Looking at these pictures
which show off the capabilities of the Next-Gen Unreal 3 engine, I formulated the following principle, which will be known (hopefully) as the realism-paradox:
The picture quality of the games will be more and more like a movie, and after a while, the gamers will feel dissonant, since the visual language of films and video games is entirely different.
So there will be a tipping point in time, when looking at a game, the player will not be able to feel intuitively that this is a game. So the realism will take them out of the game.
Of course the images on the linked site are not enough, you need realistic movement for that to happen. Especially on faces. On film, AVATAR solved that problem. If the games can solve it too in a few years, then this paradox may show its effect.
What do you think about this concept? Am I right, or not? Let's discuss
edited 3rd Mar '11 3:49:38 AM by Sati1984