeast Asia
Avvie-free for life!
[up][up]It's the courage I applaud, not the financial sensibility. It's a huge risk for them as you've pointed out and their making the decision to do so nonetheless shows they have their fans-to-be in mind.
As has been said, the animations are kinda jerky.

Otherwise, do want.
It a courageous decision in the same way licking a frozen flagpole is brave. Its just being stupid.

Total posts: 110
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